How to create CC's?

eh, whatever, it doesn’t really matter once u learn the timing.

:lol: @ pokes and popes arguing over one frame like dorks…

Then I must be really noob, I’ve been trying for about 5 minutes and I still can’t get it when I activate, even though I can get it when I don’t try to activate. How do you guys activate, do you move your whole hand over and hit the buttons with your index and middle/thumb fingers? Cause that’s what I’m doing, maybe it’s too slow…
Nevermind, I got it a couple of times just now…I gues I was just being dumb :smiley:

I know, its sad. lol

timing problem…

good post in a good thread

good mod

ok, Im trying to get good in CVS2 as well, I tried to create a nice CC with Ken, once you get em in a corner, Activate and go strait into crouch HK -> Tetsumaki Sempu kyaku -> crouch HP(upercut)-> crouch HP(uppercut) -> Tetsumaki Sempu Kyaku -> crouch HP etc…etc…etc…

is that a good CC?
can soemone hit me up with a good CC for Ken?

Corner Only:

Activate, cr. RH, [st. fierce, back, qcb+short, qcb+RH x3]x7, st. fierce, qcfx2+kick.
Note: The qcb+short, qcb+RH x3 should all connect in the air, land and repeat the brackets.

Corner Only:

Activate, cr. RH, st. fierce, whiff st. jab, [superjump RH x5]x3, st. fierce, qcf x2+kick.

Anti-air corner setup:

Activate, funky kick, Rh hurricane, st. fierce, whiff st. jab, [superjump rh x5]x2, st. fierce, qcf x2+kick.

Anti-air xx corner cc:

Jab dp near(~halfscreen away) corner, activate, funky kick, RH hurricane, st. fierce, [superjump RH x5]x2, st. fierce, qcf x2+kick.
Note:You just need to learn the timing for the jab dp.

Anti-air cc:

Activate, [jab dp, st.fierce, roll]repeat until super, qcf x2+kick.

Ground CC:

Activate, cr. fierce x3, forward+RH x8, cr. RH, st. jab, superjump RH x5, st. fierce, qcf x2+kick.

GC CC:
Activate, [fierce DP, forward + RH x4]repeat qcf x2+kick.
Note: The fierce DP must be extremely close to the opponent in order to cancel into the forward+RH. I can’t remember but I think you cancel on the 2nd hit. You kind of have to mash on forward+RH. It’s really hard, but works.

Which ‘Bision’ dont have an overhead ???

Which ‘Bision’ dont have an overhead ???

CC ken anti air.

activate dp jab, qcb lp, repeat maybe 4 or 5 times not sure then after the next dp u mush use lp+lk so he can roll far enough then continue… but this is far away from corner.

its more easier to use qcb lp then anything becuz it hardly requires any timing, just do it rite after the hit.