SIdes the barrel moment in Sonic and Knuckles, finding that missing key in the Water Temple in Ocarina of Time. Granted, I didn’t have that many problems with that temple, but I’ve heard stories of people restarting their files cause they screwed up.
The Super Metroid wall bounce was easy for me to get.
The thing in that series I found irritating, was in the first one, where, lol if you were playing through with the Wave Beam, and got to your first Metroid. And died, probably. Or at the very least had to trek all the way back to the beginning to get the Freeze Beam.
It was only like 100 i thought and it gave you hints that the higher you go the better prize you get. Not rocket science.
as a 10yr old on my first play in the metroid universe it was kinda tricky since u were stuck down there…I would get one wall jump off but couldn’t figure it out even though the NPCs were performing it right in front of me…due to frustration I just started over and vowed to never fall down that pit again
Spiderman/X-men: Arcades Revenge Snes - this was another rental that owned me free especially Wolverines second stage against juggs. you can’t fight Jugg in hand to hand combat, you die. Okay, I’ll just run away…the end of the level is a pitfall…wtf type of game is this, I spent many attempts trying to melee Juggernaunt to death only to fail every time…many years pass and I find a youtube clip of this stage and you’re spose to drop weights above jugg to slow him down…smh
Yes! This shit had a lil nigga close to tears back in the day, incredibly frustrating yet stupidly easy.
Cave Story easily. How were you even supposed to guess at the correct sequence of events to take, to get all the way to hell?
I remember being over a friend’s house playing Kid Chameleon with a bunch of people from my church. They were stuck on one of the levels where they couldn’t go up a pit until one of the kids showed them how to climb the wall with the Iron Knight ability.
I never figured out how to fight Ganondorf in OoT. We would play tennis for a bit and then when he was down, I’d try to smack him with a sword. Didn’t work. He kept knocking me off the ledge. Climb back up, get hit with lightening, fall down again. FFFFFFFFUUUUUUUUU!!!
Never figured out how the trampoline worked in the original Mario Bros as a little kid. I would mash jump and sometimes I went high, other times I fell to my doom. Could never beat the game cause of those things.
Never made it past Stage 3 in Time Lord (the Western stage). One of the spheres you had to get kept moving upward when you got near it. I remember shooting it with the gun and watching the screen flash colors. Later I learned that shooting the sphere kept it from moving when you got close. You’d have to shoot it repeatedly off-screen then start walking forward. I would had never figured it out.
Bart vs. the Space Mutants. They were some windows you had to reach but I had no clue how to reach them. Stupid invisible illogical platforms.
Everybody says they never got beat by Glass Joe in the original Punch Out. Well, screw you guys. I had no idea how to play the game. I would punch him and he would block. Sometimes he got hit though, so I thought I was doing it right. Then, I turned pink for some reason and my buttons didn’t work. I thought the game was cheating me. Joe kept landing them hooks, and I didn’t know how to defend myself. My cousin said dodge, but my timing was crap so I got hit anyway. I think I got past him one time, then the next guy scared the shit out of me with his creepy head shake. WTF was wrong with that dude?
You get multiple decisions in the game. You just fuck around doing different stuff to see what you get.
Solstice on the NES. Which part? The whole fucking game.
Last action hero (SNES)
Couldn’t get past the first level. Enemies kept coming, no hint arrows as to where to go (you could keep going forward to the next screen) and the only thing helpful on the screen was my energy bar. There was also a timer, which pretty much every game up until then had said if this reaches 0 you die. After hours of play and not fully understanding what exactly the objective was (it didn’t come with instructions and the game itself didn’t even have an OPTIONS menu!) we gave it back.
Didn’t find out until last year after watching a youtube video of it, when the timer reaches 0 the level ends. Yeah, turns out level 1 is an endurance level…thanks asshole!
When I play through RPGs I have a tendency to pamper my magic users. So when I played through FF7 I dumped all of my magic sources into Aeris. ‘Sources’ were one time use items that permanently upped one of your stats. There were only a limited number in the game, so you had to be very careful how you used them.
Needless to say when she died and didn’t come back I was pretty pissed. How are you going to put a limited number of one use items in the game and then permanently take away one of your characters? Very poor design.
Square in general tends to have things in their games that there’s no real way you could ever figure out on your own without some kind of guide. And as much fun as some of their older games are, I still find that pretty frustrating. I mean, who really figured out how to get a golden chocobo without using a guide?
This fucking shit is the grand prize winner as far as I’m concerned. Biggest pain in the ass in any video game I’ve ever played, and to do… what? Advance a little further into the level where you were confronted with a different puzzle in the same style. Great.
Then there’s the original Metal Gear Solid, in which you were given the Codec codes for most of the characters in-game, but you weren’t given Meryl’s… unless you looked at the back of the case that the game came in.
