Just thought i would get things started with what i know, be good to have some easy to find info for new Hugo players so please add or correct me if i made any mistakes. Thanks.
Simple
cr.lk, cr.mk
(141 Damage) - This is your simple trip combo. It’s a chain, excellent range and causes knockdown. Only safe if used from max range which is just shy of half screen.
cr.mp xx lp palm breaker
(180 Damage) - Quick 2in1 to be used as a poke and block string. 2 can be linked together for big damage or added pressure.
cr.mp xx lk lariat
(150 Damage) - Use this when you can punish something with cr.mp but would be too far away to fully connect with your BnB.
Normal
cr.mp xx lp palm breaker X2
(314 Damage) - Nice simple combo and a great block string.
cr.mp xx lp palm breaker, cr.mp xx lk lariat, cr.lp xx lp palm breaker, mk shootdown backbreaker
(445 Damage) - This is your main BnB. This is what you will want to use wherever possible, usually from connecting with body splash.
Launcher/Boost Combos
[LEFT]cr.lk, st.mp, hp+hk[/LEFT]
[LEFT](160 Damage) - As Hugo’s st.hp has such short range, you should use this in most situations you are looking to tag him out via boost combo.[/LEFT]
cr.lk, st.mp, st.hp, st.hp
(228 Damage) - Do this over the above if you started with the cr.lk hitting deep, purely for the extra damage. Learn the range or you will be punished when it whiffs.
st.lp x3, st.mp, st.hp, st.hp
(269 Damage) - Abuse the fact you can mash st.lp and link after it. Learn the timing of the following st.mp and this can come in handy in a tight spot.
cr.mp xx lp palm breaker, st.mp, st.hp, st.hp
(354 Damage) - Nice damage for a boost combo. The cr.mp must be done fairly deep for all of this to hit. Also the st.mp after palm breaker must be linked and is easy after a bit of practice, mashing will not work here.
Ultra Throw
ultra throw, leap attack, st.lk xx lk shootdown backbreaker
(262 Damage) - Better options but it’s there if you want a less complicated combo to end a round.
ultra throw, cr.lp xx lp palm breaker, mk shootdown backbreaker
(316 Damage) - Timing is a bit tricky for this one as you need to hit cr.lp at the right moment as they fall so they are high enough for backbreaker after lp palmbreaker.
ultra throw, leap attack, st.lk xx lp palm breaker, mk shootdown backbreaker
(328 Damage) - Best damage with no meter off an ultra throw.
ultra throw, cr.lp xx lp palm breaker, gigas breaker
(477 Damage) - Not as damaging as some of his other combos that end in super but it’s there if you can finish your opponent after landing ultra throw.
Cross Arts
cr.mp xx lp palm breaker X2, gigas breaker
(576 Damage) - Big damage. Add a body splash at the beginning and it’s 651 damage. Because of so few hits, this is actually the most damaging combo if super is used at the end due to damage scaling.
cr.mp xx lp palm breaker, cr.mp xx lk lariat, cr.lp xx lp palm breaker, gigas breaker
(578 Damage) - A bit more damge than the combo above and it does create better postioning by moving the opponent nearer to the corner.
[SIZE=7]Tag Cancel[/SIZE]
Just gonna give an example here of a combo with Hugo and Guile.
(Hugo) j. body splash, st.lp, st.mp, st.hp, st.hp (Tag Guile) cr.lp, cr.lp, cr.mp xx mk flash kick xx mp+mk (Tag Hugo) cr.lp xx lp palm breaker, shootdown backbreaker
(440 Damage) - Nothing too special, just nice damage off 1 bar compared to a combo with EX. Just to give an idea of a simple tag combo.
Here’s another better example using Law.
(Hugo) j.body splash, cr.mp xx lp palm breaker, st.mp, st.hp, st.hp (Tag Law) b+st.mp, st.lk, s.mk (Junkyard Kick) cr.hp xx hk shaolin spink kicks, mp+mk (Tag Hugo) cr.lp xx lp palm breaker, mk shootdown backbreaker
(554 Damage) - Nice damage for only 1 bar.
Feel free to add.