My horse is perfectly healthy, thank you very much! No, seriously…
I agree, the series has been around for 20 years, and as such, the concept of footsies has also been around for years. The thing is, like I mentioned, it’s a concept that is applied to the overall approach of the game rather than a built-in game mechanic. As a video game, it’s not necessary to learn in order to play the game, just like it’s not necessary for someone to learn how to learn the triangle offense in basketball to play a pick-up game or shoot around. As a competitive game, it’s absolutely necessary, but if a player is seeking competition and to elevate their game, then that’s when their time and effort would be better spent interacting with actual players as opposed to doing tutorials.
Speaking of tutorials, if a player needs a tutorial to know how far a normal move will hit, well then I’m at a loss. It’s a leg. It sticks out. If that leg comes in contact with the opponent, it will register a hit. Do people really need a tutorial to show them how to walk up to an opponent and then crouch and hit a button? Even if it was provided, unless every game is played on a stage with built in rulers (training stage) then it all comes back to being eyeball the distance on the fly. It would be faster to just play the game and just press the button. You can see how far the move goes and go from there. See? Simple =)
I thought that I had provided an explanation as to why a footsie tutorial wouldn’t be prudent, but in short, it would have to be character specific, both with the users character and the opponent. What works for one may not work for another. In addition, footsies isn’t just about knowing what normals are good, but also when to use them, how to bait and how to punish a whiff. It’s also about spacing and taking up space. It would save everyone (programmers and players) time if they just went to sonichurricane.com, or the character specific forums for that information. I honestly don’t think it’s that hard.
Again, I’m not against new players…hell, I’m labeled a dirty 09’er (despite being 33). I would lover more people to pick up the game, but at what point is accessibility going to affect longevity and competitive play on a high level?
People will always feel like they should play at high a level because they think they can see the game at a high level, and so they want to eliminate the physical element of the game, and I simply disagree. My opinion won’t sway Capcom as much as the next guy, and maybe when SFV comes out, I’ll pull a Kuroda and stay with the prior interation, but that’s why we’re on the forums, right? To talk about the game?
P.S. leave my horse out of future comments.