What I tried before the HitBox was SF4 on pc with W,A,S, and space as my movement keys. For buttons I used my stick off to the side with my buttons mapped to keyboard keys so it wouldn’t interfere with how sf4 works on pc (you can also use 4,5,6 and + for punches and 1,2,3, and enter for kicks). It gives a general feel of how a HitBox should be just the attack buttons are better spaced. The numpad numbers were too close so I had to map the stick like that. Fun fact if you use a xinput stick and keyboard at the same time it’ll stop registering the keyboard every time you press a button.
The fact that your posts are getting WTF replies from respected Tech Talk members should probably indicate that that you need to check your posting style.
Don’t be stupid. The HitBox cannot do SOCDs and John, Brian and everyone else behind it have taken great efforts to make sure that they don’t to keep them tournament legal.
Sorry, I meant the other way around. Don’t know what I’m talking about. What I mean is that the keyboard just goes in one direction if you hold both, where as the hitbox has the neutral. That’s what I meant.
Somewhere earlier in the thread the Hit Box Crew admit they play a instrument or have some musical talent. Some people who are used to keyboard play on the PC also admit they get some success with the hit box. Someone with good dexterity in there fingers and hands would do well.
For the Hitbox left + right = neutral while Up + Down = Up. For a keyboard I’m not sure how that’s handled. Do both inputs get read? Perhaps the last input takes priority. Maybe specific input takes priority. Don’t know. Don’t really care. What I am fairly confident in stating is that it won’t matter. Most games have (at least recent ones) have some level of SOCD protection built in (my best guess would be to manage charge characters properly; no walking forward while holding a back charge) with the only game that comes to mind where the developer really fucked up in this regard being ‘Vanilla’ Marvel vs. Capcom 3 (left + right = both).
I’ve tried SF4 with keyboard. Whichever input is hit most recently will be used. It basically disregards that the previous input exists at all. On hitbox you can use that neutral for easy dashes and FDAC’s. You can do Guiles ultra 1 by holding both back + forward then releasing and pressing the forward button twice (+ attack). Hell there’s a ton more stuff that you can use that quick neutral for. On keyboard you don’t get that neutral at all. I would have to hold back, then hit forward, back, forward attack It seems much easier on hitbox.
Shawn Huffer does not seem to be replying to my emails anymore. I sent him money on June 24th for a case / plexi and he forgot to meet up with me at Evo and seems to consistently forget to reply to my emails / send the parts. I’ve sent him two emails in the past two weeks and have not heard anything back. Don’t really know what else I can do and am pretty disappointed with Shawn and the hit box team
I understand your frustration and hate to see this kind of thing happen, but you have to understand that there are basically two guys who handle the emails as well as order parts and build boxes, and we’ve been busy with extra things lately. It’s an unfortunate turn of events and I do apologize.
Sorry if this has been answered. Are there two different sizes for this? It looks like what’s being currently offered is bigger than what I’ve seen in some reviews.
Yep, the original metal cases came in a size of about 12"x6", something like that. People complained about not having enough room to rest their wrists on so we made it 16"x7" for more resting space.
The smaller cases came in different thicknesses too. We had one model that we got down to 2" thick. We made it fatter later.
It’s more like, SOCD allows the hitbox to function in a way similar to an arcade stick, making it easier to use. Again, the situations where you use it to your advantage are more limited, and seem to mostly come up in advanced movement techniques.
Watching videos of cammy divekicking without even (seemingly) leaving the ground makes me think that the hitbox can do things that a stick cant. Is that the case? Conversely, what can a stick do that a hitbox cant?
I completely understand that you guys are swamped, but Shawn told me that everything had been packaged up and that he just needed to send it off. You guys have an amazing product and Shawn is great, it just seems like this keeps slipping through the cracks.
I personally find that sort of thing easier on stick. Now, to explain further, I do play on a Hitbox and I can do instant air ___________ fairly easily on said Hitbox it’s just that doing instant air __________ rapidly in sequence is something I have trouble with. On stick though, EX IA Cannon Strike x4 > U1 for USFIV Cammy is easy as fuck and a complete waste of meter. IMO “mashing it out” is slightly easier on stick.
Well too be honest, some things I find are faster on stick as far as reaction to input time. I find it easier to buffer qcf or dp a few times in a row on stick. If you do them unbuffered it could be faster on hitbox though.