yesterday I finally managed to beat a gouken whom i used to lose to all the time… maybe i saved it / still have it in my battlelog, if so, im going to upload it. May be educational or helpful for some
edit:
but to stay on topic, hugo really can be tough, especially against the heavy zoners… Still have to figure out what to do against Guiles…
I mean, Juri is quite common right now, so you can get exp in the matchup… yet guiles are rare, good ones are almost nonexistent… yet even “average” guiles still beat my Hugo easily (at least it looks easy…).
I figured, it’s really just:
Always know your options!!
I tend to forget that i have cr.hk for a very fast overhead, or cr.hp for a really good antiair… st.hk is GREAT against neutraljumpers as well as easy to read/ anticipated jump ins.
It feels like im playing a limited character… but only because im not yet familiar with what he can do…
You really need a solid groundgame with hugo, most standing pokes thrown to you can be whiffpunished/ countered by cr.mk into setups for damage. And i mean… Hugo hurts… a lot.
Blocking a srk (not fadc) basically leads to 370-450 damage from Clap BnBs alone. Depending on screen position you could even punish for something around 650 damage with UT, m Clap, Ex Clap, U2.
When you get in, make it count.
A mistake I still do; not punishing hard enough… as a “former” gief main, i always punished with suplex or spd, depending if i want position or damage… With Hugo, it should always be damage. If you need to, you get perfect position through meatsquasher.
WhYYZ
31
I finally got 5600 and then I ran into 2 goukens 2 juris 1 dhalsim and 1 Chun-li in a row.
Bye points, nice knowing ya. 
ouuuch… but hey, see the bright side, there was no Guile… ? xD
This right here, is the story of my life :(. Usually with some blankas and Vegas thrown in 
WhYYZ
34
With Blanka you should just stay put and let him kill himself.
I main Poison.
I have to say came here to read up on Hugo and I happened upon this thread. I really have to say I don’t even enjoy fighting against Hugo online. Hugo has absolutely no chance at all against Poison, this is borderline 8-2 in my own opinion, a strong 7-3 for other people.
My condolences. Seriously.
mowr
36
I thoroughly enjoy playing Hugo so I don’t get frustrated.
WhYYZ
37
Why isn’t cr.HP airborne. >.<
Wanted to do flashy against a Hakan player because I knew he was going to wake-up U1 so I thought: I usually use st.hk or cr.hk let’s try cr.hp for a change.
He U1’d me straight out of the ‘air’.
I get frustrated when i have an opponent on magic pixel. Hugo has no chip game.
None of these are fast enough and getting into the ranges to cancel off light attacks can get tough when your opponent hardens up.
When you want to yolo lariat or chip with ex.lariat it helps to start the attack when they’re not in a defensive crouch AND to walk forward while waiting for them to abandon their position. This is esp true for charge characters, for example when Balrog doesn’t have charge, his mobility is limited to only TAP, backdash or jump. at a certain distance, opponents can’t successfully jump away from ex.lariat or avoid it without getting chipped to death. This obv isn’t true for all characters, but for even characters with a DP, doing a DP on reaction can still lose to ex.lariat since it’ll only absorb a portion of the damage, and won’t be a reversal so it won’t break armor (except for Sagat’s powered-up DP).
A lot of this comes from my idea/opinion that there’s a time difference (and difficulty difference) in doing certain motions from certain positions and combined with reaction time and input proficiency can means that from neutral (e.g. not in hit/block stun). It’s harder to perform certain motions from certain positions. i.e. doing a reaction lp.spd to Rolento’s roll is much easier from an offensive crouch or walking forward, versus a defensive crouch or walking back. Same with a DP: it can be harder to do a DP from a defensive crouch versus an offensive crouch.
This is (kind of) similar to when Chun does a well spaced U2 to chip you out, if she does it up close and you have meter you can ex.bb out (but not U2 or U1), you can’t ex.lariat because shes’ trying to chip you out and you’ll die before you can absorb all the hits. If you jump you get tagged because Hugo’s so big and his backdash doesn’t go very far so even if you can block you get chipped out (or hit) after backdashing. GIVEN everyone can throw ex.lariat on reaction given they’ve got balls of steel.
Devon
42
I know this is going to come across badly, but what is BB?
I remember that being Bread and Butter combo, but ex bb???
Devon
44
Do you guys find you’re getting taunted more when playing Hugo? Its odd for me because I don’t experience the same stuff playing other characters.
Lightz
46
Is it sad that the closest I’ve got to winning with Hugo online is a double K.O in the final round?
mowr
47
Inch closer, don’t get impatient, keep blocking, don’t jump at all unless they’re overusing Lk.FB. Use Cr.Mp to fish for fireball releases. Use Cr.Mk for knockdown when you’re sure they’re going to release. Don’t over extend on their wakeup when you do get a knockdown. It’s better to let Juri get up and backdash toward the corner than it is to try and be cute, eat an EX.Pinwheel and get thrown full screen again.
Matchup is tough but it’s not a blind luck roll of the dice. You can play patiently and intelligently and make the Juri hesitate.
Devon
48
Is it just me or did Hugo get worse after this last update, my matchup with Blanka, Vega and Bison went from 4-6 to 2-8 easily. I can no longer punish blocked blanka balls, wall dives and blocked head stomps?
I am also looking for any advice to handling pressure from Dudley? Seems that when he gets me in the corner and starts to press buttons, Hugo can’t do anything. Is there any advice anyone could give me on this?
Armbird
49
He got almost nothing but buffs and certain match ups got a lot better because of the clap changes. What you’re probably experiencing is people getting more familiar with the match up.
Blanka ball and headpress were never punishable when used right. Blanka balls can only be punished with U2 when they’re spaced correctly. Bison can control where he wants to land after a headpress, so it depends on what he does but it can’t be reliably punished on block most of the time. If he decides to land away from you it goes too far too fast for BB or U2 unless he’s in the corner. If he stays above you for the follow up he can cross over and then back again to mess up your inputs. As for wall dives, why are you blocking it? Why is he wall diving you in the first place? Wall diving hugo is a really bad idea. Just anti air him. Or focus dash through it and meatsquasher, ultra throw, or whatever you feel like doing. If you block the first part of EX wall dive you can reversal BB or U2.
The best way to deal with Dudley is to… not get pressured in the first place! In other words, don’t lose the neutral game. If Dudley has you in the corner you fucked up. Footsie with him, be ready to EX clap or meatsquasher random focus attacks, and don’t let him jump at you. You can moonsault press his f+HP, st.HP, forward duck, and backswing blow on block.