I remember the first time i played, i picked rufus on easiest difficulty arcade mode and the first opponent, zangief, beat me the first round and perfected me the second. That being said i was bad, reallllly bad. In soul calibur 5 i was also horriawful. I went to training mode for something like 2 hours before i played any online matches and after a few days i had a record of 3-54. And ive put countless hours into marvel and guess what? I still suck. That being said i still get hype as hell when i manage to reverse ocv with magneto doing shitty fly loops. The secret to success isnt being super good at these games, its enjoying the hell out of them :3. Dont lose heart, just know these things take time and that everyone whose good has been where you are.
I swear that I was the worst player on earth when I started. I ended block strings in dps, couldn’t link anything to save my life, and actually dropped SF4 during vanilla thinking that it would never click. I didn’t give it another go until right before AE and haven’t looked back.
Unless you couldn’t do any charge moves or you thought that focus to ultra was the best combo ever I think I have you beat on that broham.
Is it bad that i still think focus to ultra is the best combo ever?
SSFIV was the first “real” fighting game I’d played, which was a couple years ago. I could barely do any inputs past QCF motions (and couldn’t even do them in the air).
I started with Juri, and the only combos I did were Jumping Medium-> Crouching Medium-> Medium Pinwheel.
I couldn’t even PLAY charge.
Thankfully, that’s all in the past and I’m now a fully-functioning member of the FGC (except in KoF13, that shit’s too intense for me).
Too intense to combo anything or too intense to keep up with?
On topic, one thing that new players over-emphasize is combos. The difference between being good and bad at a game isn’t determined by if you can land a one-frame plinking bnb starting from an OS crouch tech. It’s determined by if you know when to throw a fireball, what your opponent wants to do in a given situation, and how to punish moves.
In fact, I’m guilty on both accounts.
The combos are just way too technical. I have vain attempts at getting into the game every few months, but I always leave disappointed in myself lol
It helps if you think of the combos as the same as other games, but with specials instead of normals. Trials don’t accurately reflect what you actually have to do in-game.
Well that actually helps a lot, then. I thought the trials would be like the SF ones, where they kind of give you an idea of your character’s bnbs, but if those are really just sort of challenges then that’s a lot different lol.
The first 2 or 3 for some characters are good hitconfirms off of lows or jump-ins but they can get really difficult really fast. I play Terry and Daimon and I’ve never used anything from Trial 8 onwards, even in Training.
Well, I guess it’s off to learn a couple characters then! (do you have any suggestions? I don’t want to start out with another Juri lol)

Well, I guess it’s off to learn a couple characters then! (do you have any suggestions? I don’t want to start out with another Juri lol)
King, Clark, Kim, Andy, Terry, Ralf, Daimon, Ryo, and Billy are good for starters
Def Terry/Andy/Ryo. EX Iori if you have the dlc
I’m actually pretty happy with my current lineup of King and Mr. Karate. I’m still playing around with my third, but luckily Mr. Karate can be mid or anchor, so that helps.