I can't control it! - The Phoenix Thread

It’s possible but tough with normal Phoenix. With DPh it works almost everytime.

The thing to do is to use :d::h: before the :f::h: and then the :s: will definitely hit everytime mid-screen.

This has been THE INVINCIBLE SWORDSMAN saying:

You were probably doing :h:,:f::h:,:s: Just either put the sweep in where the standing :h: is or just add the sweep after the standing :h:.

I?m going to be playing a session tonight against a friend who is a far stronger player (he just won a tourn in AZ). He also plays Phoenix teams and has a lot of experience with them. I think he usually runs Magneto Wesker Phoenix. I know I?ll be fighting a lot of Magnus. Where as I?m still pretty new to Phoenix but having a lot of fun with the team (Wesker Tron Phx)

Anyhow, I?m wondering if you guys have any pointers on how to fight a Phoenix ?mirror? (as in Phoenix team vs Phoenix team). Viscant did advise I got for snaps whenever I can, and I will. I?ve played this guy in a lot of SF and can hang with him pretty well as far as mindgames and such. But I?d like to avoid losing due to theoretical Phoenix-vs-Phoenix stuff I should know. Like when it?s dark vs dark, is laying a trap giving him an opening? Do I want to be the 1st to shoot a FB? Do I want to teleport a lot or not teleport as much? Etc etc Normally I?d just try to figure stuff out on my own, but since I know this guy is very very good, I wanted to request a little guidance to help keep me in the game. Thanks in advance!

Ah, I see. Yeah that was precisely what I was doing, :h:,:f::h:,:s:. So basically it should be something like :h:,:d::h:,:f::h:,:s: for it to work on any part of the screen. I’ll try that, thanks a lot!

EDIT. Just tried it, and it works like a charm. Thanks again! I’ll probably keep pestering here for a while while I get used to Phoenix.

Anyone have a list of characters that Phoenix’s d + M passes through? It works on Captain America. I had assumed it would work on storm, but doesn’t.

It works on storm. I’ve gotten it in training mode, but I don’t recall whether she was standing or crouching. PHX will combo her from both sides… really weird looking.

On a side note, I’ve been dying to find combo enders that leave Jean in states where she can reset opponents easily. Basically to mimic Wesker’s overall corner game albeit minus a command grab but plus a triangle jump. The reason for this is obvious. If Jean is focused on either gaining or keeping 5 meters, her offense should be best formed around a series of resets that can KO the opponent. TK overdrives seems to be that answer. Finishing with TK Shots leave jean at too much of a disadvantage.

Basic ground string into J. C, F+C, S, then TN A fireball, F+C, S (lauch), jump BBCS, land TN A Fireball, F+Cxx TK overdrives.

A flips them out low. B flips them out high. C seems to cause a ground tech. There are other ways to cause ground techs too.

Then jump after them and try to air throw or do jump C, Toward C, S, then combo from the ground. If blocked and not pushed here, then go for a quick tri dash hi/low.

If you get the air throw, wait a tick and do A fireball before you hit the ground to relaunch.

I’ll post more later, maybe with vids.

Actually this is a pretty popular misconception. She actually gains a stronger mix up with grab. Because now you have a another option to get a combo with. Which you can combo into tigerknee light tk shot into foward heavy then launch. In the corner only obviously lol.

Then you can get another relaunch with the same combo. Reset with light then afterwards you have a heavy, grab mix up similar to wesker’s air loop/grab mix up in mid air.

Sure it adds one more mix up to a small glass of mix ups. As opposed to when you’re mid screen where the mix ups are basically endless. Anyone will gladly add the ability for Phoenix to kill them off of throw in the corner so they dont have to deal with crack fast XF3 9 way teleport and air dash mix ups. No one ever survives fighting mid screen against XF3 D.Phoenix if their only immediate choice is to block. It’s just not humanly possible to survive that much mix up happening that fast. The only way to survive is reaction super against one of her specials. Which like 3 or 4 characters can do in an effective manner and the rest just have to get lucky with a random super. When you throw yourself in the corner if you know how to tech throws and block you at least have a chance.

You dont have to deal with left right up teleport, or 4 way box jump, ADDF mix ups and trap teleport left right get free combo off the trap bullshit. That shit is way better for Phoenix to use than a throw in the corner that you can tech. You can’t tech out of a 9 way mix up. In the corner its just block and tech throws while chicken blocking (jumping back and blocking). Typical shit you do in any fighting game to play defensively and stop taking damage. Since you’re jumping so much you eliminate a high low game for the most part also. When you periodically land you might have to deal with a high low but that’s much better than having to deal with it at a constant rate mid screen.

When you look at how people have survived against Dark Phoenix outside of matchups it’s always been who puts themselves in the corner and lames it out so they can land something on a less threatning non XF D.Phoenix. Anytime someone goes mid screen against Phoenix without the intention of throwing out a super or doing something balls risky they lose instantly. Whereas sometimes the D.Phoenix will burn out their XF just trying to land a throw or normal on a chicken blocking opponent in the corner. Whenever I see someone just in the middle of the screen against Dark Phoenix I count about 3 seconds and then they die. Everytime. Like once Dark Phoenix comes out if the opponent isn’t running to the corner it’s just not even worth watching anymore because you know they’re going to die within seconds by odds of mid screen mix up. The only time they survive is when desperation Akuma super or Sent frying pan whacks her in the face.

