Holy shit what the hell is this cancer I’m reading. SF5 is the easiest and simplest SF ever made, going so far as to be to its own detriment in the eyes of many. If you can’t even press a button given a prompt and half a second to react, than you just have no business playing fighting games, or any really fast-paced action game for that matter.
Hobbies and competitive games/sports are two different things. Playing a guitar or learning how to make furniture is like going to the gym. You aren’t competing with anyone (Unless one is competing in a Mr.Universe competition) . Playing competitive sports is totally different.
Take the example of Squash, it is a simple sport. After a month a person will learn the basics/fundamentals , now you can play the sport at a level where you can have proper rallies and mind games. It won’t take more than 30-40 days to learn that. That isn’t possible in a fighting game. The real game is hidden behind loads of execution barriers and the worst part is it is a video game. You don’t even stay fit if you play for long hours.
As for working hard school/college/job, that is your life.
SF players have SFV and they can play this game for the next 15 years. But capcom has to seriously stop trying to attract new customers while trying retain old SF loyalists, that isn’t going to happen.
SF fans will play Street fighter no matter what, they aren’t going anywhere. So then why bother making a new SF game ? Make a new game that is going to attract “casual babies”.
1 ) You say it will be too simple and basic and therefore no one will watch it
2) You say MOBAs are too simple and babies play that game.
But
More people play and watch MOBAs, just because the entry level gameplay is quite simple. SFV might not be competing with LOL/Paragon/DOTA etc but Capcom is competing with Riot/Epic etc for potential customers and Capcom is losing.
On a serious note. Capcom is a corporation, its sole motive is to maximize profit. If it can earn 10 times what it is earning now at the cost of all the Street fighter fans it will do it without giving it a second thought. That is why I keep saying leave SF as it is. Eventually, financial needs will eclipse everything else at that moment capcom will have to completely change SFV. So why not make a new game. SF for the old fans and a New simpler game for profit maximization ?
i agree. jumps are not reactable in this game, not even god himself has the skills to block such a lightning fast approach.
here is my idea to fix the issue: capcom should remove jumps altogether, along with dashes. instead lets have three lanes to approach you opponent. on your way to the other side of the screen you face some really tough mobs who attack you with just one option that has 240 frames startup und deals 5 damage. if you can overcome this challenge you can fight against your opponent with some easy to execute (but really amazing) footsies, i will describe later (maybe).
You know what “please your audience” means? Fighting games are enjoyed for what they are. If they weren’t what they are they would either have no audience or cease to be fighting games.
Capcom isn’t competing with Riot at all. Learn what a niche market is. Fighting games will always have their fans no matter how Minecraft or LoL are popular because they offer something that other genres don’t offer.
LMAO, stop disguising yourself as a businessman when you’re really just asking for a simpler game because you can’t hold back instead of down back when an opponent neutral jumps on your wake-up.
Capcom is without doubt trying to compete with Riot for potential customers. That is why Capcom is pushing SFV so hard as an E-Sport. That is why Riot decided to Radiant entertainment. They both know they are competing and don’t want to lose potential viewers/customers/revenue sources.
LOL I am just stating a fact. Capcom is a corporation , it wants to maximize profit. A simpler game would only benefit Capcom and the FGC in general. The so called hardcore/loyal players can’t keep these games afloat.
How many color/costumes/stages etc are they going to buy ? SFV’s whole economy is based on the idea that new players will spend real money instead of farming FM (the way its done in MOBAs … founders pack and stuff) That isn’t happening. Eventually releasing new content will become way more expensive and Capcom will stop supporting SFV. New content development means constant flow of revenue. That revenue is no where to be found.
This means fewer than 100,000 copies were shipped from* May to 30th September.*
No, you have no idea what you’re talking about. Nobody would buy a simpler game. If it ever did sell, it would be stale and boring within a week. What you want is something as easy as Divekick. The concept was okay, but that game was interesting for about 60 seconds.
Furthermore, you say the Capcom’s goal is to maximize profits, but you don’t want them to make another SF for 15 years. Sure…makes sense.
Do you go to the court to play a game of pickup basketball, and ask the guys to hang the rim half a meter lower because you play for the first time?
Do you realize what kind of a bitch you’ve become playing League and thus expecting games to change for you instead of you having to change to learn the game?
If you don’t like it, piss the fuck off.
If you like the game, this community is actually pretty good at reaching out to players looking for help and is very welcoming offline as well.
I can’t do it and I don’t want to try or learn > I don’t like it.
If the game doesn’t hold my hand and spoon feed me peas and carrots > I don’t like it.
We live in a sad era of instant gratification. Why use effort or test yourself when there are plenty of games that reward you just for logging on?
I said no More SF and the reason is given below. Do SF fans really need another SF ? Capcom has to do something new.
