So I’m working on Deejay for a mod project of Ultra, and I wanted to know how you guys thought about these suggestions (note: I don’t play Deejay)
Focus Attack
-Animation changed to match LK Sobat; frame data remains identical to focus attack.
EX Red Focus (RFC)
-Scaling now only counts as 1 hit
Far MP
-Hitbox lowered drastically
Crouch MP
-Startup reduced to 5F
-Active increased to 5F
-Recovery reduced to 10F
-Damage reduced to 65
-Stun increased to 100
Close HP
-1st Hitbox drastically lowered
-Damage changed to 7050
-Stun changed to 12080
Far HP
-Hitbox increased in height and width
-Hurtbox reduced in height
Crouch HP
-Recovery reduced to 16F
-Damage increased to 100
-Cancel window increased to end of active
Far LK
-Active increased to 4F
-Recovery reduced to 5F
Far MK
-Active changed to 23
-1st Hitbox slightly increased in width
Far HK
-Startup reduced to 10F
-Recovery reduced to 18F
Crouch HK
-Startup reduced to 10F
-Active reduced to 6F
-Forward movement slightly increased
-Hitbox during first 4F increased in width but cannot hit airborne
-Hitbox during last 2F active moved more forward and increased in height
-Hurtbox for upward leg removed
-Stun increased to 200
Knee Shot
-Damage increased to 60
-Hitbox slightly lowered
Sobat
-Charge time reduced to 40F
-Can now be activated while Air Slasher is on screen
LK Sobat
-Startup increased to 14F
-Lower body invincibility added until end of active
-Damage increased to 100
-Stun increased to 100
MK Sobat
-Causes soft knockdown
-Damage increased to 8040
-Stun increased to 10050
HK Sobat
-Causes soft knockdown
-Damage increased to 40100
-Stun increased to 50150
LP Machine Gun Upper
-Startup reduced to 6F
-Lower body strike invincible until active
-Throw invincible until active
-Can no longer be mashed for more hits
-Blockstun increased by 5F
MP Machine Gun Upper
-Startup reduced to 4F
-Upper body invincible until recovery
-All hits (including mash) juggle
HP Machine Gun Upper
-All hits (including mash) hitbox increased in width
-All hits (including mash) stun increased by 15
EX Machine Gun Upper
-Startup reduced to 5F
-Completely invincible until active
-Automatically cancels into followup
-No longer allows free juggle on hit
LK Jacknife Maximum
-Stun increased to 100
MK Jacknife Maximum
-Damage increased to 6060
-Stun increased to 10050
HK Jacknife Maximum
-Damage increased to 607020
-Stun increased to 10050*50
Sobat Festival
-Startup reduced to 9F
-Forward movement increased
-Damage reduced to 423
Climax Beat
-Startup reduced to 6F
-Recovery on full animation reduced by 10F
-Damage reduced to 427
-Final hit inflicts 250 stun
How would you feel if these changes were implemented into Ultra? Where in the tier ranks do you think he would fall if other characters also got good buffs? What else could be improved upon? Any of your suggestions/criticisms are appreciated.