I can now HK cancel all the time now

that works. i find both about the same difficulty, but that actually does help. less to think about.

werd

most fun mix up with the s.hk cancel

lp or c.lk, s. hkxxsj, dash down lk, mk, dash under, press down to cancel the dash fast, then c.lk, s.hk, into etc.

it looks so fast and i promise NOONE will ever block this the first time you do it too them.

lol

Does anybody know any cool standing hk combos for dead assist after i snap both my opponents characters out?

sure, hk sj add whiff something land repeat.

try this one…

launcher, sj, lp, lk, lp, add, lk, lk, [land, s.hk 1, xx sj, lp, add, lp]

since u don’t combo it, u actually have a very long time to do this…

http://www.f-forge.com/?d=lyE0cHenqPSwYD72W6Ba video of hk sj add whiff land repeat

there are harder ones but they mix a lot of other sjc’ing of other moves like lp or cr.lk.

just experiment! :tup:

Nice

i know this thread is dead but i didnt want to make a new thread, how do u cancel the s.hk

like i can cancel c.hk no problem cuz i put the stick back to neutral and then super jump but when i s.hk the stick is already neutural and i try super jumping and nothing happens, should i do s.hk then press forward or backward then bring it to neutral and then do a super jump? and what can i do after a s.hk super jump cancel that comboes

i listen to his grunts… he goes HUUUHHH HAHHH!!!

hit d/up between the two grunts

okay i just realized i’ve been hk super jump cancelling since time its just i only did it when super jumping was just my next move that i planned on doing after an hk. i didnt know uc oudl combo off of it, i can get the super jump cancel to work its just that comboing off of it is hard.

so basically all i do is press s.hk and keepthe stick in neutural for like a split second and then super jump.

just curious…i feel that ‘‘glitchy’’ resets are of better use than “can you block fast enough the other way or high” resets. unless you are planning on doing some type of s.rh infinite, a s.rh kind of gives it away your about to do something different. not saying i wouldn’t ever get hit by a s.rh reset, cuz i have been, just “normally” people are more prone to miss a rep of the s.rh infinite or i get to block the reset just because i saw s.rh coming, it cued me that it was coming. also, the higher you have your opponent during whatever infinite you do to reset, the more mashing can ace you. the worst feeling is when you reset and another magneto mashes on lk like retard and catches you and your assist in double snapback. you’d be surprised what mashing does to some resets o.0

ight! i need some help with the “high jump cancel”…im pretty new to the game! but every freakin time i use c.hp to put the opponent into the air and then i jump to start my combo, i end up jumpin alil to high! any tips guys! i’d like to try it out right away so that i can start an infinite!

then it would be good to do a couple reps of an infinite involving s.hk cancel

any other interesting things with s.hk???

I’ve been focusing more and more on 5 fierce or rom infinite ended with sj air dash down lk hp, which knocks them down and sets them up similar to 5 fierce.

The resets you can play with at this point are a little plainer, but it takes mashing out of the equation.