I don’t understand how I’m giving him silly changes? Please explain this one to me as you don’t sugar coat anything, it’s hard for me to read your posts without wanting to respond like a dick lol.
Like I said, the goal is to make everyone strong and fun without going too over the top. Our overall goal is to make the game less bland without going Omega mode with silliness and stupidity. You said you like games where things are bland and you aren’t rewarded for creativity, and that just translates to me as boring tbh. I’m assuming you mean something else with that statement, but I don’t really understand.
We aren’t doing the whole “balance around Ryu” thing, we are implementing changes (system and character) to make the game reward you less for playing dumb so that skill and patience is required to win. Here are a few of the system wide changes that we have agreed on, so that you may get a feel about what our goals are:
Metergain on whiff added for normals Mids +5 Heavies +8 Metergain on hit/block for normals adjusted Lights On hit 20 -> 15 Mids on hit 40 -> 30 Heavies 60 -> 50 Opponents gain 33% meter on hit/block. Attacker still gains 50%. Pushback on hit/block for lights increased from 0.3 to 0.4.
LV1 Focus no longer causes crumple on CH, instead causes increased hitstun (+6F on hit for characters with 18F dash)
LV2 FA charge time increased from 18F->23F; blockstun reduced by 2F.
All hit animations hardcoded so that different reeling animations never randomly occur.
All hit animations have manually designated hurtboxes so that everything is more consistent.
Anti airs are getting damage/hitbox buffs across the board.
Ultras are getting damage nerfs in exchange for utility.
Zoning and projectiles are getting buffed
Projectile invincible moves are getting nerfed foe the most part.
Overall damage increase for all characters.
Sweeps cause knockdowns that are in between HKD and SKD.
Crouch tech attempts always activates stand throw with 5F extra recovery.
Throws have farther range, harder to tech, and do more damage/stun; however, they no longer give the attacker so much momentum thanks to less frame advantage.
We are contemplating over adding universal overheads.
So if you like updates that only do tiny little frame data and hitbox tweaks, then this mod IS NOT for you. If you like updates with unique changes, stronger characters, larger emphasis on fundamentals, and faster pace without getting stupid, then this mod IS for you.
Again, I’m not trying to be an asshat, but I just want to know how my changes are first lackluster and now silly.