Hsf2:ae

old rog vs ST rog

I think that the Super would hit it or trade in most cases as I’m sure HF Rog is hittable as soon as if not slightly before his fist exstends. The Super throws out 5 hits in quick succession and moves forward really quick (part of the problem of hitting HF TAP is it leans back away from you, this would overcome that) so chances are pretty good that a fist will be out there as HF Rog becomes hittable. If he becomes hittable before hitting, I sure hell loose out in most cases, but if he becomes hittable at the same time as hitting he should at least trade, and for much better damage :).

I dont know if this will really effect the matchup tho, I mean other characters have moves that can beat the super but its just so damn fast its hard to counter on reaction. I think the HF TAP will be more important for use against normal punches esp Feirce and normal dashes (even tho theyr fast too, at least its worth guessing on one). But again this is all speculation, where are the guys who own the game?!?

Re: old rog vs ST rog

here! just too lazy to try!!!:smiley:

Re: Re: old rog vs ST rog

Blast your idle bones sir.

:wink:

It would be nice to compare the other matchups as well. HF Ryu vs. ST Ryu. Who u think has the advantage?

Well I think this should be fairly even. Thinking about it, this might turn into a rushdown vs keep out battle (HF keep out, ST rushdown) here’s why.

I don’t know how the speeds rack up but I think HF fireball speed should be a little quicker, two HF fireballs will dizzy, plus the Cyclone Kick will stop ST ryu from keeping up with the fireball game and put him on the defensive, untill he gets super that is. I think the Cyclone kick will go thu Super because even tho it is longer than a normal fb (I think), it travels very fast, but the thing is that slight pause at the start of a super can mess up your reversal timing, I find anyhow. Outside of 1/2 screen distance, you should be able to do it on reaction. HF Ryu’s old flat air cyclone is usefull in distance fireball games and he has the old invincible dragon that alows you to get away with sloppy timing when zoning. So HF should def dominate the distance game.

ST Ryu has the rushing feirce, topdown strong and arcing air cyclone kick all of which are advantages when rushing down. He will want to use the Red fireball in close to knockdown and maximise his close range moves, but will generaly not want to use fireball combos, because really good HF Ryu’s can reverse out of full range fireball combos with the Cylone kick (they reverse out of the hitstun from the move before the fireball and blast right thu it). Also even once ST Ryu gets in he will have to respect Hyperfighting Ryu’s awsome dizzying ability he brings from his respective version, he can dizzy in 2 moves.

This should be really interesting, the more I look at it the more I think this will be the most polarised shoto vs match ever. Anyone else?

Crayfish.

Damage difference

Hi,
anyine know the damage difference between each version and each character ?
Is HF Ryu making more damage than ST Ryu ?

This thread don’t have much replies, no one plays yet the Game ? :slight_smile:

Damage difference

Damage difference goes this way

from highest to lowest :

Dash mode
Normal mode
Hyper mode
Super mode
Super X mode

for character damage it varies in between modes…some character gained major damage reduction for example Dash Balrog’s Final TAP and Dash Bison.

Some still do crazy damage like O.Fielong and Sagat.

that would be a good matchup. Actually I have the game but unable to play it because i need to buy another modded PS2 (hopefully this week).

What about CE Guile vs. Super Guile?

I imagine this would be alot like the Ryu HF vs ST mirror. CE Should be slightly better at a distance, with earlier hitting sonic Boom and standing roundhouse AA. ST has more tools in close, tho CE has better damage, dizzying potential and the awsome c.Forward, but ST can Sobat over that so again should be fairly even.

cmon people, still no posts?!?

Crayfish.

I ordered this game a few days ago and I wanna try CE Ken… (lp dp with great damage, hp dp with wide huge range, etc…) :slight_smile:

Also CE Ken has the Eggbeater Huricane Kick:

Yeah in Champion Edition, if you got cought by the trailing side of Ken’s cyclone it used to suck you in towards the centre, literally draging you along with it or pulling you right into the centre where the eggbeater effect would happen: getting hit by the leg both sides (like Ryu’s Super Cyclone from the Alpha Games). The numberof hits and positioning after the fact was quite random especially if the eggbeater effect took place but sometimes you could get lucky and land while the opponent was still in hit stun so you could go straight into the standing combo of your choice,
generaly tripple Dragon!

