Well not the touchpad specifically, but there’s nothing wrong with the HORIs that don’t have one, so wasn’t it something about adding support for one to the PCB that did it?
I can’t really make heads or tails of it because no one’s really specifically said anything in this topic other than “avoid the HORIs with the touchpads.”
I still think this input lag test is interesting and useless at the same time. Interesting because players deserves the best performances from their sticks,especially those who really costs a lot,but useless because the tests miss a thing: someone did a test between 2 identical sticks? I’ve already see that when I was into another hobby (always with japanese electrical components), there’s no way 2 devices with the same brand/model can have the identical performances. Most of them can have close results,but one of those sticks could have results/performances far away (in bad terms)from the supposed basic level. We can’t verify the material quality of the pcb’s neither the USB cord of all them.
Since we’re spending $, asking the best performances for our devices is right,but demonizing some of those for a bit of input lag is ridiculous.
If you wanna donate your super-lagging VLX at half of his price,send me a PM
How about buying the MadCatz TE 2 for playing on PC & PS4? I have been playing with MadCatz Fightstick PRO on XBOX360 & PC and it looks worst than TE2.
thanks for this tip…
I’m owned Madcatz Joystick for a long time… and frankly, I was searching for a new “taste” with an Hori stick.
Don’t get me wrong, Madcatz’s joysticks are really good…
Sorry for my bad english but I have a little question about the input lag of hori v4 saga.
If the model bring touchscreen (hori v4 kai/silent/doa etc), the model will have more input lag than hori v4 RAP (red color), so… if the touchscreen is disconnected from PCB, the input lag will disappear a little? I wonder if the problem is this or the PCB is laggy itself.
Same procedures everyone is doing
All you You need 2 sticks/ PCBs wired to the same input. Like a Low Punch.
Have preset two of the same player in practice mode in the game like street fighter.
You want to see who hits who first (Player 1 and Player 2)
Do this 50 times and Record your results.
You will repeat this process again but this time have the two sticks switch players.
This will eliminate any discrepancy with player 1 and 2.
Take the average of both of your results. And thats how the two sticks will compare with each other.
Unfortunately you can’t get an accurate microsecond results from this procedure (that includes Teyah’s results).
The Equipment side is having other sticks to test against.
I tried 2 different sticks that takes a touch pad. Disconnecting the Touch pad does not effect input lag times.
PCBs Tested the Dual Shock 4 PCB and the PS4 VLX.
They were compared to a PS360+ on the PS3
It can. That’s exactly what the repetition is there for: The more reps you do, the more the reps are likely to spread out and distribute uniformly. And from a uniform distribution you can come up with counts for how many times a stick lags behind a frame that correspond to a difference in input lag. The method works, the only actual criticism would be to up the number of repetitions if it was somehow insufficient. But your criticism seems to always be aimed at the act of measurement itself, which isn’t valid.
I’m not an expert by any stretch but wouldn’t it just be better to use some kind of electronic meter to see when data is being passed through? That seems like the only accurate way to test.
I know TVs a bit more and I know that people went from testing vs. a crt to this scanner piece because it was more accurate and this seems a lot more like the vs CRT method of testing.
Not quite. It would tell us how fast the PCB responds - important information for sure - but is not an actual field test. When you connect a controller to a console it tells the console how many times per second to check the controller’s state - this is called poll rate - and the poll rate affects input lag. The new Hori and Mad Catz sticks apparently report a higher poll rate to the console when plugged in in PS4 mode, and you can see they have a good bit less input lag on PS3 when in PS4 mode as opposed to being in PS3 mode like they’re supposed to.
On a system that reads the controllers’ states faster, the results could change a good bit. It’s why the results are per platform.
You have to go down to the logic level of each PCB.
A Logic probe and a Oscilloscope can be used to view the packets coming off the USB line in-time with a button press.
That would give you results as accurate as the Oscilloscope is willing to go.
In his brooks pcb thread where he compares with another pcb but both characters are far from eachother to hit. You can’t rely on just by seeing 2 players performing high punch unless they both hit and one or both of them counterhits