Respond like a dick if you have to. I don’t take things personal. This is the internet.
mp MGU AA and juggle is silly.
don’t change lvl2 FA universally. That was a big complaint around vanilla because focus attacks were slower and not used as much. If your change is in the middle then go for it, but i’d recommend just adjusting a few characters.
I think SF4 would generally benefit from more stun overall. It helps bad matchups and promotes offense.
It’s a combination of lackluster and silly. Nothing really innovative.
Meter gain on whiff is not a good idea imo, but your game not mine. Meter gain on whiff promotes bad meter management, i guess a small amount of meter offsets this.
Deejay was originally designed to be an all around character. Something like a charge ryu. He’s supposed to be on the staler side of things. It’s part of who he is.
sobat focus animation actually doesn’t help either. he needs a range buff and maybe a slightly lower hitbox.
Less pushback on heavies so he can RFA lvl1
Something to give him damage when he has no charge. He has nothing without charge besides maybe single normal or cl. mk cr. mk.
lvl1 focus no longer causes crumple? that was a great addition to SF4 and you want to take it out?
I just think our ideology is too different. I also think your understanding of Deejay is my biggest issue. Small changes go a long way with Deejay, that goes for the good or the bad.
It’s a combination of lackluster and silly. I feel like your group doesn’t understand the game.
If you’re going to make fireballs better, make them harder to empty jump. They get empty jumped for free by almost everybody except a few.
Also games not balanced around a benchmark get crazy and it makes it harder to decide what’s fair and not fair in your mod. Some changes can be seen as arbitrary. Is there a place where I can see changes to other characters? Maybe your changes to Deejay were necessary to the whole cast and not just to Deejay as a stand alone character.