Ah, bummer, I really just need a good PCB for the PC, the benefit of the PS3 included was just an extra. I suppose I could find some cheap PC pad to hack, but that seems like it would be more of a pain than it is worth (as far as input lag testing, etc.).
The far more likely explanation for this is that people are not used to it. Capcom didn’t make the FADC last longer or anything, they just cut some of the blockstun. You have a longer window to act in, but that window begins way sooner than you’re used to. People are probably thinking it was added to the back end or something, when it’s actually in the front.
I probably should have added that the one observing the screen was also responsible for telling the one pushing the buttons when they could push the buttons again. We tried to keep, at minimum, a few seconds delay between each throw attempt, both so the person pushing the buttons wouldn’t be sure what the last outcome was (if the one watching the screen says they’re ready immediately after the last attempt, the person pushing the buttons knows there was a throw break), and to avoid that window of throw invulnerability. LM got a little impatient at times as an observer, though, and the times when the Pro won all happened when she was watching and I was pressing, so I don’t doubt that accounts for the outliers.
The posts about ‘it doesn’t matter, lag isn’t the reason you’re losing’ are really whack. No basis for this conclusion, and not relevant to the discussion.
When I play on laggy sticks and/or monitors, I notice the difference. And yes it has a results impact. When you can consistently red parry Yun 1-2-3 on arcade or on OE + CRT and then the next day you play on laggy stick and Evo monitor and miss the red parry every time, that’s lag losing you the match. Same goes for single hit hit confirms. Or whiff punishes, or reaction blocking. It all matters and anyone who is used to arcade or a lagless setup will notice. No one had to tell me that the Evo monitor had lag or that the Madcatz sticks lagged more than the Hori VX SAs because I had already figured it out just from playing.
Please stop derailing the conversation with opinion pieces about how much lag matters to results, how good random player X is and how much lag affects him, or how you can adjust to lag. Bottom line is this is 100% testable and confirmable, and obviously some people in the community care about the results. You do nothing for the conversation by saying ‘just adjust, ChrisG would beat you regardless of the setup.’
How different is installing that than the PS360+? Would any stick wired with the eTokki PCB have the same latency as the eTokki? Any reason not to just get that PCB instead of the PS360+ if you only care about PC / 360 / PS3?
There seems to be some confusion, did he use the MC Cthulhu or the PS3/PC Cthulhu? I trust Undamned explicitly so if he says the PC/PS3 with new firmware is low latency, I’ll buy one TODAY.
I don’t know about the Cthulhu, it’s not my stick. Waiting for my friend to answer to see which firmware it has. It’s the standalone PS3/PC Cthulhu though.
The PS360+ is likely not updated firmware since it was installed as it was when I received it. I’ll retest at a later date when I upgrade.
All of the diagrams on that page are broken images. Is it just simple soldering? Other than that is it really easy to install? My question: assuming these tests are accurate can you think of any reason not to get the paewang instead of the PS360+ if you main on 360? Unfortunately the joystick harness, button harness and PCB are all marked out of stock on their website so that sucks.
Do LED PCB’s like the kaimina add to lag at all?
Also waiting on what firmware was used in PS360+, if that even makes a difference? (assuming no major latency changes were made)
Also, I’d like to put forth the hypothesis that all the 360 MadCatz PCBs are comparable, and likewise for the PS3 ones. That is to say that I’d think the 360 FSPRO is closer to ~7.5ms, and the PS3 TE is closer to ~23.5ms. I don’t have any good way to test that idea, though. I only have one 360-compatible stick, and even if I wanted to test it against a PS3 stick using a PC (which brings problems of its own, as has already been mentioned), my PC doesn’t seem to read the 360 PCB.
I’m probably going to get a ton of down votes for this, but this fucking thread. I can’t believe there are so many people claiming they can see/tell 1 frame of lag. I can’t believe the OP is saying + or - 1 ms is a meaningful amount. I can’t believe people are now like “Omg my fucking stick sucks!!” after having played on them for years and not knowing the difference. Which goes back to the point that humans adapt easily and won’t notice such minimal amounts of lag. Seriously, people crying about 2 ms. For fucks sakes, what is wrong with you?
^ this is exactly how the tests should be. This pretty much cuts out any variables such as different console processing, game processing, built in driver processing, and so on. You want to do a real scientific test of PCB vs PCB then this is how it should be. The original test doesn’t even know if the reference has any lag and automatically makes it 0 ms lag and then bases everything off that.
Not really, it still sub 1 frame. The human mind doesn’t notice lag until higher amounts of delay such as 4 frames of lag (66.8 ms) which none of these are getting close to hitting. That’s even if this testing is accurate in the first place, considering all the variables included in the test that aren’t constant. In a real world situation you have:
Human reaction time
PCB signal processing
USB wire / bluetooth wireless
Game console USB processing and polling (does it update every 1 ms, 2 ms, and so on?)
Game software updating (is it 60 fps, is it 30 fps, does it for whatever reason delay input processing in favor of graphics rendering?)
HDMI processing
A/V Receiver processing
TV input processing
TV output processing
All of which could be variable in timing. Also, console vs console processing, game vs game, and so on. Everything is not constant. Cables like HDMI, SPDIF, Component and whatever are faster than you can fathom so these are basically out of the equation as negligent. Then you can look at signal processing like PCB to USB and those are going to be relatively low. Most lag will result in the game code itself and how it handles inputs and then the console (does it post process the frame buffer?) and then the display device in question. And, ALL this stuff is still really fast with the slowest factor in the equation most often being video processing!
As you can see, there are many factors to consider, and that is completely excluding online. Constantly worrying that the setup is working against you is creating paranoia off setting the enjoyment you could get if you just played the games and had fun.
Now, I’m all for science and data. Great! But it also needs to be put into perspective. I saw someone mention going from a 2 ms display to 5 ms and noticing. No, not happening. Science has proven that at least and there are plenty of psychological studies about how the brain functions to prove otherwise. I’m also for a better testing method as I see this one as flawed with too many variables.