Hugo 2013 changes

Every time you pick Hugo now your opponent will just laugh. At least Yoshi always had great ways to tag in your partner.

Capcom only listens to the casual players who couldn’t deal with Hugo because they are the loudest idiots. They know that people who love fitghing games will buy them no matter what, so they only listen to casuals.
And could someone explain to me why grabs are supposed to be better now? I don’t believe that at all. You know, I’ve never been someone who bashed Capcom for changes, not even in SF4 where some of them were pretty questionable. But this is just stupid.
As if the splash was such an insanely godlike move. And lariat? Come on, that was the only option we had for people not to just randomly throw out short to mid range normals.

Maybe he had some bs, yes. You had to know how to stop the splash. But once you figured it out, it wasn’t really a problem. Then you just had to play careful. Now? Now you can stop Hugo with everything. He has no good air-to-air or jump-in anymore, no solid pokes, no solid footsie game, terrible grabs. He can’t get in. Tag him in to get damage, but oh boy, you better tag him out again after that, or you’re in trouble!

It just feels to me like Capcom admitted that they made him a gimmick character that was too strong for noobs and now they want him out of the game, so they nerf him to death.

i was never scared of any other hugo i played except my friends. his was scary. im only a mid b level and hugo gets fucked up all the time against anyone good and know how to attack him. im happy to see another hugo now. i usualy win. now itll be easier. time to bust out the ogre zangief team.

Is there anyone who has tried him out in 2013?
I played some endless and I have to say that I didn’t really feel the lariat change. And I could live with splash. It’s still great air to air and a good crossup, you just ave to be more careful now when to activate it.

He feels mostly the same. I can’t really notice the armor nerf on lariat either. The only things I find different are the reduced range on crLK and damage nerf. I’ve had to shorten my tag combos because crLK doesn’t connect after my tag combos anymore :frowning:

EX Meat Squasher does good damage now… but I’m not sure if it’s worth spending the meter. I doubt it.

If you have a couple of power gems active, it’s most definetely worth it :stuck_out_tongue: Whenever I have several power gems active, I always use EX Moonsault Press in my setups. Does more damage than most supers. I’ve killed characters with 30% hp left with a single EX Moonsault Press.

I agree with you, that’s the reason I doubt EX meat sqasher is worth it. I need the meter for Ex Moonsault. But you’re probably right, meter gems might be the best gems because meter is so important…

I usually stack power gems on Hugo and meter gems on my point character to build meter for Hugo, since I play a very meter hungry Hugo. You can land Meat Squasher after Body Splash (both on block and hit except for a non-cross up hit) or cancel it from crLK. If the crLK is blocked, Meat Squasher will connect even at point blank range and is almost impossible to react to unless they block high on reaction after the crLK, which will make them walk out of range. In the corner crLK > Meat Squasher is almost guaranteed.

Oh boy, I just played a pretty solid Cammy/Nina team and it was almost imossible to get in *and *it was even worse to get out of their pressure. Although I don’t know if that would also have been the case before 2013. Man, that was frustrating. For the first time the lariat nerf really mattered.

I find the best way to get Hugo out if you got 2 bars is EX Lariat > tag. If it connects, you can easily get 500+ dmg depending on your partner. Alternatively, you can just charge lariat to ex and tag on block (or hit if you’re lucky).

If you can manage to tell you opponent that you’re not afraid to use lariats, they’ll be more cautious of pressing buttons against you. If they don’t respect it, do a random lariat once at mid range and maybe they’ll start fearing it. Light lariat was safe on block when spaced perfectly in 2012, not sure if that’s still the case.

