I have used my left thumb from the start of my journey using Hit Box. It is only harder than right thumb, because left thumb motions require you to learn a motion both in 1st and 2nd player side. Right thumb makes a motion on either side feel similar enough to not been an issue. Super jumping towards a diagonal direction are best done as a held tiger knee input (Down~Down+Forward~Down+Forward+Up) with left thumb. Trying to press two buttons at the same time and then up works. However, if you play Magneto, then the ROM gets dropped a lot if you do it that way. Because you either spend precious moments mentally confirming that both are pressed before you press up, or you do it too fast and get a straight up super jump. Getting a natural motion to roll it out keeps it natural and fast.

Sliding is the way I used to mash for MvC2 but in this game it just ends up popping XF occasionally.

That’s an easy solution, don’t lay your hands down flat when you slide, arch your fingers and slide with the tips of your fingers instead. That way you only slide the top row of buttons. You’ll never get an accidental X-Factor that way.

I just got my dual modded hitbox back from a modder on the fourms and its awesome! :smiley: been playing ultimate marvel with it on my xbox which has been good fun, sadly im still getting used to the speed so im not very good right now but im determined to take the time to get good with the HB on marvel :smiley:

Don’t know if talking about custom hitboxes is frowned upon in here, but I am about to build a new one because my prototype is so huge and heavy, partly because it needs to fit my 30mm long barrel buttons. Anyway, does anyone else use all 30mm buttons? or is 24s with a 30 for thumb just better? And don’t sticks usually use 30mm for the attack buttons? Also, I can test it again but I’m pretty sure left+right = one direction in Ultimate and I’m soldered straight to a 360 pad pcb.

  1. Hitbox guys use 24s because the smaller size allows you to keep your fingers at-ready at all times (their research).
  2. 30mm is arcade standard in Japan. In USA & Europe, it was 28mm. I doubt there was much research done into ā€œwhyā€.
  3. Please test if L+R allows you to block while walking forward :wink:

Bah soon KOF13 is out and I wont have my PS360+ till then… And my stick is broken so I’m stuck with pad T_T
I’m starting to think PS360+ wont make it this year.

JohnGrimm: I would want to know why it is going so slow, Is it you at Hitbox or is it the akihabarashop?
Also how will this product work with Microsoft? Don’t they have a rule about selling things that works on the
Xbox? don’t they want profit from that? If I remember right it is something like that… Is that the reason?
Or are you not allowed to talk about why it goes so slow?, If you have already said why I’m sorry
Then I missed that part then hehe ^^

And don’t take this the wrong way, I’m still waiting for it.
I want it really bad, cause I wont be able to play fighting games for real till I have it.
I just wanted my questions about this out of my head so I can be at peace :china:

Akishop is the one that makes the PCBs. No one has been able to get them, we are no exception. Microsoft does not demand profits from your controller sales, but they do license out security chips that allow your controller to be detected on a 360. That also is not the reason for the PS360 holdup.

Thank you very much for your respond ^^ really happy about that, now i can sleep at night =P
Oh well then we just have to hope they will release it soon then!

Hey John nice job digging up the Heroes and Heralds art. Always jealous of people that have the resources for that kind of work.

Ok, its like a 30 dollar investment to try but I think I will just go for it and give 24mm a shot. Sanwa snap its say metal panels exclusively. Do people use them on lexan/acrylic? what width?

I was actually a little put-off when I saw that posted. I had those images about 2-3 days before I saw them up on the site, and didn’t post them because the images are missing their green values, and weren’t up to my personal standard for submittal. Oh well lol

Update on the dual blocking in UMvC3. You can’t. Both directions make you walk forward, if you get attacked by a crossup you will turn and walk towards them and get hit.

you can use sanwa screw ins

The one thing that I really miss is the 30mm buttons. I think they feel so much better than 24s.

Just got my PS3 one in the mail that I ordered on Thursday. Came out of the box with 4 cracks in the plexi, each going through screws, which I assume is related to over-tightening.

I know this thing is sold as-is, but jeez.

http://img404.imageshack.us/img404/721/hitbox.jpg

probably a question that has already been asked and addressed… but has the Hitbox team ever considered using the 30mm buttons or making that an option… I get questions about that all the time when I push an origional hitbox over the custom I bring around since I use 30mm… just want to know since I get that question a lot and I dont want to give false information to those truly interested…
even with a custom hitbox style case I push the origional hitbox… you guys are doing a great job!

It’s technically sold as-is, but if you send it back we will replace it. We hate to see that happen as we have no problem swapping it out.

Are you looking into it? It seems like a recurring problem, I’ve read in this thread. Possibly see what’s causing it. Maybe tell your affiliate to not screw tight or switch to a stronger plexi (not sure if that even exists).

Come on, do you really expect us to not look into it? Of course we are. It seems like a recurring problem because a couple of people have brought it up in this thread, but we haven’t got very many complaints about it. We even bought longer screws so that we could avoid this happening, but it still does occasionally. I can guarantee you that when we ship them out they do not have cracks in them, so there must be something in the shipping process that is causing them to jostle or something and causing cracks.