Street Fighter II: The World Warrior (ZX Spectrum, Commodore 64, Atari ST, Commodore Amiga, DOS)
Street Fighter II: The World Warrior (PlayStation - part of Street Fighter Collection Vol. 2(US), Capcom Generation Vol. 5: Fighters(Japan))
Street Fighter II’ - Champion Edition
Street Fighter II’ - Champion Edition (TurboGrafx-16 - Japanese release)
Street Fighter II’ - Champion Edition (PlayStation 2 - part of Capcom Classics Collection Vol. 1)
Street Fighter II’ (Sega Master System - Brazil-only release)
Street Fighter II′ Turbo: Hyper Fighting, Street Fighter II’ Turbo, Street Fighter II’: Hyper Fighting
Street Fighter II’ - Special Champion Edition, Street Fighter II’ Plus (Mega Drive, Genesis)
Street Fighter II’ Turbo, Street Fighter II’ - Hyper Fighting (PlayStation 2 - part of Capcom Classics Collection Vol. 1)Super Street Fighter II: The New Challengers
Super Street Fighter II Turbo, Super Street Fighter II X: Grand Master Challenge
Super Street Fighter II Turbo Revival, Super Street Fighter II X: Revival (Game Boy Advance)
Super Street Fighter II Turbo HD Remix (Xbox 360 - downloadable through Xbox Live Arcade, PlayStation 3 - downloadable through PlayStation Network.)
Hyper Street Fighter II: The Anniversary Edition
Street Fighter Alpha: Warriors’ Dreams, Street Fighter Zero
Street Fighter Alpha 2, Street Fighter Zero 2
Street Fighter Alpha 3, Street Fighter Zero
Street Fighter III: New Generation
Street Fighter III: 2nd Impact - Giant Attack
Street Fighter III: 3rd Strike - Fight for the Future
Street Fighter IV (Xbox 360, PlayStation 3 and PC)
Super Street Fighter IV (Xbox 360 and PlayStation 3)
Ultra Street Fighter IV (Xbox 360, PlayStation 3, PC, PlayStation 4)
Street Fighter V
Lolwut? Fighting games have been esports before esports even existed. They don’t need to push it hard because the community is already behind it and keeps growing year after year. Just look at how massive EVO has become in spite of the fact SFV didn’t sell as well as the previous series.
Despite what you’re saying, the sales for DLC are pretty okay for Capcom and they already confirmed that the game will be supported until 2020. If anything, making it even simpler will make the competitive scene even more stale, which means that there will be less hype for the game in general. Would you still be interested in competitive chess if all pieces were the same and you could win the game in one move?
Casuals don’t need a “simpler game” to buy SF. All they want are single player modes because they will never try to compete against people online to begin with. The other players want more depth and complexity of gameplay, which is rather the opposite of what you’re asking for.
You know, I played Rocket League for a while and got decent at it. But at some point I started facing people who were amazing at controlling the RC cars in the air, which is pretty technical to do consistently. Did I say “remove aerials from Rocket League because casuals can’t do it”? No, I went into training mode and did my best to try to control the air movement. And when I saw that I couldn’t do it as much as I would I thought “this game is not for me”. This is what adults do, they try to adapt, improve and get better and are able to recognize when to give up.
You on the other hand want the game to adapt to your lack of skills before even developing them, like a child that asks to his mom to learn to speak in his place. This is what MOBAs do to people and this is why I hope competitive games will stop trying to copy them.
Dunno they’re making these games called football and basketball like every year, with mostly minor changes to the rule set and they work out pretty well for about a hundred years now.
Dunno if SF has to do something drastically new, except maybe having a bit of content, good menus and stable online play.
Do you seriously want to compare the playerbase of an established MOBA such as LOL or DOTA 2 with Street Fighter ? Or the number of active streamers , viewers etc ?
The only thing I can confirm is this. SFV did not meet its sales target, Barely 2500 concurrent users on Steam play SFV and CAPCOMs profits decreased. You can google all three.
Making what SIMPLER ??? How many times do I have to say this I want capcom to make a new game. Let SFV be as it is. It can’t be changed radically enough to attract new players. plus the Botched release has ensured that no one buys the game.
I am asking for a new game that IS NOT Street Fighter.
Do you seriously want to compare the playerbase of an established MOBA such as LOL or DOTA 2 with Street Fighter ? Or the number of active streamers , viewers etc ?
The only thing I can confirm is this. SFV did not meet its sales target, Barely 2500 concurrent users on Steam play SFV and CAPCOMs profits decreased. You can google all three.
Making what SIMPLER ??? How many times do I have to say this I want capcom to make a new game. Let SFV be as it is. It can’t be changed radically enough to attract new players. plus the Botched release has ensured that no one buys the game.
I am asking for a new game that IS NOT Street Fighter.
No, in the same way you don’t compare the viewership of handball and football (aka soccer). That doesn’t mean they should allow people to kick the ball in handball in order to make the sport more popular.
“Barely” 2500? Have you seen the numbers for the OTHER fighting games???
