Hulk Double Crush Combos

Magneto, Hulk-b, Doom-b

Magneto: Launch, lp,lk,mp,mk, tempest, DHC gamma crush.
-The trick is to delay the crush just enough that shards from the tempest start forming, and then DHC before they recover causing the shards to be released prematurely. This will cause the person to be held in the air, get hit on the way up, get hit on the way down, and double crushed by Hulk. Massive damage.

-Mike Z created this combo. I just rediscovered it.

Hulk, BH-b
-This WAS mentioned before. I wanted to elaborate on it alittle, so I repeated it. It is kinda unstable because the effects vary depending on the victim’s size somewhat. The direction you hold afterwards is often affected by this. It’s still one of the ones I like the most.

The combo:
Call Blackheart, gamma charge, pause till you are under them [but not going to reverse facing on the cancel], gamma crush. Then hold forwards.

Notes: You can flow into this combo the following ways…
-Dashjump, lk, mk, land, dlk, dmk,…
-Airthrow, roundhouse, and if they get hit quickly call BH and gamma charge them.
-Tag in, hold back, call BH,…

From the perspective of combos, this one is almost as good as Doom assist. The big difference is that Doom can pin you more than Blackheart.

Capcom with /Hulk/BH
Launch, assist1+assist2

BH with Hulk and Jin/Capcom
Infinite for 3-4 reps, land inside them, assist1+assist 2

Jin with Hulk
Tag in Jin, dash forwards, dlk[optional], hp, tag in Hulk, and combo a gamma charge into crush.

I deleted the previous mention of this combo and moved it here so I can elaborate on it fully.

=Hulk-Doom Unmashable crush
-Call Doom-b, Gamma charge, pause till they float over the rocks, gamma crush. Hold back the way you came [Back]. You can miss with the rise, or you can hit. It doesn’t matter in terms of being a combo much. I however prefer to hit on the way up. More damage.

Notes: You can flow into this combo the following ways…
-Dashjump, lk, mk, land, dlk, dmk,…
-Airthrow, roundhouse, and if they get hit quickly call Doom-b, and gamma charge them.
-Tag in, hold back, call Doom-b,…

If the opponent is cornered and you do the air attack into this, you want to wait till you’re under them, then do the crush.

I like this cancel into the D.Gamma Crush. It cost two bars but its almost an instant death.It works on Arcade and Dream Cast.

  1. [Hulk-B(dash). Jin- B assist ]
    Down HP [launcher] then cancel into two supers. [it the two assist buttons.I strictly have two super bars because my other character ruins it and does only 50 damage. The hulk pushes the character down. Jin Blodia Punch holds the character still as the hulk pushes the double gamma crush down. ]
    +Note- Does about 80 Damage to sentinel.

-Jump up/back FK + call anakaris throw, land, Gamma Crush. Hold back.

-In corner: j.fk, land, s.lp, s.fp, call in zangief air throw xx Gamma Crush.

-Ruby on point: c.fp xx ghost chest, DHC immediately into the Gamma Crush

-c.lk, c.fp, call in jill dash xx Gamma Crush.

Works from either end with Capcom-b

Capcom launches [or Hulk-b launches], triple team super, and the Sword carries them down holding them to eat asteroid death. Really painful, and easier to do than with Jin-b

Is there only a double crush combo with Omega Red’s throw assist? I’m trying to figure one out with OR’s b assist. Is it possible? Might make match versus Sentinel a little more friendly with Hulk cause doom’s aa doesn’t do much against a flying sent. Also the coil crush you posted it is NICE!! It looks like it manages to kill Cable stamina chars with one bar.

Corner only. The anti air assist keeps knocking them too high too fast. It’s not like Colossus who has 2 kinds of hitstun effects.
Dlk, dhk call OR anti air, activate.

You can substitute the dhk with a dmk as using dhk like this is HARD [no range…].