Complete opposite for me. I actually prefer pad for SF and stick for Marvel because of ABCs.
That’s cool man- I play chargers in SF- so stick > pad! To each their own
This topic reminds me of a particular vidja. Specifically at 07:33, haha.
[media=youtube]ndoC_6UzBZU[/media]
I think it helps if you stick to only a select few characters (I’ve never really tried more than 4 in Marvel) to make sure you’re ready to take advantage of any opportunities your characters stumble across in a match. If you can get to local tournaments or places where there’s other great players, this’ll be the best way to improve. Sadly, that’s not an option for many, including myself since I live in the middle of nowhere in Ireland.
The second best solution I’ve figured out is to play online matches with as many different players as possible, while practising in training mode between matches (go to training mode and search for ranked/player matches. Depending on your location you may have to look for any rank, any region). If you’re trying to learn new combos, do so on a dummy. Then when you get the hang of the combo, set the dummy to a CPU and do your best to make it work on-the-fly in a match. Force yourself to defend better by setting the computer’s health to infinite and have your own set to normal. Eventually, you’ll have combos for all your characters for all situations (off a throw, from ground and air conversions, etc). Keep doing online battles and pay attention to the tricks high ranked players use. There’s usually a way to deal with it. Hopefully someone in your team will have the answer for each problem.
I realise that all of this could just be a repetition that you’ve heard from other folks, but there’s not much else to it other than practise, practise, practise (and perhaps keeping an eye out on experienced players using the same characters you use to make sure ur doin’ it rite).
Also GGs Mr. Tr3ndsetta!
I’m not a great player (or even a good one), but I’ve found that going into training mode and figuring out that that work for ME instead of what works for OTHERS makes a big difference. Optimized combo #265 is more than likely going to be too overwhelming to learn, but understanding what the goal of the combo is and meeting that goal on my own through training mode and practice is very realistic to learn, and the fact that I came up with it myself makes me remember it.
It’s easy to see people pulling off crazy shit and forget how much work it takes to earn it. You need to take it one step at a time. Yeah, your combos will probably be worse than the ones you see online, but at least you’ll be able to nail yours consistently and pave yourself a future where you eventually CAN learn to play more excellently with time.
==================================
For example, I recently came up with an easier version of one of Trish’s standard Hopscotch > relaunch combos. Instead of trying to land the difficult st.H, I found that a j.M is WAY more easy and consistent. The paths I can go from there aren’t that great, but it does set up my Round Harvest/Trip stuff for Rocket Raccoon nicely because of how low to the ground I am when I hit S. My friends at my weekly were saying nice things about it, and I felt a lot more confident while playing because I didn’t keep dropping the damn thing like I normally do. I’m still working on getting the real BnB down, but at least for now I have something consistent to fall back on when I’m not willing to risk dropping the real BnB.
The whole point is that teaching yourself things is going to help you a lot at the level that I (and I assume you) are at right now. When we’re at higher levels I assume that we’ll just know it and be able to execute much better. It’ll be a great day lol.
I’m a online player as well and despite I have much more losses than wins I don’t feel bad or get mad, because it’s online and I play characters I like, so I’m putting a lot of training and effort into them. This game requires time to spend: some characters requires more than others, but somehow everyone that plays spent some time in training mode. The bad thing is that time is a thing we don’t have anymore nowadays. In 1 month my college vacation is over, meaning I won’t be able to train that much anymore. If you really want to be at least decent in this game you should spend the time you’re free training and watching the pros playing. If you don’t like doing this I suggest you (with all respect) to play other game.
Don’t get mad at online. Lag is a recurring problem that makes you drop combos and stuff. Also online teams that look unbeatable (Hulk + Sentinel, Wesker + Strider, Vergil + anything) are all doable when playing offline. You should find people in your place that plays this game so you can feel how this game works with no lag. But playing online helps seeing different strategies and characters used by players helping you improving your matchup experience (probably the most important thing in the fighting games).
