It’s more advantageous to use Alex’s EX’s than to save up so much meter for SA1. On top of that Boomerang Raid used as a super has so much more possibilities than Hyperbomb.
you could cancel it with like an uppercut though. I think.
Attack from the air not on the ground, parried by Alex on the ground. HyperBomb is free, trust me.
Sanchez
8
AA HyperBomb works.
Mind if I ask why you use it against Remy?
Cold blue kick and baiting dash in throw or attack from remy after i parry a high or low light of virtue.
Just comes down to not enough situations you’ll have to use it at high level play. It’s a very situational super and doesn’t have the speed or range of Gigas. Plus EX meter helps out Alex a ton. The few high level match videos I’ve seen of players using Hyper Bomb…they never got a chance to use it in the match.
Sort of like this… Time in vid 5:46…:lovin: :nunchuck:
[media=youtube]DiqmtwyuM7s&feature=related[/media]
Do you have any vid’s , I would like to see them. Maybe I could learn a thing or two from you?
So alex SA1 is jumpable after the flash…?
what are the frames here?
fyi: I’m accustomed to reading a command super/ultra like say zangiefs in sf4 1+0, one frame, unjumpable after the flash.
Dander
15
it has a 3 frame start up
Eh, dude you should really check the Wiki before you ask questions like this. Street Fighter 3: 3rd Strike - Shoryuken Wiki
Anyway, it’s got a 3 frame start up. The only way to combo into it is after a MP/HP flash chop. You can’t tick into it like you can with LP Powebomb and they can easily jump out of it.
Comboable command super??? Wo !
And sorry man, haven’t gotten the hang of finding information on 3s. I’ll check the wiki more. Plus I’m limited on time to read through everything. Was looking for a quick answer, my bad.
you can compare it to a focus crumple in sf4. you can grab people out of that type of hitstun, and the same applies to backturned position in 3S.
Ok, though the wiki does say its NOT comboable. But the focus crumple example was a good analogy for me. thanks.
Dander
20
I think toward fierce allows you to combo into hyper bomb as well but it’s some sort of super strict 1 frame link.
Hyperbomb is banned in tournaments seeing as it causes the machine to explode when you land it.Its called the hyper ‘Bomb’ for a reason bro.
I think it’s because a lot of low and mid-level Alex players (and maybe even a few high) are like me – they don’t play him as a straight grappler (and may not be as adept with grappling moves), they use him to set up combos, poke, etc. Also, a lot of online players use a keyboard (myself included), making it difficult to perform the 360 motion.
As well as seconding the theory that there aren’t too many chances to use it in high-level matches, I’d also like to add that it also just seems easier to get away with one of his other supers.
aku
23
It’s moreso Alex’s SAs in general are lacking compared to most of the cast. He gets most of his offense and damage from EX moves and mixups, which don’t really rely on his Supers. Boomerang Raid is pretty much the Super of choice because of not only EX moves, but it’s also the most consistent and easily comboable. Decent damage and no situational BS required. Again, Alex players don’t use it too much but it’s still handy, similar to Yang’s SA2.
Alex’s SAI is for parry gods lol. ONCE you get the meter, ppl are afraid to attack, but they’ll still try to bait it.