I am a nub sakura player: need some help

empty low jump, qcbx2+k super in N/K-Groove is the poor man’s empty low jump, Tiger Raid

bored

Is c.lk, c.lk, s.lk, dp+hk~hp possible as a quick overhead? Granted it’s not useful and will rarely work, it’d still be nice to have something to be random with…

What to do against turtle Blanka?

Against turtle Blanka you have the advantage. Build meter with s.mps and dive kicks from across the screen. He may build his own meter, but you’re alot more scary to him because he can’t escape your CC (I’ll assume you’re not playing a N Blanka).All you really need to do is get your meter up. Be safe with your dive kicks though, if it’s a smart Blanka they’ll probably just rc ball you out of the sky, so only whiff 1 or 2 in a row. If he tries to be gay with RC eletricity on wakeup, punch throw him. Sak’s throw game is very good, so he’ll probably stop doing that on wakeup which will will let you do c.short mixups on him now. S.hk is what you wanna press if you think he’s gonna c.fp. It beats it clean if both pressed at the same time or earlier. Don’t EVER use dp+k.

What about cross-up mk and j.hk? What to do vs. straight up jump hp as well?

After a blocked c.hp from Blanka, are you at a disadvantage?

Dnag man…I’ve read a lot of your posts, and you seem to make a lot more mistakes than others. It’s not very good for people who are “nub”

Anyway, if you couldn’t understand vasAZNion13’s example…then picture yourself using blanka mindlessly, on autopilot. You might go against a shoto with j. mk, followed by a blockstring of c.lk’s. Those need 1 frame link timing in order to be perfectly safe, but many people miss it…giving the shoto you jumped in on a perfect opportunity to capitalize on human error with a DP. It’s very realistic…I’m pretty sure we’ve all seen this before…I hope you have…

Also…please stop the contradictions…do you think the 1 frame link is hard or not? I’ve seen you say yes AND no several times just in this thread…nigga please.

Have Zangief repeatedly spin the stick wildly and mash on punch. Now try to do your Sakura combo and get it ten times out of ten. I’ll wait for you to come back and tell me how unrealistic getting hit when going for that combo is then. :smile:

edit: I stopped using Sakura btw. One of the biggest reasons is against good players, a lot of times a hard hurricane is the ONLY opening you’re going to get before somebody gets killed or loses 90% of their life to a huge combo. To me, not taking that first opportunity you get and comboing into a CC off the hurricane kick is a total waste. Seeing as how ridiculously tight the timing is to land a combo of that hurricane (s.LP, CC, s.LK, s.MK, s.HK xx dp+HP…), I was getting frustrated with this character.

How many times has every else here landed a hurricane kick with full CC meter, but decided to go for just the knockdown ender instead of comboing into CC, and then about 5 seconds later get hit by Sagat’s level 2 into level 1 and losing all your health? That drove me nuts. Either it was that or Rolento or Vega running away from me for the rest of the match to win by time out. If that doesn’t make anybody here angry, I don’t know what will.

Yes A-Sak is a beast but I’m trying out P Sak … anyone have luck with that ?

Anyways, I’m not a big sakura player but I’ve seen this done and is there a trick to the timing ?

Fierce Hurricane Kick , jab , jab , c.mk XX super puff ball (as i like to call it)

Usually I just mash out the living shit out of jab but knowing tricks to the timing would help :sad: I get the jab to connect like 30% of the time :lame:

If I were you im not using Sakura as a P-groove character. Try do not do that move since that’s a very advance move. try basic like s.lpx2 s.lk shoryuken.

lol ur right, sakura seems extremely hard to use against serious comp in P-groove unless ur god like which I am nowhere near, tried it out today, died a horrible death ^^’

damn don’t underestimate one frame link. The phrase one fram link can take off your whole life if you really can master it. Let’s talk about Tragic vids, the final combo of Sak in his vid really kick Dalsim’s ass. The the reason why it is so kick-assed is that he used one frame link to connect his two meter combo uppercut and then link it into another normal uppercut, which dizzied Dalsim and build up another meter, so I think one frame link could be very dangerous if you really can pull it off. If not please re-watch Tragic’s vid, which Sak beats Dalsim like shit.

You’ve been registered at SRK since 2001???
I dun believe

Hey guys, sorry if these questions have been asked before but I’m a pretty big newbie, so bear with me if you can.

Now I just picked up playing Sakura about a few weeks ago, and I really like playing with her. The problem is, I have her basics down but I can’t do her advanced tricks if my life depended on it. :sad:

  1. Her ShoShoSho combo. I’ve heard many people give tips on how to perform it on a stick, but what do I do with a PS2 pad, as that’s all I have. My thumbs feel so big compared to the D-pad that that my moves end up going all out of place. Is it easier to do on a stick? Can it be done on a D-pad or am I just better of buying a stick?

  2. How exactly do you Roll Cancel her Hadou-shou and Shunpuu-kyaku? Every time I try to do it she either a) just rolls, or b) performs the lp(lk) version of the move with no Roll Cancel.:mad: It’s really frustrating and I would really appreciate some help.

And if these questions already have good answers in previous threads, a link would be appreciated. Thanks. :tup:

Some tips as far as rollcancelling are to hold the buttons down for roll (lp+lk) this way you dont get the lp/lk version. If youre getting a roll you need to work on the cancel timing, remeber it’s fast. As far as the shoshosho thing, just get a stick. Most things are easier to do on a stick anyway once you get one, including RC.