i was actually pretty good at this game and knew all the tricks, then cvs2 came out and it was like starting over so i didn’t play it
This stills stands as one of the best looking fighters I have ever played. Something about the presentation always hit that honey spot. Hell, when I first saw the arcade intro I was like, “Damn, this shit is gonna be the bee’s knees.” And there wasn’t even gameplay in it.
Bee’s. KNEES.
hahahahah! exactly
couldn’t agree more:china:
I got my import copy free on release day…and I couldn’t put that shit down for 5 months. And the color edit mode bgm always sounded like a karaoke/instrumental version of Gypsy Woman.
CvS1 was an awesome game.
Chaining 4-5 supers with Guile is always fun. Plus you had weird strategies, like intentionally not mashing out of bite throw if Blanka lands it on you, or walking into fireballs on purpose to get lvl 3 in S groove. Iori Trap and Ex-Ryo’s punch super were also fun stuff.
Damn I miss that game.
like peskypurple said, there were other capcom games that overshadowed it at our arcade. i remember people playing mainly a3, mvc, and 3s(maybe even 2i, lol).
(Watches old CvS1 footage right now.)
I enjoyed the game when it came out way back when. It was the first game that I played in arcades that I was actually getting a few win streaks in. I believe it was also the last game in our city to really have a scene around it when it came out. This and maybe MvC 2 had some players. Scene here isn’t very big anymore…like most other places. My team back then was gief, ex Yuri and blanka. Didn’t know any of the broken stuff but this was where I learned how to do SPD’s proper and boy did people fear it. Change the way a lot of people played when gief was around. They couldn’t poke gief otherwise it was a nice SPD for them. Jumping in on him usually resulted in an Aerial Russian slam. That super did massive damage and was pretty much invincible. Grabbed people out of the weirdest things like hurricane kicks and I think I managed to grab Kim out of his crescent kick. That was funny to see and surprised the hell out of me that it worked. Such good times. I’d still play this game if anyone did.
man I also loved this game and is a wierd coincidence that i just got a copy back. that game was played a whole hell of alot. yea and the cheeze team was nok and morrigan. ahh shit this brings back some memeories of the TILT lol
I just feel like playing this game
Haha Aerial Russian Slam. I told my friends there’s a No Fly Zone when I play Zangief.
Was CvS1 Gief’s best showing in a fighter? Seriously, ARS could grab a lot more air attacks than he could in Alpha series. His s. and c.HP were brick walls on priority, so was his bodysplash. The HP SPD had less spacing from him and the opponent (after Gief jumps back) than he did in past games. I thought that was the easiest Gief to play and win with except for maybe Alpha 3.
PS. Also, anyone know who did the artwork for the endings? I wanna say Ikeno but probably not.
sauce?
MvC1 was probably Grief’s best game. But I haven’t played CvS1 anytime recently, so you might be onto something.
SvC Match of the Millenium Gief was by far his best version. I’m actually serious. Being able to combo into his throws SNK grappler-style FTW.
this thread needs Viscant, cause I know how much he loves this game lol. It was pretty boring to watch people play CvS1. 4rat 1 characters vs 4rat 1 characters took like 20 min long.
Still though you want to play Geif. Play him in A3 or Xmen vs Street fighter, infinite combo there ass.
I remember watching hsien wooping fools with Akuma
Gief wasnt all that in cvs1, he got shut down hard by a ton of zoning chars in the game.
and R4’s DID get play, even if i was very little…Nelson’s evil ryu beat ricky at one svgl tourney (and almost beat me too ). And Hsien Chang famously upset ALL the top cvs1 players at the time in 2000 by winning with R4 Akuma at the very first texas showdown :looney: Seriously, theres a lot of stuff that people forgot about this game! Thinking back in retrospective, I did enjy it more than cvs2 though, mainl because it was more turtle friendly, matches would take 15 minutes sometimes, and dhalsim was a demi-god in this game of sorts :lovin:
EX-Yuri/Dhalsim = ratio 1 gods. honorable mention to exvice and blanka tho, and king (both versions)
best r2s - obviously guile (fucking monster in this game) and nakoruru. There were a bunch of viable r2’s tho… ex rog was used as kind of a semi counter to nakoruru because he could turtle so well, but he was still a a disadvantage vs her. did well vs shotos tho, and having infinite level 1’s was buff. he was decent vs shotos too, but ryu is the only notable shoto worth talking about.
best r3’s = ex sagat (cause of spammable fb super, faster/better limbs than cvs2, fuckload of damage, if this guy was r2, hed be a beast) and ex yamazaki (supers are godly, hes faster than cvs2, his lvl 1 grab super has no recovery, has good blockstring off c. rh. geese, rugal etc etc kind of sucked.
best r4s = akuma/e. ryu. orochi iori wasnt all that, while he was faster, he had nothing really over normal iori, theres no mixup game to worry about (like command grab for one thing.) akuma/e. ryu had GODLY divekicks. divekick into raging demon was REALLY hard to escape from in this game. ctualy their divekicks are ALMOST as good as akuma’s divekick in 2nd impact (where youre at frame adantage on block or hit.) godly links (c. short x2, low jab, low rh into whatever,) etc etc. they werent bad at all.
this thread needs DreamTR/JoshP
Oh man i remember fighting so hard to not get caught by blanka’s grab in the corner when he had a lvl 3. but yeah cvs1 had some crazy juggles. King’s throw into super or dp, Ken dp then shippu or shoryureppa, sakura double dp juggles into super etc. My biggest gripe with the game is how long matches took. 2 teams of r1’s was just unbearable to watch sometimes.
4 rat1 vs 4 rat1 characters oh joy
cvs1 stole my idea for going through a tunnel type thing before it gets to the select screen
i have documented proof that i made that suggestion on a mugen board in EARLY 1999.