-While his gun shot is indeed his zoning game, I could never refer to him as a zoning character. I mean, Dante can zone, but would anybody call him a zoner? I mean, have you ever seen Dante being used to zone (besides people up-backing into his Guitar move?) My point is that he doesn’t have the same projectile game as, say, Doom, Dorm, Sentinel, or even Chris. He is not a zoner, meaning that his options are limited. Spamming gun shot only -appears- viable because people, for some reason, keep getting hit by it. What I meant by falling for teleport mix-ups, and I should’ve specified, is when they BLOCK the gun shot, and get hit by either the called assist or by Wesker himself.
-Yes that is true
-What I meant is that Cobra Strike is hard knock-down, Ghost Butterfly is wall bounce. I guess I should’ve said that they aren’t the most “special” moves in the game, in that he doesn’t have, say, a ground bounce, a capture move, a lockdown move, etc. You’re right in that they’re safe, strong, and effective when they hit, I guess I was saying that besides CS and GB, he really doesn’t have anything else (as argued that you never see his counters or qcf H, and that his command grabs are integral)
-My point in Phantom Dance is that nobody uses it “properly.” To me, a proper use means getting the full hits of the move, something we just do not EVER seen in high-level tournament play. In Vanilla, its purpose was pretty much to cancel a second Samurai Edge Low Shot into the team super. Now with his glasses thing, it is basically like using Berserker Charge. His level 3 is just something I rarely see in tournaments A. because “Dark Wesker” requires no level 3, and B. because, like old days, a lot of people would rather cancel low gun shot into team super than save the meter for level 3.
-I know it can be made safe on block, I just find its uses in combos to be impractical if only due to the scaling it forces you into. I feel its only real use is to push them closer to the corner in conjunction with Cobra, which can be counter-intuitive since a lot of the time Cobra is canceled into L Phantom Move…
I agree that his counters are super gravy, and I try to condition my opponents into triggering them. Like I said, you don’t see them because their start up and recovery really make them so that you pretty much have to use it first in anticipation, not necessarily on response. Anticipation is a bit too risky in Marvel, where a wrong guess can cost you, which is why they don’t see play. I do agree that Weskers would stop being so super free to Morrigans if they’d only counter, but a smart Morrigan will take to the air, where Wesker’s counter can’t hit her anyways.
True Grave - Agreed. I’ve always said that people should play with their favorites, and Resident Evil is my favorite franchise, Wesker is my favorite character from it. I vowed to play him no matter how bad he may be, and given that my playstyle has always been mix-up and command-throw centered, he’s just perfect for me.