First of all, obviously, DON’T GET CORNERED.
This is the most basic tactic of fightinggames independently if you’re playing Cap vs SNK 2 or KOF 94 or Mortal Kombat.
If you’re getting cornered you’re doing something wrong obviously.
Either you’re being too defensive or you just turtleing.
Jumping at a crouching Kim is just plain stupid.
Kim has 2 million ways of countering a jumping Shotokan-player if chargeing from a crouch.
Doing a crouching Fierce Kick with any Shotokan player against a crouching Kim is downright stupid as well since the horrible recovery time and Kim will combo you to inferno.
You’d better off with crouching short here.
Kim is a very good SNK character, but not impossible to beat.
He lacks range since he doesn’t have any projectiles.
Kim has quite good offence and air-control so don’t even THINK about meeting him air-to-air.
Kim is a close-to-mid-range character but he’s a sucker against people that can master projectiles.
What you need to learn is the advantages you have as a Shotokan player and use them to Kims disadvantages.
Ken has his projectile wich is a huge advantage against a out-of-range Kim. Time your Ha-Do-Kens very well and make sure he’s either chargeing his crouch and that you are OUT OF HIS RANGE.
Kim has his standing Fierce Kick that reches far and his standing Strong. The only opportunities where you’re allowed to go closer on to him is when you’re offensive against him.
Did I forget to mention that you must not get cornered?
You need to learn to pressure him, but NEVER when he’s charging his crouch. Never air-to-air and be very careful with your Ha-Do-Kens since you’re vunerable after tossing away a projectile.
(Don’t fall for the roll-through-projetile-and-punish-trap!)
Unlike Kim, you don’t need a charge to do an anti-air move.
That leaves you to a very good advantage since a Kim player can never anticipate when you’re going to Dragon Punch him.
The Dragon Punch has good priority over anything Kim does (except his Anti-Airs - The Triple Air Kick and the Flying Slice) and there fore you should try to time weak Dragon Punches when Kim attacks you.
Kims Crecent Moon Slash (Down, Down/Back Back + Kick) is punishable if anticipated correctly. You can either Dragon Punch that or Shinryuken him to kingdom Come.
The Comet Crunch (Charge Back, Forward + Kick) is easy to countered if the first hit is blocked.
Not decent Kim-player would use this move except ina part of a combo.
One of Kims Special Moves can pass through Fireballs so you might want ot be careful with your HaDoKens when he’s at a Level 3/Maximum Level.
I think that should cover the theoretical issue.
Finally don’t forget.
DON’T GET CORNERED!!!
oh yeah… forgot telling you that…
DON’T GET CORNERED!!!