Honzo when using the practice mode, do you set the dummy to no blocking or auto block? Which is the best to use?
5’6" isn’t that bad, I’m only 5’7". Some of the other players there last night are fucking tall then though.
I feel 5’6" isn’t bad at all. I quite like this size, actually.
I’m 5’3".
But I’m probably not done growing.
El_Maiz? More like… El_Midget!
Yeah… I’m going to hell for that one.
I’m 6’4" and Honzo you look just like my sister’s baby daddy. Why u no pay child support?
5’5 here right in the middle, as Hulk would say accurately ONLY WINGED ANGEL IS PUNY WESKER PLAYER.
Honzo out of the new cast who do you look the play come November?
deadpool/hulk/doom was actually my first alt team
have deadpool or hulk on point, because deadpool/hulk work super well together, and you should be comfortable with both their dynamics with eachother on point and assist.
assist wise katanarama is prolly one of hulks best assist pairings, so definately that. Hulk it doesn’t really matter. Gamma wave only use is to mask high low mixups via them not seeing past the wave. Gamma charge anti air is better if you prefer zoning more, but its real easy to punish. Honestly plasma beam works way better than hidden missiles, since it benefits hulk way mroe than hidden missiles, and its still good with deadpool to help zone/go in.
watch sinister, who plays on optionselects streams, if you want to see a good example of your team. In ultimate this team will be scary.
both
dem abs man
broadswords are hype indeed
because hes the best and he knows it
hes the best as stated eariler
task/chris works according to chrisis, in ultimate it definately will, but for now I don’t feel so
task mirrors are hard
idk
abs
Because you’ve never asked questions to ono the god of trolls in person before
I play gw stone and atashiwa quite a bit, and job on occasion. I have to play tasty and worfs lame ass zero’s and have beaten many “pro” zero’s. windzero is godlike, but I know a lot about zero brah.
for just comboing? no block. You’ll know when you drop your combo
IT AIN’t MY BABY /maury
I think I’ve made it pretty obvious :smokin:
did honzo post the unabridged impressions anywhere
"Doom’s lvl 3 either got nerfed or his xfactor lvl 3 is now 175%
Ryu’s regular tatsu, at least the air H one appears to be mashable, or at the end of it the hits speed up. I saw a weird instance in which instead of every time ryu did a 360 degree motion the hit would happen like a normal tatsu, every 180 degree turn they got hit. Might have been hitboxes, might be mashable now.
Everything viper could do in vanillia maneuverability wise and mixup wise is 100% the same, if capcom wants to make a not absurdly “why would they do this to me” balanced game they would address that fast. For example c viper’s full screen overhead still works. Oh yeah exposed chrisis
Trish: her dive kick is slower.
She seems a bit slower or her pushblock on her air normals were increased i.e dive kick into instant ground slide thingy didn’t seem to work.
Her air super, unless tk’d, is useless to xfactor, they either fall out or take 4 extra hits.
Her shooty assist is faster.
Has all the same defensive options.
Wesker: slower overall.
either teleports were slowed down, or the recovery seemed different.
Seems like gun has more startup time, easier to deal with
Hes still a dick
All his normals are the same
Ammy: reflector stance is much worse by all the general changes affecting it the most
Air wep swap is cool and all, but at the moment theres nothing spectacular about it besides safely switching weapons in the air.
If you air dash with ammy she will die, it is 100% hittable now
Glaive instant j. a into diveslash (down forward H) uncombos, which means either they nerfed the hitstun of j,. a or nerffed the startup of divekick thingy. It will combo in lvl 2 and 3 x factor though, since she gets a significant speed boost in xfactor now. May combo in slow mode as well.
Her air combos launch the opponent higher, making it hard to qcf +H in reflector or even getting one m on the glaive bnb.
Her okami shuffle is not mashable
Chris: pistol into specials is realllllly good. Pistol into magnum is annoying and hurts.
Zoning ability is improved significantly
Shotgun has much larger range
Thaguy (the chris dude) wrote down that fire grenadeàshotgunà explosion. Which either means that the shotgun can detonate the fire grenade now, or that you can cancel fire grenade into shotgun to get an explosion. Need to clarify.
Otg pistol into magnum works, speculated that you can use otg pistol into L grenade and launch to save your wall bounce for later.
Overall much improved
Hawkeye: QCF+h beats everything
Golden arrow is very good to punish anything, even the startup of a full screen anything that you see the opponent do
His Forward+M clashes with projectiles, but unlike phoenix the explosion doesn’t affect the durability of the projectiles its hitting, so the projectile will blow through it. More for pressure/combos I assume.
Can’t solo combo shoryuken super into net arrow into shoryuken super.
Can follow up shoryuken super with golden arrow easily.
Has an improved version of shehulks slide that is special cancelable
QCF+ H beats everything
Qcb + attack then M is the ice arrow, which otg’s and ground bounces enabling a relaunch
Has insane mixup/manuevarabilty options that no one has tapped into yet
Qcf+H punched four babies and still goes through everything
QCF=H GOES THROUGH FUCKING EVERYTHING EVEN ITSELF (idk about that someone check the me vs chrisis match)
J.s= taskmaster J.s exactly the same
J.h=better version of taskmaster j.h
Poison is fun to apply to the person…its just fun to do
Taskmaster: Taskmaster has a new TAC counter animation
All his mighty swing combos or relaunch combos are gone
His basic bnb still works, different timing is involved, harder to do.
