How to punish fadc

I don’t think it’s entirely correct to say “the grab itself is 0 frames”. That’s impossible in the normal way frame data is listed, but I think I know what you mean. 1 would be the lowest possible startup since that would mean the move went active on the very first frame…and there is no frame 0. Zangief’s 360K is like that. 0 frames would mean it was already active on the frame previous to the move being input, which is impossible.

But in this case if it actually is active during the Ultra flash then 0 would make since…kinda. My leading theory is that it becomes active (meaning it’s grab box appears) during the Ultra flash. Listing it as “1+0” would make since in that case because it goes active on frame 1 (the Ultra flash) then the 0 would mean that it was active on the previous frame (again, the Ultra flash). Does that sound correct?

It sounds like you’re just trying to gloss over your completely incorrect statement earlier in this thread with a bunch of long winded nonsense imo.

What? I’ve already said that I previously thought one thing but that now I think another. I didn’t gloss over it, I came right out and said it.

You may call it “long winded nonsense” but the game mechanics like this are something I’m very interested in.

Nevermind I was going to make a video I am just going to explain it.

You can ultra the fadc because it is negative on block however you have to buffer the 720 during the DP and then prey they are back and will dash in. If they dash in you will get the reversal(IF you were fast enough)

If not

they will back dash and then youll just get ultrad =/

lol @ troll Lewis.