Ha, I remember mentioning this type of horizontal directional button setup on GGPO years back when I first heard about Ryu1999’s “box of buttons” (which everyone probably saw on Evo stream last year). This was actually my theoretical concept of making 360 grapplers brokenly easy in ST if anyone mastered the scheme.
I figured that you’d have to have duplicate directional buttons in order to easily pull off 360s in both directions (ST has different landing distances depending on which way you perform a 360; not sure about later SF games). But having up able to be pressed by the right thumb is a clever way to bypass that issue.
If anyone could master this setup on directional-execution-heavy characters and play in tourneys, I’d be curious if this could be as overpowering as I had thought (a button format allows for tighter input spacing than with stick or pad). As has been mentioned, some games don’t account for being able to press multiple directions as once so it may be possible to get an unfair advantage.
For example, HDR early on was revealed to have a charge glitch where on the left side of the screen, you can hold analog back (or down-back) to charge but still use digital directions to move around, including move right. This glitch has since been patched but my joke at the time was that if there was a button for analog left on a custom controller, you could easily break the game by doing stuff like Guile walking forward and then somersault or super.
I’m thinking 1.75" should just about do it, but I know how the duke gets down so I can’t wait to see what you’ve got coming :wgrin:
(I’ll be finishing this one up shortly)
That glitch -or a similar one- is still somewhat present if you press both digital directions at the same time. You can move to the right while charging.
Dont know if its about people quitting sticks. More about people who were never really comfortable with them in the first place. PC Gamers like myself might heavily consider something like this.
Thanks, that’s great to know. So then this box of buttons that allows normally impossible simultaneous motions would give an unfair advantage playing HDR then.
That’s really just one of the less subtle possibilities. For example, in SF4 (and probably SSF4) hitting both left and right at the same time will always be interpreted as ‘toward the opponent’, and can thus be used for option select tricks. Notably, SF4 was also officially released on the PC where this sort of thing would be possible with the default control scheme. (USB 6+4 key limitations notwithstanding.)
I’m definitely trying this out. I don’t think it’ll 'replace" the stick, per se; mainly because it’ll be difficult for me to get used to it when fighting from the 2nd player position (facing the left side of the screen).
I’m thinking 1.75" should just about do it, but I know how the duke gets down so I can’t wait to see what you’ve got coming :wgrin:
(I’ll be finishing this one up shortly) http://img69.imageshack.us/img69/5501/img0912.png/QUOTE]
Since I have’nt had any luck selling my last slim tiger maple case, last night i decided to replace the control panel, make a new one and turn it into a hitbox. I still need to make the plexi for it and wire it. I just wanted to see what it would feel like. I tested a few layouts for the directional buttons and finally chose mirrored vewlix. I will also be working on a new super duper slim hitbox.
The creator of these dropped stick for them. I never used stick seriously, and because of these I never will. If you’ve never even tried one I don’t think you have a right to talk about them, because seriously, the Hit Box is Godlike.
My statement was directed towards Raoul who is working on making a really thin button box, and the one he posted is using 30mm buttons already. Besides all the stick players use 30mms for their right hand and you never hear any of them complaining about it not being comfortable.