that shit don't WORK....:lol: :lol:

I thought I read somewhere that it requires 7 consecutive points in order to pull off a 360, can someone verify this please.:slight_smile:

This is the easiest way for myself to make the stnading 720 tp work so far…

(refer to the keypad for directions)
4628963214

it somewhat reduces the number of spin into one…

OK:wtf: To do 360 you dont need 7 points, and to do 720 you dont need 13?

hey Ssongro, where were you for Warriors unite tourney man? you could have shown off a st.720 in front of the whole crowd lol:lol: :lol:
Vince was there anyways:)

Heheh, sos man, would have liked to have gone but it was more hastle than its worth. I want to come down for a day trip in the hols, if I do I’ll let you guys know and hopefully we can hook up for friendlies.:slight_smile:

i still can’t make that SHIT…happens…:confused: :wtf: … the impossible walking 720 thread…:frowning: :frowning: :frowning:

Its possible. Anything is really possible. It all comes down to how bad you want it.

Standing 720 is a pretty good clutch move. To base it as one’s entire gameplay is another story. I havent checked frames or whatever, hell i dont even know hugo’s frames at all. But a lot of people tell me that 720 has more frames than a standard 360. Meaning when gigas is activated it is still slower than a 360 and you can jump out of it.

Over here in cali (Family Fun comp to be more specific) is already hard enough to catch someone with a regular 360, on account of most hugo players do wake up 360 on a fallen opponent and most 360 setups are known. ALL the top tier players (pyrolee, Frankie, Arleith…blah…blah) will show me NO MERCY (In casual play and especially tourney play). Meaning they make use ALL of HUGO’s disadvantages. As a Hugo player in Cali wins become very difficult and in tourney play at times it is impossible. Sometimes the thought of even winning a tourney with him is impossible. Sometimes (after a really bad loss to a horrible match up) pyro, edma, rockefeller, tell me switch to a higher tier. But it all comes down to orginality (I am not saying they are not orginators nor am I taking away any respect they earned). Hugo is a dope character. To win or even place top 5 is more than a vicotry to me.

Enough of my gripes. 720 is used more of a fear factor over here to setup other things like big pokes or pull them down from the sky if they get a lil jumpy…and they will.

Jes my two cents…peace out.

720, can you post up some of the things that the top cali players exploit? I dont get chance to play top players often enough ( I dont really play that much tbh), but I really want to know what stuff I should and should not do. Thanks in advance.

ok… is possible but…HOW…?? i know you guys are tired of this but…:wtf: but is fucking HARD

Sidewinder: Spin the stick really fast. At home doesnt really work because most likely stick quality differs from your arcade stick and your home stick. Jes practice at the arcade. It jes takes lots of practice.

Ssongro: I would say his height. His height is horrible and people will jes jump back and stick out a move like Fp or Round house (Fk). When they jump back and hit they can actually use it as a over head =( (Damn Paulee). Hit boxes. Most players know hugo hit boxes. He is so big it is hard to parry at times. You can hit hugo really high and you can hit him really deep. There is also a point in the opponents jump if they throw out a move there isn’t much i can do. I cant pull them down from the sky and if i parry i cant do anything about it nor can i use the parry to my adv. Hugo’s hit boxes are really bad. When he gets stun he crouches so thats more damage to him =( (Damn Frankie’s and Yi’s denjin ryu). I can go on and on about his disadvantages.

Best tips i can give you is practice with someone and epxpolit all of Hugo’s restrictions. SAIII is the best. Hammer mountain has so many uses: anti air, chip damage kill, excellent priority and it has an invisble frame that allows you to go through fireballs if timed right. Try switching SAs when you can. Switch bewteen SAI and SAIII. Both supers require different playing styles. And with Hugo you need all the variety you can get. This helped me beat paulee in the UCLA tourney. And i think is one of the greatest ADV for hugo. SAI and SAIII playing styles are really different. Limit jumping. Build meter when you can cause you gonna need to use SAs as clutch moves (I use jab claps to build). Learn Match ups. Victoly (FF’s #1 Dud player) once told me that concentrate on defense and use pokes. Take your time and i am sure a person who knows how to play against hugo would take their time also(Damn Edma). If a person rushes you down jes poke him out let em run into your moves and always try to pull em down whenever they jump. Jason Cole said that the scariest thing hugo can do is jes sit there and slowly push you back. The beauty of HUGO is he can do SOOOOO much damage in a short time. So take your time when playing a high level player oppurtunities will come. Hugo has so many bad match ups the best thing you can do is just learn em. These match ups are the ones that are jes impossible for me beat:

Ibuki SAI (Arlieth’s)
Akuma SA I (Anybody’s…but jes to name a few JR Rodriguez and Victoly’s)
ORO SA(the one with the stupid balls cause HUNGBEE always does unblockables on me =( ) LOL he always says sorry before he picks the SA. Aint no love lost with hung. If he has an ADV he better use it.
YUN!@#!@(Priate LEe…bastard is in japan right now learning neew shit)

Matches that i can do but are really hard.