I was feeling like you when I started playing this game, I was like: I can’t even see what’s going on! Now that passed 3 months since I started playing I can even beat some higher ranked people than me.
Play more vs other people, offline if possible. Learn how to handle mental pressure, don’t be afraid to lose, don’t get discouraged. Try to get a training partner or group as well. Training mode can only take you so far.
It took me a year and a half to get where I am today, a lot of practice in training mode, lots of losses online, transitioning betwween controller and stick and then back again. It’s a journey, if this is your first fighter, it’s going to be rough and you will be in for the long haul. You will blame your losses on your characters and controller or just the derp stuff in this game along the way. Given enough time you will find a team that is perfect for you and your playstyle, when you feel like you have to work too hard with a character in order to get a combo going, that character isn’t for you. The characters I use now all feel like they were made for me, the way I move with them feels so natural and in sync with my fingers. Lots of practice and work need to be put in order to get good. Not everyone has this kind of time on their hands, so you need to factor that in to your losses as well. If I had put in 6+ hours a day into this game instead of my 2 hours that I’ll play on different days of the week, I would’ve been winning tournaments 9 months ago.
What’s the rest of your team? Trish is a hard character to use. I mean, she’s easy to annoy people with, but you have to get your damage in small bursts, and in a game where so many characters have touch of death combos, if you’re not really on your toes with a zoner like her you’re asking for trouble. Not saying you should drop her if you like the character, but consider branching out to characters who have easier movement options and deal big damage even with the more basic stuff. Captain America, Wesker and Akuma are the first that come to mind. A “simple combo” with Trish might only net you ~300-400k damage, but a simple Cap combo would be 600-700k.
If you’re landing hits but unable to get actual combos going, it’s probably because you’re not ready for it when it comes up. One reason for that can be your assists. If you’re using assists that help you in combos, but aren’t that great in the neutral game (like Sentinel rocket punch, Deadpool Katana Rama, etc) then you kind of adopt this mindset that you’re just pressing buttons and hoping something good happens. So when you happen to get a hit, you kind of go “Oh shit, I got a hit! What do I do here again?” and drop the combo. Even if you know the combo, it takes you a second to remember it because you’re in the mindset of “I’m just doing whatever” and not “I will eventually get a hit.”
If you choose powerful neutral assists (Like Sentinel Drones, Dr. Doom Hidden Missiles), you’ll be able to be the aggressor more often. Even if you don’t actually open the opponent up, you’ll be making them block more and at least trying to get a mix-up going. The more often you’re in that spot, the more chances you will get to do your combos and that in itself will make you more consistent at pulling them off over time (given that you practice them in training mode). Make your point character a heavy hitter, and combined with powerful assists, suddenly your “cheesy” combos are actually good, consistent damage.
EDIT: For what it’s worth, I play on a standard PS3 pad. I’ve always found the standard Xbox controllers to be really hard to use, because I only use the d-pad, and the back triggers are even squishier than PS3 . My etokki PS2 to 360 converter works pretty well and only ran around $20. And the Afterglow controllers are not bad at all for around $30.
Any peripheral is fine, but you have to put in drills on the weaknesses of each. Pad players can do fine competitive play, but there’s a reason stick is standard for 2D fighters. Hitboxs are also gaining popularity and I argue them as the superior choice in controller. As for training, once you practice doing the combo, put the AI on and try to convert into the combo. Half the issue is learning how to start the combo without your standard c.L starter. Also DO NOT worry about online. Online drops inputs, has lag, etc… UMvC3 is terrible online and you should not feel bad losing in it. I lose to trash players all the time and I can’t do my day 1 combos to save my life online. Offline I can do 900+k doom combos and etc… Lastly don’t learn everything at once, when learning Doom I was very frustrated. I had to learn each part of his combos in sections and just use day 1 versions until I was comfortable, then I would add the next part. So work in installments, don’t try to do Magneto swag combos from the start.<br><br>