Purposely stop your blockstring when you know theyâre mashing dp, then block and punish.
on wakeup use safe jumps and other various things to make them use shoryuken when it will be to your advantage
Block and punish. If you see it once, assume theyâre going to do it again.
Donât even think about conditioning an opponent until they stop giving you free damage. Just do the thing that works, over and over again.
You have to train them that itâs not safe. When playing SRK mashers you have to just end combos early, and let them whiff - then punish in a boring way. Donât try anything advanced like a tricky time crossup or 1 frame link. Just drop the combo and wait for the eventual SRK, then max punish. You do that a round or two in a row and they will either give up because youâre âbeing a gay stop playing boringâ, or theyâll learn that perhaps mashing SRK isnât a smart option.
Multiple doss attacks fired from virtual machines always used to do the trick. Oh you mean the actual move?
You honestly sound like youâve never been in an arcade in your life at all, and never will.
density
8
Startinâ the thread out with some salt
Iâm no regular But I have gone a couple times. With work and school I donât get to go very often. And the few times I have gone I have not had this problem occur. Thank you though for your valuable input
A+ reply, the kind of responses we are looking for in the Newbie Dojo 
Agreed there, no reason for trolling on someone who asks a good question. Justin, youâve been given a pretty solid list of ways to train people not to mash SRK. Safe jump setups, purposely dropping combos and blocking the mashed out SRK for a full punish, and just baiting in general is the best way to do this. After your opponent is convinced that they shouldnât wake up at all against you, only then is the full mixup game available to you.
Itâs all about the metagame. Itâs always a good idea to test the waters on how quickly someone will start mashing reversals before you go for tricky 1 and 2f links. With a little work it will become easier to feel your opponents out.
@PointBreak - you should be ashamed.
Densuo
12
If you are using characters like Ryu or Ken and expect a wake up DP. EX DP them. otherwise learn to stop your blockstring or even do an empty jump in or something if you know they are just mashing DP.
If you know its coming and wait for the opponent to kill themselves for you.
Ex DP is a decent option, but youâve got to be careful about who you do this to because you could just be opening yourself up if they block. Like densuo mentioned, bait and punish - thatâs the way to go.
This is one of those things where you have to understand not every person who plays a video game is actually interested in learning or improving beyond the first layer of neat tricks they find. Itâs a mentality that is alien to us since weâre gathered here to improve one anotherâs play, but many lack our devotion.
The other responses in this thread are pretty apt, thus. Once youâve determined your opponent mashes DP⌠let them. Make sure everything you do is safe or baits out the DP, then nail them for it. Keep doing it. I used to collect SSF4 replays where bad players would just keep doing wakeup DPs no matter how many times I ripped them apart for it (or would keep tossing me fireballs to absorb for free meter when I was using Rose); there were far more in that compilation than I would have liked. There are tons of bad players who will just hand you the win this way!
Itâs not just fighting games, either. Youâre going to run into brainless drone-players in all sorts of games. They know their one trick and will use it no matter what. If it doesnât work, try it again! If it still doesnât work, quit and call it a bad game and go play something else drone-style. That is how they operate. Those sort of players are why I do not fault game designers for âpredictable AIâ; fighting a Mega Man boss is still more life-like than one would care to admit.
Thankfully, this sort of thing is less frequent when you play with folks who are really interested in improving. Good thing youâre in a fine place to hook up with those sort of peers!
If DP is working against you then itâs hardly a bad idea for them to use it. The obvious thing to do is just stop falling for it. If you know theyâre going to do a shoryuken then you should know how to block it and punish it.
Spacing comes into play here as well. Not only can you bait it during blockstring but if you watch closely they may be throwing it out liberally when you are at certain ranges. A well spaced and timed backdash can gain you a damaging punish. Play it safe and pick your pokes wisely. If you are afraid of getting thrown remember that it is far better to take a throw than eat a combo.
Steps to start your metagame development
- Jab string until you are just out of their immediate throw range
- Stop jabbing and BLOCK
- Mentally record their âgo toâ response to said jabs
- Devise your counter to that âgo toâ based on your characterâs strengths.
For example: I main Gouken. In this scenario which I will sometimes use to open up a match against an unknown player, I jab 2-3 times after getting up closeâŚif they are blocking I safely stop jabbing. If they are crouch teching and I see a low kick come out, I know the next time I get them in block stun they are likely to crouch tech again. Gouken LOVES crouch teching because he can Kongo counter the shit out of it. If, instead, I stop jabbing and Ryu or whatever does his reversal, then I get a huge punish for 300-400 points of damage. Now, mix this up with focus and/or walk up grab or dash in grab or kara grab (depends on your character) and you have yourself a decent little ground game going. When your opponent just sits there after you stop, and doesnât do something âjust becauseââŚthen you need to know you are either A) fighting a sock puppet or B) in for a good fight.
You have to train yourself to stop pressing buttons at the wrong time. Some of these reversals are just ridiculous and can kind of ruin the game, especially with laggy online matches. I play a lot and I still do stupid shit and fall for stupid random shit, get beat by amazing players and crappy players too, so itâs not always easy to stop pressing at the wrong time. Donât intend on training themâŚintend on taking advantage of them.
Shadow
18
Donât expect the other person to play the way you want them to play. If you know they like to mindlessly go nuts just take a step back and let your opponent slowly kill themselves with all of the mistakes they will make.
The guy goes to an arcade where people play SF, then takes to SRK to ask how to stop Dragon Punches? Whoâs trolling who here?
Carry on the good work team helper :tup:
Since you seem to be blind, ask someone to read to you which forum he posted a legitimate question in.
The guy hasnât even specified which SF game o_O Parry that shit! Do an Alpha Counter!!
Seriously rNumbers guy, we laugher harder at guys like you each year on IRC, than these pitiful thread-starters. Who knew huh?
We get laughed at in the secret clubhouse, o noes