Well, Jean wants you in the corner to extend combos and resets/mixups.

D Phoenix kills in one string, she would rather have you mid screen.

Fucked up my edit to lazy to fix lol

Not sure how useful this is since all you really wanna do is kill people with Phoenix but I’ve been messing around with Dark Phoenix’s air:d:+:h: and trying to do air throw resets off of it and I think I’ve got something down pretty well.

So as I’m sure we all know DPh’s air :d:+:h: does not floor bounce like Jean’s does because of the fire feathers that come out off of it. The opponent just bounces out after the feathers hit and can flip out of it.

Now here’s where the reset comes in. After hitting with the air:d:+:h:, cancel it into Flight ( :qcb:+:s: ) and you’ll recover before your opponent starts to flip out of the feathers. Just wait in Flight for a second and watch the opponent get hit by the feathers. Once they get hit, do an air dash into the opponent for an air throw. If you do a combo into the second screen like :s:,air :m:,:m:,:h:,:d:+:h: you’ll both be pretty high up. If the opponent is in the corner, just wait for the feathers to hit after going into flight, air dash forward and grab. You’ll grab them if they flip out going backwards or forwards.

If you’re midscreen, it’s a bit different. If they tech towards you, they’ll go over you. But if you air dash :uf:+:atk:+:atk:, you’ll go right into them for the air throw. If they tech backwards, air :f:+:atk:+:atk: and you’ll catch up them easily for the air throw. Because both of these air throws are all on the 2nd screen, you can easily combo the air throw into an :l: or :m: teleport, :qcf::uf: :l:TK Shot OTG into some space dependent combos.

I’ll try to put up a video of it tomorrow.

This has been THE INVINCIBLE SWORDSMAN saying:

But like I said… it’s kinda unnecessary. Why risk getting your throw teched when you can just kill your opponent? Plus there’s the fact that I really don’t know what to do if the opponent attacks out of the flip out. :sweat: I haven’t really had problem with a counter air normal/special because DPh is on you so quick and air throw range is so massive that it eats most attacks anyway.

Hey does Phoenix have any specific tools against wesker/wolverine crossup backed up by beam assists? Also I asked this before but no one seemed able to give an answer but how does regular Phoenix deal with Doom missiles =\

For the Wesker/Wolve part, I would imagine staying mostly in the air and keeping tracking FBs in the screen should help. maybe the others will have a better answer. As for Doom, the timing of the missiles dropping is set, as opposed to randomized. So the main two suggestions I’d have are to either take care of Doom ahead of time with your first two characters, or just be aware of the missile timing and be sure to block them, even if it means stopping a combo.

For wesker/wolvie, use phoenix’s slide. It’ll go under all projectiles, hitting the proj assist while they are on the other side of you.

Seriously, I just spam slide, then call tron all the time. nothing beats that shit, she’s lower than the dog.

Gonna try that though it makes sense in theory so should work. Any answer for doom missiles? I swear that and Tatsu are like my mortal nemesis if I try Phoenix point.

'gade, I havent seen any footage, but I was informed by a friend that Viscant switched to Wesker Tron Phx. Fuck yeah!

confirmed. He told me in a PM that he was stealing my team.

Bad assery. He did quite well with it, too. I checked the WNF grand finals, really nice match, regardless of result.

I winced in pain every time he went for the Tron loop and did jump B,S… and whiffed, because that rarely combos when hitstun is high.

Jay: j.B,B,C, s.B, Gustaff, J.H, J.S. !

Oh yeah me too! And the commentators were saying “he dropped the combo.” I was thinkin’ “but that’s not the combo!” lol He wasnt dropping it, the game was dropping it.

Any advice on strategy when in a Phoenix team mirror (not necc the same team, but 2 Phx teams)? Not just stuff like when both are in and dark and fighting, but overall match strategy. one thing I know is Viscant said he WILL use meter for snaps. but after that I’m confused about some points. Like who wants to go dark first, who wants to activate lvl 3 first. Certain things seem backwards. Because if going dark 1st is better, then it almost seems like it rewards the weaker player, since in general you have to get beatup to go dark (in partic if you play the Clockwork “dont even acknowlege ur Phx till ur 1st 2 guys die” strategy)

I play the Viscant “bring her in asap, change, tag er out, build meter” way, but both approaches raise interesting questions on what one good player should be trying to do against another good player when both are playing the Phoenix game. Any good rules of thumb? A rival of mine is fighting fire w/ fire and playing Phx against MY Phx, and my edge is thinning. It’s not because Im being exposed suddenly, but more because, if anything’s being exposed, its the fact I’m not quite sure the best approach to punish him for encroaching on my territory!