Hit Box - We so S Tier1!

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No, probably not, and I don’t understand why this gets asked so much. The only fighting game that’s even been announced for the next gen consoles is killer instinct, which

You’re probably hitting K too fast and haven’t entered your jump frames yet, that’s the most common problem with TKs on a hitbox. The easiest way to tell would be to just check the input display in training mode. One thing to cut down on any execution related finger gymnastics and subsequent errors; always remember that up overrides down on the ps360+ firmware meaning if you hold down and up, you’ll get a jump. You don’t have to try and hit and release all the buttons in succession and hit K, you can just roll acros down, forward, then up and press kick without having to release or let any of them go so all you need are four evenly spaced downstrokes.

I mistyped the input,. I’m looking at d db b uf.

The problem I’m having with what you said about the rolling is that I don’t release the b button before pressing u. If you don’t release the b before pushing up, it will skip the b input, go straight to uf, and the burn kick doesn’t come out. That’s the hardest thing I’m trying to do.

You may have some success by using your right thumb to hit up. It’s a bit to wrap your mind around, but having your right thumb jump into the inputs might cause just enough of a time difference to allow your left hand to get out the 2147 instead of 217. If you haven’t take some time and watch some of the videos on this page. http://www.hitboxarcade.com/blogs/videos After my initial play I sat down for the vids across different games and I found the knowledge useful.

I started using my right thumb and it helped. I started doing it before I read your post. I get the tiger knee motion and the delay (i can do rapid seismos without a problem). It’s just the instant burn kick is driving me nuts. I wasn’t sure if there was something missing about the input or another way on the hitbox to do them.

Thanks for the advice though.

Just curious, do hitboxes ever go on sale? I built a custom stickless arcade stick using a case from tek-innovations, but I used a wireless 360 controller PCB. I’m thinking I should have a regular wired hitbox just in case, but I’m weighing my options. Might be cheaper to just buy a stick that’s on sale on Black Friday, and then order some buttons and a new top.

Also I’m curious, are custom wired stickless arcade sticks allowed at tournaments, or do they have to be an actual hitbox?

I should add that I feel stupid everytime I say ā€œstickless arcade stickā€. God I hate that name.

Far as I know the Official hit box is price to be as affordable as possible and the guys of Hitbox can still make a meager living.

Their Hit Boxes are much cheaper than going to a Tech Talk builder Pro and making a complete custom from scratch, and Hit box lacks the bulk and facilities of Mad Catz and Hori which keeps their cost down.

On average, I’d say their price is very fair, or at least it’s fair for the PS3 model. But I’m really just looking at what opportunities will come up for Black Friday. If I can get a TE for super cheap and change the top and buttons, I might be able to save some cash. It really just comes down to how good the sales are, and how much a replacement top panel costs.

Also, I guess that’s a no, they don’t go on sale?

Actually Black Friday isn’t always the best for Arcade Stick prices.
Mad Catz offer special coupon codes right before Evo in honor of the Event where some sticks were as low as $80.
Last Christmas shopping season after Black Friday there was a buy one get one on select sticks.

As for actual sales on Hitbox, I haven’t seen any yet. ity will be up to Husser_Brian the founder to decide.
Also DIY mods or having a modder to mod it for you will not make your all button controller any cheaper.

Totally agree on the ā€œBlack Fridayā€ thing. I got my MLG TE for $70 during EVO because of a perfect storm of a promo code and EVO price drop. Great deal.

You should either wait and see, or contact Husser_Brian. He might be able to elaborate on possible sales/promotions.

These are so cool. Are they harder to use?

This dude is a salty little bitch.

At first it feels like you’re trying to get the square block through the circle hole. After missions in marvel, training mode, Persona 4: Arena, and finally sitting down to play with my roommate for a few hours, I can say that I’ve completely adapted, and I’m better than I was on the controller. The only thing I find harder are regular tiger knees. Some things are easier though. Nearly everything super jump related is easier. Manual wave dashing is easier. The only downside is that I wouldn’t be comfortable using anyone else’s stick or using arcade cabinets. The last one hardly matters because Arcades are going extinct.

Hey here’s a bit of UMvC3 tech for you guys. It’s a literal cross between the plink dash and dash jump. This option select has been saving my life for a few months now, and I finally get to share it. :slight_smile: Let me know if you guys like the new format too.

Oh my god. More plink tech and especially more insight into plink dashing! Thanks a bunch guys.

LOL if you read a page back(page 56 halfway down)zeththedarkmage posted that same guy who made that video actually had some shoutouts to Hitbox stating ā€œHitbox needs and deserves more attentionā€ It’s not verbatim but that’s basically what’s his trying to say. Check it out!

Hello there, Hit Box players!
I use the Hit Box with PS360+ board ver 1.3 ( if I remember correctly, I installed the firmware ver. 1.31 ).
When I started playing KOF13 and Injustice I noticed a problem with half circles moves. As I doing half circles moves clockwise it works just fine. But otherwise it loses input of ā€œdownā€ direction. It looks like b, db, df, f. In SSF4 AE is not so critical, but in a fighting games with a advanced input is very noticeable. At first I thought that it’s just me. If I can do clockwise move, then why I can’t do counterwhise? But when I played KOF13 and SSF4 AE on the keyboard, everything worked perfectly.
Also I gave my Hit Box to a friend of mine. He has the same problem with input.
I have a suspicion that something wrong with the board. Or maybe it’s just me?
Here are 3 screenshots. The first one - 1P side. The second one - 2P side while I’m using the Hit Box. The third one - input via PC keyboard.

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Thanks.
PS. Thanks to my friend Ivan for his help with translation.

I suspect that it’s a problem with your technique. The inputs show that your down in working, since db and df are there.

My suggestion is to go slower until you get the inputs perfect, and gradually speed up.

Just change out the PCB with a PS360. Good to go.

You can call it an all button controller. ABC. Hitbox sounds the coolest.