his slash attack and by far his best combo starter is Cr.wk, Cr.wp, Cr.HP it has great range and subsitute MP for the farthest range
Can you clarify what cr.**wk **and wp means? Sorry if this is common knowledge, just not too sure what the “w” could stand for. Thanks
He probably means cr.lk and lp. Not sure why he wrote “w”… “weak” maybe, but it’s never properly referred to as such.
sure no problem im going to clear it up more for you my friend.
Oni’s best combo starter is Crouching light kick, Crouching light punch, Crouching Hard Punch.
Ultra 1 does the best damage in combos while ultra 2 does the best damage from point blank no combo. So the ultra of choice is ultra 1 for its comboability.
Target combo 2 into his Goshoryuken is the best punisher with no meter. You can do the tatsu its the same damage but the shoryuken makes a little more meter which will help for your ex moves.
his best combo with a FADC is
Cr.Lk, Cr.Lp, Cr.HP Slash attack the weak verson, FADC Target combo 2 into goshoryuken
And Cr.Lk, Cr.Lp, Cr.HP can be used as a cross up attack with jumping mk. ALSO Jumping HK can be used as a cross up just needs strict timing. Im going to work on this more to make sure it wasnt false.
Also you should use your weak slash attack in to your combos as well its great for mixups works like a charm
Target combo 1 and target combo 2 can be combod in your Light punches from crouching or standing
for a poke game i would suggest F+HP or CR.MK F+HK is better used as a anti air when they want to gain some distance or when there barley going to hit you.
Don’t forget you can probably catch people off guide if you do Cr.lk, Cr.lp, Cr.hp xx HK Slash
Here’s some basics I found:
BNB:
cr. lp >cr. mp > B+MP~HP (target combo) xx h. SRK
296 Damage
cr. lp > cr. lp > cr. hp xx h. SRK
234 damage
cr. lp > cr. mp > B+MP~HP xx l. slash
261 Damage
Extra combos:
cr. lp > cr. mp > cr. hp xx h. tatsu/h. SRK
213
s. lp > s. lp > s. lp > s. mp xx h. tatsu
181
EX-Combos:
cr. mp > cr. hp xx EX-SRK
Punish Combos:
j. hp > B+MP~HP xx h. SRK
346 damage
I’ve had some problems with EX tatsu. During a few combos , mostly happens randomly, it will hit first, then will swing the character but then whiff on the last hits allowing for a punish if they are quick enough. Has anyone else come across this?
You are not close enough. In those situations use a hk.tatsu.
After EX slash you can combo with lk stomp which seems to be the most damaging non ultra followup. Can’t check atm think it’s around 210 dmg.
Also happens to look awesome.
Standing LK combos into fireball at near max range, but you have to cancel quickly
big stun combo, works best in the corner. 2 bars
j.HK -> cr.MP -> cr.HP -> H. Hadouken -> FADC -> cr.MP -> cr.HP -> H. Tatsu
419 damage
845 stun
TC2’s fierce whiffing on crouching opponents is really messing a lot of things up…
Just a tidbit: when you sho fadc ultra 1 use the kicks version. Timing seems to be a bit more strict but it also does more damage. Works midscreen.
Is the only way to land an animation of an ultra to ex gohadoken xx fadc release for focus crumple, u2/u1? (only works in corner)
I landed a few full ultra 1 animations off of cr. mk, ex gohadoken fadc ultra in the corner with no crumple. Have to be really fast about it and might not be worth the risk if you miss it. Does stupid damage though
j. Roundhouse crosses up in the corner as easy as j. Forward mid-screen. Try it.
Above is not a combo but cool I guess…
Combos into Srk seem way to distance specific to use often, they do the most damage but whiff slot.
I use the cr.ok,cr.lp, cr.hp xx tatsu for my bnb.
Random other not b+mp links into itself making for some truly damaging post lp slash fadc combos
Have you guys come up with any ideas for his air dashes? I’m trying to find ways to incorporate the Medium version into my game somehow.
Also, the timing is REALLY tight but the Light version of his air teleport can be tiger knee canceled similar to how ibuki mains (im an ibuki main) do her SJC u2
Edit, I was wrong. FA2 close hp srk does 600+ stun. close hp xx srk does 400
But neither is a good combo.
You can also FADC lvl2 a MK tatsu on the first hit to crumple them, allowing you to dash forward and get full animation from both ultras. The timing on both the FA cancel and the release seems pretty strict, but I’ve not had a chance to practice it that much yet.