Not sure if the good outweighs the bad here.
What’s the new intention of this move?
It’s not AA, less active frames makes it more difficult to space at the cost of it doing more stun.
Hopefully the hitbox on the last 2f is forward enough to help that.
Increasing the width, but not making it hit airborne does nothing for the move theoretically, regardless of which hitbox you’re talking about.
Problems with cr. HK is it gets empty jumped free and gets focus lvl2 from even some of the weaker focus attacks.
I’d take all of this away and leave it alone and make it super cancelable
This move has a giant hurtbox under it which doesn’t allow it to travel low enough to the ground.
Not sure if the hitbox should be expanded or the hurtbox should be removed.
Hurtbox removal could make the LK sobat > knee shot setup not work
Leaving the hurtbox will allow bs normals like cammy and sak cl. hp to AA it when done point blank
Seems like a major buff, maybe even a little OD. Like a low invincible only grounded dp.
If the pushback is next to none of block then i’m all for it.
Also is this just low or mid? If it’s low then this overlaps with the use of LK sobat and is just going to get ppl to cry and get this taken away
This is ridiculous, 4f startup and upper body invincible and all hits juggle. . .is this like a brawl + or some middle ground between omega and ultra?
Really like this change, but damage nerfs are already deejay’s problems. Hopefully the damage buffs given elsewhere truly make me forget about this change.
Also if Deejay is getting this, does that mean dudley is getting a damage nerf to U1? I think it’s ridiculous that character moves around fireballs with ease, but still has an amazing U1 and ridiculous damage on it.
more damage nerfs? the stun on the final hit is kind of pointless imo.
If you’re keeping up with your opponent you’ll never even notice the stun.
If you’re getting mauled, then the stun won’t help because in most of my personal experiences i’d have to combo into U2 and that increases the scaling. Making the stun unscaled would be nice.
10f of recovery isn’t going to do anything. he’s about +3 ish now. +13 wouldn’t give him enough time to do anything besides backdash more safely and maybe throw a fireball instead of backdashing which would get ultra’d or punished by most of the cast.
6f startup isn’t going to do anything for Deejay’s defense and the move is already easy to combo into. Is jab link into ultra your intention? cl. mk into ultra?. A perfectly timed jab from Cody can still meaty deejay for free even with all of the proposed changes.
On paper all of the changes are either too good or lackluster. Haven’t found that sweetspot. Would love to try it out in game so I can make a better evaluation of the changes. The OD changes i’m going to love, but I don’t like fighters where everybody is cheap. They’re fun for me to watch, but not fun for me to play.
If somebody made a PC mod of AE 2012 v2 or something I would pay for that.