When they’re a distance away, I usually charge lariat to get free counterhits. If they often jump towards you when you do this, you can try to anti air them with the lariat, backdash early and catch them with a backbreaker or backdash and hit them with a clap on their landing. Clap can be linked into stMP or super if you’ve got good reactions. Landing that clap > super feels so good :stuck_out_tongue:

without the body splash its real hard to get in on opponents. other than that he’s mostly the same. i dont care about the damage or lariat, but that body splash nerf makes playing hugo against any fast characters even harder now. play a good chun li, dhalsim, sagat, or guile, lol yea right. barely worth it, unless ya get lucky.

especially if the opponent is crouching. i’ve only played about 10 games since the update, i’ll get used to the body splash and find ways to make it work. it’s just very frustrating right now. i used hugo as super offensive, now i kinda have to change my approach and catch the opponent when they mess up.

about the meat squasher, like another guy said i usually use the body splash then cLK into HK meat squasher. unless they are going to attack anyways, they arent going to react to the meat squasher and hit you. i’ll set them up once before i use the meat squasher by body splash cLK Lclap then ill use the meat squasher after the next jump in. another thing i figured out one day playing around with hugo that helped me extremely well is this set up after a knockdown. get right on top of them do cLK into sHP into launcher. almost always catch the person. they almost always block low, so the overhead hits and goes right into the launcher. if they block that i’ll do cLK cMK the next time. or if they expect that i’ll stand on top of them and do his moonsault press. the cLK into sHP doesnt combo, so it is possible to the cLK or them to block sHP.

another thing i use as high risk, high reward. body splash and if they are blocking low go right into HP into launcher. now with the update it won’t work as much or if you’re going against people who know they can punish right after the body splash. like a shoryuken or something. it’s something i’ll throw out once i know my opponent isn’t going to punish the body splash. with those two launcher combo you can get 400+ damage depending on partner. I use zangief so it’s over 400 damage for me.

Not playable. It was too rough trying to make him high level viable as it was, but the splash and armor frame nerfs makes him useless. The only benefit we’ve got now is the fact that the active frame aren’t the same as what splash animation shows, so we’ve gained a setup and lost our best normal.

Whiff splash on jumpin > buffer SPD. It will whiff if you splash too early, but the animation is still active all the way so it looks ambiguous. Even on block, the amount of blockstun has been reduced enough that, even when they block a splash we’ve got an SPD setup there also, especially at this point in v2013. But still, this character is trash now.

As one of the few high-level Hugo’s outside ClakeyD, this has in fact made me drop this character.

i agree he’s damn near garbage now. i’ve played more games online and he’s just a huge target now. theres almost no fear jumping around hugo now. unless you’re fast enough to pull off ex back breaker. i can’t do it unless i know the person is going to jump. no anti air and no body splash to stop people from jumping. people just keep jumping in on me and once they’re in its so hard to get them off of you. it’s ridiculous trying to play with him now. i dont get how they can buff heihachi who can combo from air to air anti air or from the ground with his hi and lo mix ups. most of his attacks are completely safe also. then pretty much nerf hugo who was just above mid tier to the point of being useless. i was excited for his update, now it just pisses me off. i barely want to play anymore.

the roll changes are crazy now also. hugo is useless trying to get in on people with that and the body splash nerf.

I recently faced a Kaz/Hugo team, and when I had the lifelead with Guile/Gief it was impossible for him to get in. I just had to stay in range to punish raw tags and he didn’t really have meter either. Downback all day. The lariat nerf also comes into play when you are under pressure without EX.

yep and when they do actually body splash you but you block it, you can punish it with a light punch or pretty much anything. it’s ridiculous. after playing another 8 matches or so today, i think i’ve finally given up on him. too much of a risk anymore.

if you whiff or get a lariat blocked you’re screwed. theres nothing safe about him anymore.

I also don’t think the Body Splash-“Mixup” really is a mixup.
Of course everyone who sees you activate the splash early will know that you’re just faking it and will either neutral jump or just backdash when you land and try to spd. That’s just a day one gimmick.
It’s just not fun to play him.
We Zangief mains are also crying, but at least you can’t pressure Gief for free without meter.

If they would’ve given him something to deal with jab pressure, I could take the nerfs. But he just seems like all-around ASS now :frowning: