How do you fight Sentinel?

corner infinite. launch, sj lk,mp,Hk (some people do variations… 4 hits instead of 3 - basically you want Dooms sj Hk to hit lower on sent’s body) fly, tap down, lk, mp, Hk, fly lk,mp, Hk etc… Easier on big people - big hitboxes.

It’s on MikeZ Doom combo vid - Preppy should still be hosting it.

Storm vs Sentinel is always interesting…

Use hood. Chip away at Sent, just keepin chipping away with her super. Use doom for assist.

I’d know 'cause whenever I use sent my buddy knows I always fly with him. He busts out hood and just start chippin away so I get forced to bust out capcom on the bitch.

word.

do you guys recommend staying on the ground, or getting airborne with magneto? it seems everytime i get airborne, i’ll eat commando blasts and frying pans, and when i stay on the ground, f.lk keeps me away.

The best thing to do I believe is to zone and turtle, until he calls CapCom and punish, and knock him off the air and start your rushdown. If he doesn’t call CapCom and whiff a lk then you can probably throw projectiles out at him then rush him down.

so i’m getting closer and closer. I found my problem was that I tend to sj a lot in the air, where i’d get blindsighted by capcom or whacked with sj.hp by sent, or into a f.fly combo, so i started ground dashing a lot.

i’d wait for him to super jump, dash underneath real quick, block the capcom that i know is coming, and sometiems i’ll be able to jump up and start the ROM inf in his way down through cross up. usually after meter building x4 or so, i’ll wait till sent tries to chip me then i’ll counter out into ahvb.

that does not work against “GOOD” sentinel players.

You are playing with Cable? One tip which I would think is common sense to most cable players: Always stay OFF the ground.

The corner is sent’s best friend. A sent usually can’t pin you in the corner if your always staying in the air.

Last I heard, Cable didn’t have the ROM. Also, it’s very easy for a Sent to pin you in the corner if you keep jumping back.

If you can start ROM, take them to the corner and HG xx MT until they die.

I actually do use cable; my main team is mag/cab/psy. It’s bad team chemistry or what not, but with most players I can run away with cable and call out random psy for easy ahvb or if they try to punish, into ahvb. That works with most players, especially with those who have a dependency on capcom or cyke or other anti-air assists.

What sucks is when I play people who are good with MSS, both their mag and sent don’t really depend on other assist characters and they’re really able to shut down mostly everything. The only hope I have against those sent players is random ahvb x3.

And isn’t HG xx MT mashable?

Yes, but for some reason it’s more difficult in the corner. People rarely mash out in the corner.

Cable. You need to shoot that mther fucker down

Combination of Cable w/Commando assist to knock his big robot ass out of the sky, when he is trying to fly and position himself right above you.

Also lots of jumping. You Do NOT want to remain on the ground with cable, EVER. Although thats the same with cable Vs anyone, but particularly important with Sentinel. That and stay out of the corner no matter what.

If you have storm on your team, a little hail is in order when sent is flying.

I heard that cable/guile shuts down sentinel better than Cable/capcom…

it depends. capcom serves better for instant counter when the opponent is about to attack cable. guile is better for preventing sentinel from getting close enough to attack. the only problem with guile, is if sent gets passed, that leaves sentinel free to rush down cable

Here’s a thread revival if anyone still checks these boards. Any ideas how to fight a Sentinel that flies straight up? Sam B vs Josh 360, Sam does it to Josh a few times during the match.

using what character/team?

Vary your approach. You can:

-sj while blocking to see what they do to avoid getting hit with a fast fly or just a lk,mk,uf rp…if you notice you gain the positional advantage, use it (e.g., you sj while blocking, sent attacks you, you pushblock, and then go from there since you still have an AD conserved)

-change your angle of sj, instead of going straight up under sentinel, try approaching from away and up and then if he tries to rise too late, AD/F for the hit

-try to cross-up on the ground

-use priority to catch the upwards fly: la u xx ls; hg xx tempest

Again, like above, it depends on who you are using (and i assumed you meant mag/storm/sent) and what your assists are

But always try and correct your positioning, be aware of who has positional advantage, and be able to learn from your mistakes

You’re right, MSS.