How far are we from online for all FGs?

Netcode is largely dependant on the engine the game runs in, and (when done right) is heavily optimized for that engine, so you couldn’t share it.

Take FPS games (as these games are hurt by lag more then anything and spend the most no this kind of stuff). Pretty much anything out there now is built off the source engine, unreal engine, or quake tech, throw in your odd balls like halo which are an entirely different issue.

You can’t just port code from engine to engine, it wouldn’t work at all. However within say the unreal engine, you can optimize the netcode for whatever game runs off of it. So splinter cell, unreal tournament 2004, and tribes vengance all have the same engine base that is then tweaked for what the game needs.

You can’t just port that code into say Half Life, or counter strike because the engines are different, let alone porting it to say Tekken or Street fighter it’s impossible.

And that’s not even starting on prediction.

The other issue is copyright. Engine sales are big buisness to the major players in the industry, nobody is going to hand out a highly optomized platform that sells for hundreds of thousands, to millions of dollars for free. Instead they keep it close and guarded and it’s a reason why customer xxxx built splinter cell off unreal tech, and not say quake tech. So even in a same genre saying “our game/tech doesn’t lag” is a huge advantage and selling point.

Their are ways to get decent performance out of non blockbuster games… but that generaly has to do with mods, or emulation where anybody can go back in and rework things for performance. Hence why several hacked mame versions run much better on line then the stock version via kiallera.

This is obviously a dumb question because I know nothing about PC/online gaming, but if there was a PC port of 3S directly based on the CPS3 version, wouldn’t it be possible to play it online? Since CPS3 can’t be hacked and emulated, maybe it could be the next best thing. Sure there’s gonna be lag but it’d still be a fun alternative.

If they included net play on that PC port, then yes. Otherwise you’d have to hope that someone hacks the game to give it online capabilities.

Example, I’m pretty sure SFA2 on the PC didn’t have netplay. So just because a game came out on the PC doesn’t garuntee online play.

While this is true I have yet to see anything released on x86 hardware that hasn’t been modded to hell and back on release. This is the great advantage of PC games.

Also just because a PC game ships with online gameplay, doesn’t mean it plays well online. The most drastic example was Quake 1, which had online from the start, but it lagged like hell, down the road they released QuakeWorld which was online only and the rewrote the netcode from the ground up and it ran like a god.

Let me clear some things up here.

CPS3 can be hacked and emulated. The issue is the suicide batterys and cost/effort of getting around that. CPS3 wasn’t used for that many games, so most of the big players in the emulation community won’t bother with wasting a ton of effort for something that is trivial. There are people working on it, and the actual games are out there, the problem is the encryption and as I said to most it’s not worth the time.

If there is a PC port of 3s then yes it’s completely possible with our without built in online play because creating an online version of a PC game isn’t all that complicated in general.

Beyond that there is of course the emulation route visa vi the dreamcast/ps2/xbox version. At times emulated games can yeild better results in netplay because people have the ability to tweak and improve areas for better performance.

A direct port of an arcade game isn’t always the best way to insure it will run well online. At times things will need to be changed/tweaked to make it run smooth. So while these versions might not always be “arcade perfect” they tend to run better then just a direct port.So instead of taking a game and just slapping on net play afterwards as best as you can, you can go back and rebuild it with changes made specifically for that purpose.

Well, that’s not exactly how it works. When I worked with installing fiberoptic broadband some years ago, we installed the jacks in each apartment/house using regular Category 5 network cables, these then went to a central switch which was then connected to the fiberoptic cable network. Installing fiberoptic cables in each apartment/house is just expensive and inefficient overkill.

That would be the better way, but there are probably some clients and companies that have a SC/ST connector on their nic. So in that case it would be applicable.

Yo if i were to import a japanese game for ps2 along with the swapmagic and etc. hold on lets just say i somehow ordered a cvs2 copy (it would never happen but anyway) for online play, and i had internet so i could play online. wwwwooouuld it be possible to play online with the japanese ps2 online version. if so i wanna do so with garou, and kof orochi collection/Nests collection, or NG BC. So would they work for me online, and could i play ppl in the us who have done the same as me?

I would doubt it, you would still have to get a connection with the servers over in japan that the games played on.

so basically i could not play online with those games since there import, right?

Also, lets not forget. if a series goes Live, I feel … and correct me if i’m wrong (my title does say all that needs to be said) there will be a seperation of players. From 'cade players to Live players. Look at third strike.