The sources weren’t limited. You could get 99 of each.
I remember playing Freespace 2 as a kid. One of the special ops mission had me flying through a charged nebula to recover a lost operative. The EM storm fucked up pretty much all navigation and communication equipment on my ship so I had to fly by eyeball and always got lost within ten minutes. I finally noticed there were vague bips on my sensor coming from jammed nav buoy. That was the day lol.
Then I was treated to this right after:
[media=youtube]LOVAv1fjxDo[/media]
Nearly shat my pants.
I remember the last time this thread was started someone meantioned this one too.
Actually, this part is in my personal list of greatest video game moments. My brother and I got to the end of the stage and just sat there wondering what we were supposed to do, as we were destroying TV sets, swinging at the air (in the game, of course), and debating the meaning of “reset the computer”, when, during the the final 5 seconds, a message flashes on the screen specifically telling us to reset the SEGA Genesis. So, after staring at each other in shock, I lept from my seat, dived towards the console and hit the reset button. The screen went black and hung there for what felt to us like hours, as we stare with bated breath, wondering if we made the right call.
And then we were back in the danger room. Level complete.
Thats right up there with fighting Psyco Mantis, losing to Lavos in 1999, and the endings of Earthbound and MGS4.
Me too, man. I was stuck on that part for weeks. I was so desparate that I went to the supermarket and scoured through every gaming magazine trying to find some clue as to how to get past it. But every strategy guide skipped it like the part didn’t exist…except one (I think in GamePro) that had a screenshot of the exact spot, but didn’t state how to get past the stupid thing. It just said to go past it.
I was so pissed off that I screamed at the magazine like a lunatic.
The worst part of that when I was trying to figure it out, at my most desperate button-mashing moments it would move. But I couldn’t fingure out how I was doing it. All that did was get me more angry and desperate.
One other game where I had that was The Legend of Zelda. Maybe it was because I was a little kid, but I didn’t know what the hell to do almost all the time. Getting past the lost woods or burning the one bush in a hundred to find a dungeon. Apparently there are clues for all this shit, but if you do find them, they are crypic as fuck: Dodongo is weak to smoke?! Huh?!
I love the Legend of Zelda, but to this day, I do not like the original for that. Hell, I swore off the whole LoZ series after playing it until my friend practically shoved A Link to the Past down my throat.
Has anyone played MDK2 on the DC? That whole game is a WTF.
ie. Shoot this bad guy that revives himself, except he doesnt revive himself when you kill him where he drops in. Then stand right where he drops in and then if you turn around you need to zoom in and snipe an orb that only shows up when you’re standing where you’re standing.
Or the time when you’re in a room of those guys that revive themselves except this time they’re all invisible. And you have to Snipe Bouncing Targets that require 3 Shots in a room full of these guys.
Thats just Kurt. DGMS on Max and Dr.
The game was so hard that when it came to PS2 it had an easy and a hard mode. and the Hard mode STILL gave you clues.
No game is harder than Ninja Gaiden 2 though.
This is so true.
And it is also why FFVI remains the last truly great numbered FF.
Did anyone try using the Water Shield bounce at the barrel trap in Sonic 3? I spammed that shit like crazy trying to get underneath, but to no avail.
The
All of those games kicked ass for that reason.
The Angry Video Game Nerd is hilarious. I think he kind of sucks at games though. Well not really, he’s good at games he probably owned but he sucks at Ninja Gaiden even though he can beat Castlevania 1. Anybody who got maybe one game a year as a gift means you had to be an expert at that game. Going back and trying to play a lot of these games now and you won’t get very far unless you owned them, even if you did manage to get pretty far renting it.
I would say my first big WTF moment was Metroid, especially when you would come across a vertical screen without stable platforms. Are you really supposed to go between freezing the enemies or is it about timing bomb jumps in the returning blocks?
The answer is yes.
Pretty sure he does shitty on purpose.
So much respect for remembering that game.
I keep bringing it up when talking about how it pissed me off that Heavy Rain didn’t have multiple potential killers, when an old FMV game from 1995 did. And it’s such a good one as well, plus it’s got Don’t Fear The Reaper as it’s main theme. It’s a shame I have no idea how to get it to run on modern computers, tried dosbox etc no dice although I’m sure there’s a way somehow.
I think my biggest WTF’s usually come from me being incredibly stupid, I find places to get completely and utterly stuck where the solution is usually “Dude… go through the fucking door, it’s right in front of you…” like the sewer section in Red Faction 2. You literally just have to climb out and I never ever figured it out, I just couldn’t see the way out and the place you are supposed to go my brain had just written off as “You won’t make that jump” and I kept looking elsewhere.