I spent some time looking up statistics. I found a lot of old sales figures. It took me a while to sort through, the newest data I can find comes from January 2013. In 2012, fighting games made up 3.9% of the console game market. (By units sold.) For PCs, it was less than 3.2%. (Possibly even less than 0.1%.) To contrast, “shooters” had 21.2%. Also note that casual gamers make up ~30% of the entire market.
Source: ESA
http://www.theesa.com/facts/pdfs/esa_ef_2013.pdf
(If you don’t like pdfs, you can see some statistics of 2009 below, which mirror 2012:)
So, this got me thinking about the net sales of Capcom… for Street Fighter. Capcom was nice enough to put all their numbers up.
http://www.capcom.co.jp/ir/english/business/salesdata.html
http://www.capcom.co.jp/ir/english/business/million.html
I can see that Street Fighter IV (X360/PS3/PC) sold 3.3M. Super sold 1.9M. Super on 3DS sold 1.1M. AE sold 300K in one week, but less than one million total… across ALL platforms. So we can only guess at an exact figure. Wikipedia says 400k, let’s go with that. The grand total would be 6.7 million. Resident Evil 5, by itself, across all platfroms sold 6.6M to date. (Despite many negative reviews for RE5, and a ton of positive reviews for SF4.)
So I looked up the top video games, in terms of sales. I found a list compiling those of the last 10 years. You won’t find any capcom games, and there was only one fighting game… Super Smash Brothers Brawl comes in at #24. It has sold 12 million units.
http://www.nintendo.co.jp/ir/en/sales/software/wii.html
What does this tell us? Casual > Niche. Capcom DESIGNED Street Fighter IV for pros… and only pros. It was never intended to appeal to beginners, despite their claims. Seth Killian had an influence on the balance of Ultra SF4. Read his domination 101 series right here on this site. You’ll then understand why Street Fighter is the way that it is. In case you still don’t believe me, check out David Sirlin’s “Play to Win” book. (Free to view online.) http://www.sirlin.net/ptw He says that he has the same philosophy and mentality as Seth Killian. David Sirlin believes that ONLY pros have any say in the direction of a game’s balance. They are the only voices that matter. Which is why he invited people like Gootecks, James Chen and Seth Killian to playtest Street Fighter HD Remix. These people understand Street Fighter at an extremely high level. Which is, just a minor percentage of all players. This is for whom the game has been balanced. These people have decided the fate of Street Fighter, and their opinion is that the game should be very very hard.
THIS is the problem. Also, the fact that Seth Killian thinks that anyone struggling with Street Fighter is an idiot. Reference: http://www.youtube.com/watch?v=56r_Zx2wEOo
"What Daigo is doing isn’t magic… He’s smart." Which would imply that anyone else is just stupid. <sarcasm> It isn’t that the game is overly difficult, complicated, and unfair. It’s just that everyone is dumber than Seth. Sure, I’ll believe that one. Everyone is just dumber than Seth Killian. THAT makes sense. </sarcasm>
Street Fighter IV was designed by pros, for pros. It was never intended to be a game for amateurs, beginners, or even intermediate players. It was made to challenge the best of the best. Good luck EVER getting to that level.