Also CE Ken has the best Gi colour :slight_smile:

Crayfish.

doesn’t HF Ken have the eggbeater as well? Even though it doesn’t work on everyone? I remember it working on Bison in HF but that’s about it.

Oh man Ken is sick. Nothing like getting KOed in 8 seconds by his TOD. :frowning:

On CE edition my best character was and still is Ken, I just wonder if Ken (CE edition) is still that powerfull on this AE… because if he Capcom didn’t toke any power from CE edition then… Ken will kick some serious ass :slight_smile:

Yeah, HF Ken has a nice eggbeater, think it only works on taller characters like Sagat, Zangief, and M.Bison though. Just cross-up with f.kick xx hurricane kick in air. You have to do a forward fireball motion instead of the normal reverse motion, because your on the other side.

well everyone will find out soon, it comes out on the 4th or 30th of april ( uk, 60hz, 20.)

HSF2 AE is now in Trocadero arcade in London! I was very surprised to see it. I thought it would only be a Japanese arcade release, and a limited one at that. Hopefully US arcades will get it too then things will really start to happen :).

Right to the game:
The AI is a tweaked ST AI. It follows the same basic patterns but does a few new things too, most notably using Supers alot more.
It was fantastic playing the old versions of characters, with their old animations and sounds. I hadn’t played any of the old SF versions in an arcade enviroment for years and hearing the old voices and hit sounds took me right back and really made me realise just how much some of the ST characters have been tweaked from their old versions. I played Hyperfighting Ryu & Chun then CE Bison. CE Bisons felt really powerfull in a very primitive way, his hits have much more priotity, high damage and dizzying potential is just crazy. It was so weird playing what is basicaly the ST AI and having it drop dizzy just in the middle of random hits all the time. I said to myself wow dizzies I remember those!
Some of these old characters are going to be super powerfull in this game, and after today I’m certainly open to the argument
for banning WW characters.
It was everything I hoped for, the old characters felt spot on perfect. My only real gripe is one I had before I even played the game and that was the absense of the old backgrounds.

Fantastic :smiley:

That’s cool Crayfish. Actually I have the game (for awhile now) but been unable to play it. I need to get my PS2 modded. Keep posting whatever u find out.

Great post, the WW characters will be a real danger because of the easy dizzy combos but… on this SF AE the CE characters got that as well, right? --> if you jump with CE ken and do HP, stand HP, LP DP --> opponent will get dizzy…

I think CE ken will on this game be a beast (I can be wrong but thats my bet)

WW charaters got at least 2 huge weapons: easy dizzy combos and huge damage, CE characters got 2 huge weapons as well: easy dizzy combos and better moves than WW system (Ryu adoken is faster on CE system and Ken DP has more wide range, etc…)

I hope Im not getting to much confusing with my bad english.

i’m betting HF gief will be best gief…

:slight_smile:

Yes this is correct, it works right upto Hyperfighting too. Its not these sort of combos that are the problem, at least with these you need to get a good opening and have good execution. The problem lies with WW characters being able to dizzy (and even re-dizzy) with just repeated shorts and jabs and other such stupidity, no skill required just being close and mashing on one button:bluu:.

Yeah the CE characters are going to be interesting due to their power. Just imagine how powerfull Jason ‘Shirts’ DeHaras would be with CE Dhalsim? Other interesting prospects if HSF2:AE becomes a tourney game are:

Alex Valle’s amazing reactions and already considerable Ryu knowlege using Hyperfighing Ryu with his invunerable first frame Cyclone kick.

Apoc using Hyperfighing Balrog with his anti fireball turnpunch and a other super powerfull tricks and who knows what some of the Japanese may do with some of the old characters?

Drunkenmaster is right, Hyperfighing Zangeif will be right up there too, tho I dont know who are the good Geif players in the US. If Geif playing Japanese come over and compete in HSF2: AE then you can bet he’ll be right up there.
I asked Apoc about HF Geif and he said ST O.Sagat will still be a problem because of being able to cancel off the second part of his s.Forward, Geif has no real way round this.