I recently want to try to play street fighter and im wondering whats the most similar character to naoto from persona 4 arena or rachel from blazblue. So simply someone that can zone and rushdown and with a high skill ceiling.

Evil Ryu?

Just play a character you actually learn the game with like Guile, Ryu or Dictator.

Well lets say i learn the game, who would be the most similar to the characters i stated above. I dont want to try all the characters to find out who is similar.

Shotos all around, depending on what you want to emphasize:

Akuma: Hit and run style. Fragile, highly mobile, excellent control over the pace of the match. Great, if complex okizeme. Good control tools at far ranges, but lack payoffs - needs to create and opening and go in. High combo damage up close on standing opponents, setups loop. Poor stun output. Akuma is a slippery bugger and generally hard to pin down.

Ryu: Mr. Solid. Basic, a bit defensively minded. Good midscreen space control, can win better via zoning because the zoning and esp. AA game do good damage. Not a mixup character. High combo damage, good corner carry, decent stun output. Good burst damage from footsies.

Ken: A bit less solid than Ryu, but a good mixup game. Not a bursty character, so a Ken player needs consistency. Step kick is amazing, his sweep is a good footsie tool, but not a punisher like Ryu’s/Akuma’s extremely fast sweeps.

Oni: All around solid character like the rest, but a bit weaker in the neutral game. Mixups galore, up close combo damage and corner carry are monstrous. The kind of character that’s kind of iffy, but if you have a read, someone better be writing their testament. Very bursty, long combos type character. If you like cancels, Oni’s combos are unusually cancel-heavy for SF4.

Evil Ryu: Lacks the traditional shoto specialty of a long, low poke with fast startup. In return, is an otherwise very solid character, those low pokes have amazing range and, uh… Evil Ryu deals the most damage in the game, and it’s not a contest. His stun output is also high. So less midrange control in return for a good boost at far range and upclose. Long combos, but more link-heavy in SF4 style.

Sakura: Is a dick. Give the opponent a coffee as courtesy while you’re hammering away at your combo, and apologize to the TOs when the next round starts in half a year.

You could argue Sagat falls under the shoto category too. Nothing too fancy afaik, but he is definitely slow and plodding in SF4, with emphasis on pokes/small combos and almost a pure zoning style.

akuma can zone/rush and has a high learning curve

Juri. Zoning is among the best, rush down is good, but her high damage combos take a bit of skill to pull off

Rose- She can zone with her fireballs and has long range normals and she has excellent frame-traps.