Just watch this [media=youtube]PZR-ZPcFPg0"[/media]. The first combo will answer your question. This is Charlie’s best combo in terms of hit-confirmability, damage and utility-namely as a cross-up.
The other one has already been posted on SRK but I think it’s quite sensible to post the [media=youtube]IpZFuUcFCmA&feature=related"]V-ISM video by Xenozip a second time. Here is the transcript for Xenozip’s combos; taken from the [URL=“http://forums.shoryuken.com/showthread.php?t=116591”[/media]:
Charlie:
1 Mid- (VC3) c.SK, d-u SK, [RH, f-f(dash), whiff K (bazooka knee), d-u FK]x3
Ender: Late JP, vertical jump SK, walk cancel toward (shadow hits), CC diagonal j.FP, CC P-airthrow (slams)
2 Mid-AA- (VC3) RH, d-u SK, [RH, f-f(dash), whiff K (bazooka knee), d-u FK]x2
Ender: c.SP, d-u RH, whiff c.JP, vertical jump SK, diagonal j.FP, CC P-airthrow (slams)
3 Corner- (VC3) c.SK, d-u SK, [RH, c.FP, whiff d-u SK]x3
Ender: c.SP, d-u RH, whiff c.JP, vertical jump SK, diagonal j.FP, CC P-airthrow (slams)
4 Corner-unblock- (VC2) [c.SK]x4, diagonal j.RH, [c.SK]x3, c.FK, f-f(dash), d-u SK
The shadow of the j.RH hits high at the same time as the third c.SK hits low, causing guard break.
Ender: c.SP, whiff c.RH, shadow hits, diagonal j.SK, walk cancel toward, shadow hits, CC diagonal j.FP, c.SP, d-u RH
5 Mid-unblock- (VC1), c.RH, whiff f+FK, late crossup j.FK, c.SK, [c.SP]x2, c.SK, c.RH, whiff f+FK
The shadow of the late crossup FK hits high at the same time as the first c.SK hits low, causing guard break. Repeat or go into his mid-screen.
Ender: late crossup j.FK, c.SK, d-u SK, c.SP, d-u RH