Yes; a vega that holds downback and relies on c.jabs and c.strongs is not a vega that wins very often.
Also, since YOU walker faster than your opponent, you have MORE control over the distance between you and your opponent. Guess what… that is a big advantage.
Just think of it this way:
Viper, Rufus, Boxer, Cammy, Yun, Yang, Abel, Gief, T Hawk,(rush down and grapplers) etc etc WANT to be close to you, pretty much on top of you. Why? Because they are seriously advantaged over you if they are on top of you.
Guile, Sagat (sometimes), Dhalsim, Gouken, (zoners) etc etc WANT to be far away from you. Why? Because they are seriously advantaged over you if they are far away.
Claw on the other hand is very unique… He wants to be at a perfect middle range (best defined as just outside of Ryu’s c.forward range, or just outside of poking range). It is this range at which actually is advantaged.
Now that you know that the distance at which you play your opponent is important, don’t you wish YOU were in control of the distance you get to fight at? Oh wait, you ARE, because you walk faster.
If you are a new player, then just try this, I promise you it will be eye opening:
Next time you fight a Ryu, don’t hang out at full screen, but rather, cautiously walk forward until you are in a medium range. (Don’t jump over fireballs… just block them) Then see how the dynamics change in this matchup… If he fireballs, you actually have enough time to tap standing medium kick and knock him out of the startup. If he jumps, you have plenty of time to hit upback medium kick, up forward airthrow, or neutral jump roundhouse… also, you have time to backdash then cosmic heel, which at certain distances and timings will anti air Ryu.
Suddenly a matchup that seems so unfair suddenly seems a little more… even.
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