RyuSAIII (Frankie and Yi)
Chun li (Anybody’s)
UrienSAIII (Rockefeller).

To fight these i am more than willing to play anyone of these matches 10 in a row to learn it and i am slowly learning yun from pyro (haha well…whenevr i see i asked him stuff). I would pull out yun maybe in tourney play.

I have been playing barely a year and i learned so much from Cali players. The stuff i put on this post is merely a fraction what is really in my head and what is out there. I can give you my AIM or e-mail so we can furhter discuss how to win with this underdog. PM your info.

This post jes scratches a surface of HUGO’s indepth complexity. I hope it can help some of you guys out there. I am not saying these are hugo’s best tactics, i am jes sayin these tactics work for me.

peace out…

it should read (b, db, d, df, f, b, db, d, df, f, b + punch) , that is how i do standing 720… i think my last post was not too clear…
of course it has to be done quickly

the same thing can be used for 360… b, db, d, df, f, b + punch

or u can go b, f, df, d, db, b + punch… this is what i do when i anticipate a move to parry, then 360

this way u won’t jump at all since no up command is entered, and u have until the last joystick input (b in this case) to decide whether or not to press punch to do the move

i used to play on american sticks and that is where i learned how to do this… and now that i play on jp sticks it’s much easier to do… but it’s prob just because i’ve played more and gotten used to the jp sticks

but i think standing 720 is something that has to be shown in real life to someone for them to see how it works… hard to just post and type up the commands… of course u still need to decide when to do it in a match :cool:

f…k i gave up no matter what i try that shit still dont work… d,db,d,df,f, b,db,d,df.f,b+p=720…:wtf: :wtf: :lol: no fucking WAY…:frowning: :frowning: :frowning:

No real easy way of doing it. Try doing a short then 720 or dash then 720. Parry into the 720. As far as doing the 720 you just need to practice . I can’t do it consistently but others can. Just roll the stick really really fast.

Learning standing 720 is a nice trick to add to your arsenal, because of your ability to do 720 easier now it can help your general 720 setups.

I have noticed a lot of people don’t use 720 reversals, it is rather effective in general game play and can be a lot easier to pull out than your usual standing 720(because you get time to do most of the 720 input in while you’re in blockstun).

for example:
block shoto:

  • close c.mk(or c.hk)->gigas reversal
  • close s.mp>s.hp(or just s.hp)->gigas reversal

generally it doesn’t have to be a reversal… you can just play it safe and wait then gigas, but that block stun can be a big help=]

simple yet effective.

spin the stick really fast its almost insane how fast you have to go i feel like taking away a year of durability off my stick. the motion is :hcb: :ub: :u: :uf: :hcb: its that motion with rapid fire input

I think the question is: Why the hell should Gigas be used in the first place. I mean, Hammer Frenzy can be easily comboed into, and it does really good damage and stun.

damage and fear my friend… damage and fear.

It’s a shame that you’re probably never going to actually be able to land a Gigas due to that fear, since they’ll be playing keep away. If you use something less intimidating such as Hammer Frenzy, they won’t be so prone to rune the hell away from you. Anyways, you can always hit confirm a Hammer Frenzy from a crouching jab or Giant Palm Bomber, which means the damaged is essentialy guarenteed, unlike with Gigas where not only is it practically impossible to land due to its non-existant range and its practically impossible to do without jumping motion, but also that once you’ve done it, hit or miss, the only way you have to possibly do big damage for the rest of the match or future matches is to pressure your opponent into allowing you to tick some Moonsault Presses. Nay, the ungodly amounts of damage done by Gigas is just not worth the cost.

Gigas is hard to land but definately not impossible like you suggest. And it’s not like anyone could land jab/palm -> hammer frenzy every round. I’m not saying 1 super is better than the other but I think it’s best if a Hugo player could use both and mix them up.