Shield skills is 100% the same, no change
Mashable arrow super does more damage, but it scales harder. Means throw down mash super does similar if not more damage then it did in vanillia, plus it means it punishes assists harder
Air to air hitconfirms into relaunch are either gone or way more strict
Cant arrow relaunch solo
His air series into ground S is either completely different or just the usual one has a way weirder timing.
Ghost rider: obnoxious the character
Hes just a d-bag full screen by using either j. s or c to annoy you into a combo
Has a full screen command grab and gets a combo afterwards (took me getting hit a couple times before I realized it was a grab(if he doesn’t have it and I just wasn’t blocking then someone clarify that)
Motorcycle super has 4 different versions, all equally cool
Up close hes very bad, the only thing that saves him is that qcf+l is a pseudo flame carpet staying out if you get hit
According to seth killian his full screen combos can do upwards of 700k
His chain attacks are the same as dantes swords in that they have no hurtbox
Launcher has a very big hitbox
Iron fist: surprisingly extremely fast
His jump is very fast and similar to gens KKK stance in sf4 in feel
Strange: READ A BOOK
Assist wise it goes disc of denak, bolts of balthak, then that ball one in order from most useful to least useful
His sword thingies (don’t know how to describe it he does a bunch of swords in front of him) nullifies projectiles apparently
Dorm: is shifting from zoning on the ground to doing so in the air
The flame carpet nerf hurts his ground zoning game, since you have no safe out if you screw up
Pillar seemed to startup a bit slower, might’ve been just me though
The rest of this is a bit more subjective then the rest
Vergil:vergil will be day1 the most popular character and for the first few months 60-75% of all teams will use him
Vergil has a lot of easy to understand/execute mixups and combos
Day 1 vergil will be the best or 2nd best of the new chars
Overtime vergil will only get worse, he has no potential
He’s a very unsafe character, that Has to burn meter to be safe in about 90% of the situations he’s in
I see the vergil hypetrain derailing and causing a swath of rage across the internet rivaling that of megaman not being in the game
Hsienko, tron, haggar, shuma, wolverine better luck next time, but for now rip
General things:
Ok, assists take more damage. Now that can be as a result of two things.
-assists take more damage
-or that hitstun scaling and damage have proportionally changed, so that the unscaled damage of moves has increased, but the scaling has increased at a faster rate, evening out the damage, Thus the assists are taking a now increased amount of unscaled damage.
Hitstun deteroation has fundamentally changed. Some characters got hit harder than others. The analogy that I use to explain the difference is
“ in broken marvel when you hti someone they behaved in a linear reactive fashion much like uma thurman 3 inch punching the wood in kill bill v2
in ult it feels much more like the opponent instead of wood, is now jello that has taken on a flubber sense of sentience and tries to get as high as humanly possible, with a vague sense of consistency”
Now let me explain this, if you don’t follow. Imagine punching wood and imagine how it would react and then observe how it reacts when you do punch it. Your prediction of how the wood reacts should be consistent with how it does react to you punching. I punch the wooden board, I expect it to move slightly but not break and be in the same place, but maybe askew a little bit. Now imagine trying to punch the same wooden board, but now it is a jello like nebulous consistency, it has sentience, and is actively trying to move up everytime you try and punch him. When you punch the jello substance he will jerkily move up in an inconsistent manner.
That is my best explanation of the feeling of the hitstun changes in ultimate."
OMG that was posted on Eventhubs you stole it I know bcuz i saw it on eventhubs earlier today and if you don’t say its from eventhubs then you are stealing.
Shoutouts to you scrubbing out vs Tokido in the redemption suite (JK the almost comeback with keepaway doom made it interesting.)
How important is it to be good with more then 1 team I use skrull/dog/sent but definitely want to play arounf with Iron Fist and make a team with him too.
Also with the emphasis on zoning in UMVC3 how do you beat chip/keepaway/zoning teams?
thx
[Event]Who’s Honzo Gonzo? That motherfucker with the hat? [/Hubs]
Shit.
What are your specific reasons for sticking with Task-Master over Hawkeye on main team? I’ll be keeping him as well for a few pros I think I’m more comfortable with than the cons, but would like to hear other opinions, for the hell of it.
Do you take any delight in knowing that a good majority of people you play probably hate your tactics? I know I do.
I got to play Hawkeye once but people were being too SERIOUS for me to test, do you think Hawkeye has better mix up potential, with his command hops? Have you tested anything with them (specifically hopping over the target and trick-shotting from the other side behind an assist)?
What’s the best way to get out of the corner against Hulk with Drones or similar assist? I feel this is my worse situation, personally, even though it rarely happens. I rather fight DP, actually. If I do get in this situation somehow, I usually try to score a Aegis Counter :shake:. It seems like jumping into diagonal arrows between his gaps, for push back isn’t too safe if he has meter and that grab has some range on it.
How do you feel about comebak mechanics being a new staple it seems for games?
Have/do you play/ed DOTA?
If Nova is fitting your style and looks good but has immensely high execution barrier, like 5x more than C. Viper, would you still stick with him?
If Task-Master was able to cancel his taunt into Aegis Counter, how much more would you like him?
Why is Wolverine low tier in UMVC3?
And why do you hate Vergil so much?
Why are you so godlike?
I don’t have a ps3 anymore.
it was stolen at my first marvel tournament I went to 2 weeks ago…
Hey Honzo, I play a pretty decent Wesker however I have a tendency to use teleport spam to get around the stage allot rather than dashing, is this a bad thing?