Capcom’s profit decreased mainly because of the flop of Umbrella Corps. You can google that too.
Jesus Christ, you really can’t even read or think by yourself.
Training Mode grinding is part of every goddamn fighting game ever for a reason. Even games like Rising Thunder, which has no execution whatsoever has (or rather, would’ve had) that issue because the hardest part of a fighting game are the fundamentals. Sure, there are things like one frame links and ridiculously execution-heavy combos/set-ups but when you get right down to it, what wins you games is solid fundamentals. Spacing, pokes, shimmies, zoning, all that stuff is generally easy to do from a sheer execution standpoint, but hard as fuck to actually understand and use effectively at a competitive level. And if you don’t have solid fundamentals, you’re not going to be good at the game no matter how good your execution is.
I think you misunderstand what the purpose of making fighting games easier to get into is. The idea isn’t that you should be able to skip grinding it out in training mode. Quite the opposite. The idea is that without the excuse of execution being too hard, there’s no reason for you to not be able to practice what fighting games are actually about. Because even if he didn’t use a single combo or special move, odds are Justin Wong would beat you 99 times out of a 100 by just poking you to death.
I hate the chess analogy, but it’s pretty apt for this particular purpose. Much like how knowing how all the pieces move isn’t the hardest part of chess, being able to hit all the combos isn’t the hardest part of fighting games. It’s knowing what to do, when to do it, risk assessment and reading your opponent.
Oh god. Here we go again… I am not saying to change SFV, I am saying make a new game that will do exactly what they want it to do i.e. take it to a level where LOL is.
eSports is booming at the moment and we want to make sure that Street Fighter is at the forefront of that. Right now – in terms of fighting games – we’re not at the level of League of Legends, but that’s where we want to be. We want to be the headline name in fighting eSports games
yes, and SFV will most probably have the same fate cause it is just like all those games. What different are they doing ? Isn’t it another Street fighter , which has always had a bad retention rate.
If they had a Units Sold target for SFV it means that the target must have some financial reasons. And since they missed the Units sold target I am assuming they must have missed the revenue target as well. Unless, people who were already angry at the half-baked release decided to spend loads of money on DLC content , which I doubt.
Neither I nor Capcom care about old titles. Exactly how many people play these games ? 1000 max ?
They are all hobbies. If you play basketball for fun but you also play against really good people who force you to work hard at it to beat them, you’re still doing a hobby. My whole point was that some hobbies take hard work to reach a certain goal. The competitive aspect is irrelevant because the work is still required. It’s not like learning to play an instrument is necessarily easier or more fun than learning to play fighters just because you aren’t competing. That’s subjective.
SF fans do get tired of games after a while and want a new one with new characters and concepts. 15 years is a long stretch to play one game for anyone. Capcom would be losing money by not giving those people what they want. Plus the SF name carries weight and a new SF game will be bought by casuals who will only play it for a short while to get what they want out of it and move on. You’re talking about not cashing in on that and taking a gamble for the sake of chasing the LoL dollars.
Capcom did this not too long ago with Umbrella Corps and it did not work out for them because they are just not good at that. Look at the big names in esports. The biggest ones are Western releases made by Western devs and publishers. Capcom shouldn’t be encouraged to take that on, especially since the company is pretty incompetent these days.
I’m not sure why you’re pushing for Capcom to do this if you don’t want them to involve SF. Literally any decent sized publishers could do what Capcom does. It’s the IPs that make Capcom valuable.
edit: I notice you brought up SFV not meeting it’s sales expectations. Do you know why that happened? It wasn’t because the game is too hard for casuals. The game launched with almost nothing for casuals to do. No arcade mode. Survival mode and story modes suck. Online play isn’t everyone’s cup of tea, and even that was broken for like a week. The game was slammed by every major reviewer who touched it. Even to this day Capcom is too incompetent to see that the biggest complaint the casuals have about the game is the lack of an arcade mode. This is a mode they could probably throw together in a week and patch into the game, yet they won’t do it. Capcom is very incompetent and you want them to take on the esports giants with a new IP? Yeah right.
Like I said, all Capcom has to offer is their IPs. They aren’t the fighting game masters they used to be. I mean, half the time they can’t even be bothered to release translated announcements. You have to use google translate to figure out when the new content is arriving. They are incompetent.
You will soon have your Riot fighting game. One button specials because command motions are too hard, CD on each special because spamming is lame, there will be a popup asking you “do you want to anti-air? Y/N” for those who have slow reactions.
Actually just watch Rising Thunder footage, that game would suit your interest. Though it would probably have been too hard for you still.
F’cking lol. SF had those numbers for years and it has always been the most popular fighting game. It’s not going anywhere.
Well we don’t care about your shit either. In all the time you spent here complaining about how hard this game is for special children* you could’ve probably learned to block air normals and even anti-air them.
and I say these but there are people who are able to play this game WITH THEIR FACE ALONE: