Ive been using the poison shot assist backing up haggar for a while now and I have found that the poison effect will not happen randomly in combos. I think that it happens more often when I drop the combo right afterwards but it happens when I continue the combo sometimes as well. Does anyone know what the conditions to make sure poison takes effect or is it just a random glitch?
Why use Hawkeye over task? I don’t know if there is a thread dedicated to this in particular. and what makes hawkeye such a good anchor? i generally find him pretty weak as an anchor what are his go to mix ups.
as an anchor he doesn’t mix up, he plays lame. if your opponent already used his x-factor to kill a character, level 3 hawkeye with a few bars to spend does completely absurd amounts of chip and completely forces your opponent to play very safely or he’ll eat a gimlet in the face. I’ve been fairly successful with anchor hawkeye
Yeah, Hawkeye with 2+ bars and XF3 is super deadly. He can throw out a random Gimlet anywhere on the screen and if you were hitting a button, you just lost 70-100% of your life. Once he’s in XF, he can deal crazy chip with triple piercing or speed shot.
Plus, hawkeye can combo off his airthrow **without **x-factor or meter. A very useful tool for an anchor to have imo. Finally, since he has x-factor loops that do like 1.1 without meter he can easily kill off a character whilst building meter to be used against the others once his x-factor finishes. I definitely think he is an optimal anchor, I mean there is like 1 character in the game that is designed to fight alone(JEEEEAAAANN!!!) so most of the time your just gonna have to work with what you got.
On a different note, what purpose does hawkeyes super scatter shot serve? I was hoping it would be his combo ender of choice, but it scales just as bad as gimlet(adding less than 100k at the end of long combos in some situations) and since its not as fast as gimlet Im yet to find a use for it at all, I literally never use it in matches.
I mostly use it off of DHCs or as a defensive move since the arrows come out in the first frame after the flash. Watch out for teleports behind you though
super scatter shot is great for pushing people away. it’s like shockwave. however, remember it’s got a much longer startup so you need to watch out for dudes with teleports… especially like fucking dormammu or wesker. if you have 5 bars and no xf and it’s one on one you can do 5 bars worth of chip somewhat safely with super scatter shot since it’s another super that instantly comes out after it’s cinematic. and is insanely safe on block.
but i’m more posting to say that hawkeye’s aimable arrows can hit his blind spot in the superjump range. against dooms who superjump and airdash up and keep doing photon shots you can just fire off a single shot aimed at the maximum height and it will hit people in that blind spot. works against wesker gunshot too (the single shot’s durability is equal to that and greater than a photon shot’s)- even zero’s buster will trade with a fully charge aimed shot. (which is still cancelable into your arrow of choice)
i was throwing the move off as a shitty gimmick but i think it might actually have some real situational uses.
it’s really easy to utilize for this manner because there’s no large timing trick to it (just hold up for a small bit) since it’s the limit/close to the limit of the aimable shot.
Super scatter is poor against teleports and beam supers but awesome against most everything else. If you are zoning and the opponent throws out a random LV1 non-beam projectile super (Maximum Voltage, Photon Array, Legion Arrow, Shockwave, etc.) you can just cancel to super scatter and you will win the trade.
Cool, ill try to start throwing it out every now and then.
Hey guys, currently I’m trying to get a Deadpool/??/Hawekeye or Deadpool/Hawkeye/?? team going. I wanted to know which slot you guys thought Hawkeye shined most? Is he viable as a second, or is anchor a better spot for him. Also with that said, who do you think would be a good third to synergize with hawekeye in said slot?
Thanks for any assistance in advance.
Well it depends on who your picking for your third. If you sticking wesker in there, then hawkeye should be last, but if your sticking someone like akuma in there then you should run hawkeye second. He can work in pretty much all 3 slots.
hawkeye/deadpool (hawkeye on front)'s thc lets hawkeye combo from fullscreen without xfactor.
food for thought there. (it also basically kills every single assist in the game from that combo, assuming you hit the assist with the gimlet… which requires the opponent to be grounded basically when you hit the THC)
Thanks for the input guys! So i’m considering going with Deadpool/Dante/Hawkeye, was messing around with that this morning. Jam Session seems to benefit Deadpool quite a bit, anyone have any experience with Hawkeye as a support for Dante? Or vice versa maybe hawekeye on point or second with support from Dante?
Thoughts on Synergy? Thanks again for the hawekeye help, been trying to rock this guy on all my teams since Ultimate came out.
So Im wondering, how do you guys play hawkeye when he is on anchor? What are like your do’s and don’ts of making a comeback with hawkeye and what do you do against an opponent who is simply running away from you?
I’m a new Hawkeye user but I was excited for him since I got my hands on him before its release. I’ve come into a bit of a problem, though. How would you deal with people who can crouch under things? I’ve come to the point where it was hawkeye vs. wolverine + say, vergil, and all he does is crouch there. It usually happens at a time where I have to burn xfactor to counter whatever stupid mixup wolverine had, and he still has xfactor and a good chunk of HP. This is the main reason why I don’t like to use Hawkeye over someone like Ironman that can unibeam crouchers.
Hey guys how viable is Hawkeye’s OTG poison arrow assist? Just wondering cause I’m getting really sick of using Wesker, but I still need an OTG for Trish and Taskmaster. Thanks!
At the moment, its prolly his worst assist, its really slow so its hard to pick people up with it. But if you can find a way to get around that, the poison damage it gives you is invaluable imo. So what Im saying is, try it out and see for yourself.
:qcb: :h: and :h: :dp: :h:, the straight rusty nail shot and straight shot canceled into balalaika are your best friends under these circumstances, they do a lot of chip, hit all crouchers, and in the case of the latter even hit clowns trying to up back. With that said, against vergil you need to be cautious with your arrows since he can just teleport right in when you get careless.
so hey in xf3/2 turns out you can just do braindead pressure with slide->m trick movement->poison tip immediately and if it connects you do either st.m in xf2 or slide(or really anything) in xf3
doing this is 100% safe (except against xfgc obviously), and actually leads to a tick throw setup (it puts you in perfect range to throw nearly immediately from all the slide ranges i think?)
also testing it specifically hawkeye’s grounded backthrow range is way further (2x or so?) than his front throw range…
also doing the speed shot relaunches, i think i’ve figured out a way to do it easily. after the first relaunch dash (don’t let the dash finish… it’s about a third or so way through? i just kinda do it immediately) and then do a qcf+l speed shot (you shouldn’t be next to them while doing it though)- it puts you in the right spacing for the second relaunch pretty easily (and the third one and so on as long as you keep the right distance)
Never even considered that, I always forget about the trick movement, in fact other than combo extensions and keeping my slides safe Im always forgetting about all the trick movements.
Another small bit of anchor(or just hawkeye in general) tech which might be obvious to some people but never crossed my mind is after a combo finishing in the corner with a poison arrow, if the gimlet won’t kill them(as it rarely does) it puts the opponent at a good height to be airthrown, and since they just ate a poison arrow it adds a nice 90k to your air throw combo.
Btw, how do y’all feel about the dante match-up? Peeps in the tier thread think its a bad match-up, but half those kids have no idea what they are talking about so I figured id ask here.
It’s a baiting game. If you see him do something, you can shoot him xx gimlet. If he sees you do something, it’s gonna be teleport into combo. Your long range game is essentially neutralized since both characters can’t initiate anything, they wont raw teleport out of fear of air grab. However, Dante can just dash up to you and make it a close range game which he definitely has the advantage with iad crossups and normals.