"I shall grind beneath my heel, all that exists!" Oni Combos Thread

thats too vague.

itd be nice if the “sometimes” to be tested more specifically instead of just giving up and opting for a different combo, imo.

i think 3 points to test — after what knockdown? crossup with what? against who?

its really not that hard to test that stuff, sure it will take some time but not that long since you just gotta record the inputs once for each setup you wanna test and then just switch characters.

though im not orderin anyone to do as i say or anything. just my 2 cent. id test em myself if i have the console version.

***HFK *"too vague.
itd be nice if the “sometimes” to be tested more specifically instead of just giving up and opting for a different combo, imo.
I think 3 points to test — after what knockdown? crossup with what? against who?"

it could be either cross up attack jLk or jMk it’s just a matter of how it connects. if it’s at the edge of cross up range I tend to whiff crHp in my bnb crLk crLp crHpand I don’t think it’s char specific but spacing specific. and to cut out the guess work I’d prefer to just go into bMp. I didn’t think it required thAT much explaination.

EDIT:
After I posted this I went into training to see what the deal was. And it was possible to get land cross-up jLk or jMk crLk crLp crHp from the full ranges that cross-ups would connect, the trick was to chain get the Jab and Short off as fast as possible.
Keeping in mind that I want to combo into L Slash I need to end with bMp or crHp (no garrentee they will be standing to land stHp).
I found that off jMk cross-up you can combo bMp crHp xx L Slash from max range without whiffing the crHp.
I like this option for its power and reliability, but I tend towards combos that start with low attacks, especially after cross-ups, so this is a dilemma for me.

My BnB for now is just a simple c.lp, c.lp, s.lp, TC2 > HK Tatsu. This does seem character specific (I know it don’t work on viper fo shizzle), in which case just do c.lp, s.lp, TC2 > HK Tatsu.

For a punish without meter I do c.mp, s.lp, TC2 > HK Tatsu. The lp just makes going into TC2 so much easier for 4 less damage lol. Obvious punishes with meter is TC2, slash, FADC, TC2, lk.stomp/HK Tatsu.

You should keep in mind that the Hp in TC2 and stLp will whiff on some Standing opps causing your Tatsu to not come out. I would recommend a combo that forces stand or ends with an attack that is special cancelable and connects on all crouching opps. i.e. bMp crMp or crHp, even TC1 connects on crouching opps.
I like to use TC2 after I FADC a crHp L Slash. you can even throw in an extra bMp for extra stun.
So for a combo that will connect on all opps and is similar to your combos you could try:
crLp crLp bMp xx H Tatsu
crLk crLp bMp xx H Tatsu
crLp crMp bMp xx H Tatsu

and for FADC, forcing stand on the first combo can be very helpful, If I were you I would change the first bit to:
bMp crHp xx L Slash FADC TC2 L Stomp/ H Tatsu maybe even do an extra bMp before TC2 (timing isnt to bad)

FA2, Lk slash, u2 Works on
Balrog
Zangief
Seth
Sagat
Thawk

Edit: Can’t work with any combo unless you do it in the corner.
Out of corner i’d just do
J.Hp/HK, St.mp (or st.hp if they’re Standing) xx ex Fireball xx FAlvl2, Lk slash, U2 526 dmg with j.hp and st.mp 545 stun / 516 dmg with j.hk and st.mp 545 stun / 556 dmg with j.hp and st.hp 645 stun / 546 dmg with j.hk and st.hp 645 stun
or
J.hp/hk, TC2 xx ex fireball xx FAlvl2, LK slash, U2 497 dmg with j.hp 583 stun/ 487 with j.hk 583 stun
In corner you can do more flashy things, but i’d suggest short and to the point combos. Since you’ll do more. a lot more.

Did you try:
M Tatsu FA lvl2, L Slash, U2 so that we only 2bars instead of 3?
Or did you try it from a raw FA to see if it nets more damage than going straight into U2?

Also I have a pretty good list of things to test, but my GF is hooked on Plants v Zombies right now, and Im just gonna be a good guy and let her get her fill.

Yea, you can make them crumple with M tatsu xx FAlvl2 so it will work.

Ok so I found that you can also do:
lvl2/3 FA, L Slash, M SRK FADC U2/U1 or any other Srk FADC followup (except I couldnt combo into Stomp)

This is not char specific. But M and EX SRKs are the only ones that connect on the 2nd hit so you can FADC

Midscreen- Lvl3 FA, L Slash, M SRK FADC U1(not full animation)
damage: 474
Midscreen- Lvl3 FA, L Slash, M SRK FADC U2(not full animation)
damage: 453

And for the Full Animation combo if you start from FA you net more damage than U2 alone.
U2(full animation)
damage: 525
FA U2
damage: 448(lvl2), 498(lvl3)
FA, L Slash, U2
damage: 491(lvl2), 551(lvl3)

Regardless it’s looks like a style combo. Cool none the less.

nothing is guaranteed.
But I will say that I like the L Slash M SRK for those times when you FA dash back, but still manage to crumple.
Im sure you all have had this happen, where you FA and back dash for safety but you still get the crumple.

Usually in this scenario I would just step forward and crHk, but now Im trying to remember to do:
FA dash back, L Slash, M SRK
damage: ~300

I found some new combos if they havent been posted already:
jhk, ultra of your choice
jhp ultra of your choice
bmp, hp, mk tatsu, lv2fa, ultra 2= 462dmg
crlp, stlp, bmp, hp, mk tatsu, lv2fa, ultra 2= 344 dmg
crmp, mk tatsu, lv2fa, ultra 1= 422dmg
I’m testing mk tatsu xx lv2 focus attack cripple on everyone and so far it works on everyone :slight_smile: I will keep you posted.

Jhk, J.Hp aren’t new. Since you can do it with any character and any ultra unless its a counter ultra.
The rest are new.

So far ive tested 1/2 the cast and it seems to be working on everyone you just have to be close for the lv2fa to land

are you testing it from a combo? Because if not you need to take into account hitting them with something reliable into account. So like cr.lpx2, st.mp xx tatsu…

They might not be new, but I think they’re definitely useful.

j.hp, U2 does 530 dmg and j.hp, U1 does 470 dmg (and 520 and 460 if you use j.hk) sometimes you get the jump in and this will kill them.

Hello, i usually don’t post so sorry if i say something stupid ^^".
I didn’t see it anywhere, but there is a combo that use a lot it’s b-mp to stomp, it works on crouching opponent and score an untechable kd
like :
cr.lp b.mp lk-stomp
or cr-mp b.mp lk-stomp

not stupid but b.mp combos into stomps arent news… not just lk stomp, even mk stomp.

using MK stomp is almost always prefered as well as its really easy to push them out of the way of lk stomp. And while the damage difference is significant, Id rather get my knockdown everytime.

I find the b+mp xx stomp cancel awkward. Is it best to do b+mp, df, d, df+lk/mk?

I have no clue… Its best to just do b+mp and then use your forever amounts of time to cancel it.