I post about it because the discussion is interesting and fun to talk about, as long as nobody gets pissy.
Maybe it is inconsistent, I dunno. That kind of thing absolutely can help, but it strikes me as being, well, gimmicky again. There’s an inherent problem with that kind of content (would include skullgirls really good tutorial under this) that you have to already have bought the game to experience it… so while its nice, and can help people develop and improve, it doesn’t really help get people to try it that much excepting maybe secondhand through reviews and such.
And that’s the point of talking about production values (it’s more than just graphics), the entire idea is to draw people to the game and get them to try it. Once you’re at that point, then you have the challenge of keeping people playing. Production values matter for that some at first, but tend to get less and less important over time. In the same way, bonus modes &ct. help grab people and hold them for a little while, but it doesn’t last.
This is where gameplay quality comes to the fore and is all important. Going from ‘oh I’ll try that!’ to ‘wow, this is game is freakin’ amazing, I’ve somehow devoted hundreds of hours to it!’ You still need to get people to try the game in the first place and get through that establishing period, though.
Edit: Lol@austin, timing. I’ll gladly drop it at this point though.
Also, sorry for any typos, I cut my goddamn finger open earlier and it’s hard as hell to type anything.