Whoa, lots of new posts here! 
Sorry for the delay, I’ve gone because of lots of crap IRL kept me busy. Justin came to Peru for some days, I came out of retirement to play him and I did badly as expected,(at least I got to hang out with him and got my ass handed to me in other games too like Guilty Gear and Marvel) then crawled back into retirement again(not before watching this hilarious video). I’m just coming back to this Ultra news(EX hands +5 on hit? GREAT) and hopefully I’ll be able to post a bit more and finish editing/uploading what I’ve already recorded.
Nice Angerus, I knew most of those hard KDs but I really didn’t look into soft KDs because of many reasons. You have given me some ideas but most of them rely on the opponent not knowing the quick rise(tech) delay. I still depend on a friend to record/test stuff(and I don’t think I’ll be getting a console anytime soon, if at all) so we’ll see if I can get some more stuff out before ultra, lol. BTW I have almost the same math in my old notepad files, including the “+2 recovery frames” 
PS: I did ask mike ross from advice in the honda-rufus matchup before playing justin and he told me to pick another character 
EDIT:
I missed this post! Well I’ll get to that, but there are setups you can test **[if you have the PC version and you run macros](PC Players: Enhancing Training Mode using macro programs to do combos/setups/option selects for you 
There’s a nifty ultra 1, dash, small walk forward, jumping forward MK setup that’s a fake crossup in a number of characters that I need to get recorded 
And just for the kicks, a useless ex headbutt/ex buttslam option select I did back when I was trying the app:
Spoiler
It makes Honda walk towards the opponent, do a sweep, charge downback, then do a meaty c.LP into ex headbutt into EX buttslam, if the opponent blocks headbutt comes out, if opponent backdashes or jab whiffs then ex buttslam comes out, it’s just a test and not usefull/practical at all.