Re: Re: How do you beat kim?
Actually, I have been able to connect to the Comet Cruncher, but not often.
The few times Iāve been able to do that is by random or just plain coincidence but somehow I think it is possible to cancel a crouching MK to a MK Comet Cruncher.
Iāve been able to accidently connect it to some other stuff when I accidently cross-over my opponent.
The timing for connecting it is quite weird, but itās not impossible to do it.
Iām just not enough of a good Kim player in Cap vs SNK2.
I am a very good Kim player in classical RBFF-style and KOF, and Iām quite good with his two sons in Garou, but the timing and his specials are very changed and unfamiliar in Cap vs SNK 2.
Anyways, back to the subject.
Doing the comet cruncher offensively is just plain dumb because Kim is very vunerable between the first and second kick.
Sure you canāt do ground combos against him since heās at a juggable state but still even a half-decent Shotokan player can punish Kim after blocking the first slide with a Shinkuu Hadoken or any other decent damageing move.
Re: Re: Re: How do you beat kim?
Like u said it happens randomly right? It only happens when u get a counter hit. Yes the c.mk can be buffered into comet cruncher, and so can c.mp, s.fierce, c.lk, c.lp, close s.lk, and s.lp but it WILL not combo unless itās done as a COUNTER HIT.
Not true it combos from switch stance lp and it also(i guess obviously) could combo from a level 2 cancle lol. =/
Also iirc(though this isnt comboing) there is no trip guard for comet cruncher so i guess thats another use for it. lol
Tru i 4got about comboing it from switch stance. Yeah, thatās possible becuase the switch stance lp give the hit stun of a fierce iirc.
Aight iām a little bored so iāll post some tips about fighting the top tiers.
Fighting Blanka:
Personally i like this match up a lot. Blanka cannot duck under many of kimās pokes so this is a definite plus. Your main pokes in this match is s.fierce and s.short. Try to do some extended block strings on blanka if possible, especially if u r in n-groove or any of the other running grooves. Do running c.shorts, mixed with s.shorts. The typical block string i like to do against blanka is crossup roundhouse, c.mp, c.lk, a few running c.lk, walking s.lk, walking s.lk, s.fierce. This really works down blankaās guard, and most likely youāll score some counter hits from the walking s.lkās or from the s.fierce. One way to mix this up is do 2 running c.lkās, s.lk, s.roundhouse (hold) press fierce. After this i usually get a counter hit off of the switch stance fierce, and if itās blocked u r pretty much safe.
Other block strings:
close c.lk, s.fierce (1 hit) xxxd,d+hk (hold hk) press lp xxx qcb+k
walking s.lkās, s.fierce
c.mp, c.lk, c.mk, qcb+mk - Mix up* -
c.lk,c.lpxxxd,d+hk - Mix up*-
- The mix ups i usually do are roll then another block string into c.lk, c.lp, c.mk qcb+lk/mk, roll throw, roll c.mp, 2 walking s.lkās, dash throw (dash grooves)
some things to watch out for is RC electricity, you could try rc qcb+lk to knock him out of it or on wakeup u can do rc stomp into super. If your opponent doesnāt do RC electricity then c.fierce will be the AA of choice for blanka, if u jump in make sure u do it with j.fierce, itāll beat blanka c.fierce cleanly.
Against a jumping blanka u should use s.mk as your AA or jump back mk. Try not to battle blanka in the air is jump straight up fierce has TOO much priority.
Crossup blanka when u can. Your mission is to wear down his guard and poke him until he has about 1/2 of his life left. Once u get him down to this point, u just rush him the fuck down and wait for him to make a mistake, then BAM!! hit 'em with a super.
Random note:
-S.mp can beat blankaās c.fierce if timed right, and so can his s.lk
-C.mp can beat blankaās slide, iirc
Re: Re: Re: Re: How do you beat kim?
Ah! That explains a whole lot! 
Thanks 
Trick
44
good shit caliā¦donāt forget you can throw blanka out of his Electricity if heās close enough. Also iāve out poked blankas standing mp and ducking hp with ducking mk.
Trick
46
you live in cali and you donāt know how to RC? thatās crazy!
I donāt typically see people RCāing specials with shorts or jabs, since you need those buttons for the roll. If you can do it, then you know something that I donāt.
people do it all the time, all u have to do is double tap the button. Itās not too hard if u practice.
Iām almost strictly K groove, so I never put much effort into perfecting RC. I guess that was the information that I didnāt know. I feel so foolish and worthless nowā¦
whats the best groove to use KIM in??
the best grooves for kim are: C/N/A/P&K/ S
C - is #1 since his lvl 2 supers are too damn good, rcās and his dash
N - gives him rushdown, small hop, rcās
A - rcās, easy customs, heās a really good battery
Trick
52
I think it goes like C/A/N/K/P&S
C gets the slight advantage cuz of his infinite.
A is really good cuz he doesnāt need supers to win.
N is good but i donāt like not being able to tiger knee
Hmmm i can see how A&N can interchange. He is an excellent battery for A-groove but he has all the tools for rushdown in N-groove. 95% of the time i play him in N-groove, since i like to abuse his short hop roundhouse, and running c.shorts are too good.
Trick
54
yea that stuff is too good. like i said this is just my preference. no doubt that Kim is good in all grooves though. i need to finish getting those vids from you too cali
Aight iām gonna post some random shit.
- tiger knee air qcf+k is too good. I made the best comeback of my life with this move. It setups counter hits, does not gives kim frame advantage, gains meter fast.
-after a knock down just walk up and do a c.mkxxxqcb+k, this works a lot more than it should.
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also after a knock down do walk up whiff s.jab, sweep. I stole this one off of arturo
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against sagat, always, and i sat ALWAYS be ready to do your lvl 3 super. set this up by dancing right out side of his s.fierce range.
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abuse s.lk and c.mk against charaters that duck his far s.fierce
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c.lk, close s.fiercexxxd,d+k is good against all character, but should be your main weapon against people who duck his far s.fierce
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Random qcb+mk or lk are good against people who are walking back and forth, even though i said u shouldnāt (refer to the first page). BUT do not do random qcb+HK, unless u have a lvl 3 or lvl 2 or u r in P/k groove.
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Abuse kims roll
I respect that you know a lot of this game and have a lot of wins, but I donāt think this is correct. If it gives a frame advantage, then he couldnāt be thrown when he lands. Zangief can throw him after a blocked qcf+k pretty well. So I canāt say itās a frame advantage. Itās unnerving though, because it looks like an overhead and you have the voice actor going apeshit over GISHOUKYACKU GISHOUKYAKU GISHOUKYAKU HAKIKYAKU GISHOUKYAKU etc.
Nah u just didnāt read the post correctly. I said if u **TIGER KNEE ** the move, then he gets frame advantage. If u jump and then do the move normally he can get thrown. Tiger kneeing it and jumping then doing it makes it completely different.