"Hey man, you're guessing wrong!" Makoto's Tips and Tricks Thread

The Fukikusa OS is always a good bet. Otherwise depending on the Hayate you used you’ll have a few options.

Try for a counter-hit c.lk or st.mp into another Hayate, or f.mp or st.hk to stop normal mashers (Cody, Balrog etc).

Backdash or block, to escape a reversal, then dash back in for a grab or another attack. Don’t forget how fast makoto can dash about the screen, and this will surprise a lot of people.

IA tsurgi to beat out low normals + throws.

Sometimes I just throw out a plain old mp or hp Oroshi if the distance is far enough. It can catch poke attempts and cause massive damage with a counter hit. This isn’t a solid tactic though. You’ll eat a dick for trying this too often.

I mirror matched someone today and he managed to grab me with an interesting block-string.

It was something like: cr.lp, st.lp, st.lk into karasura.

I tried to do it myself but I couldn’t get it to work. It might have been a timing / spacing issue. Anyone know how to do this set-up effectively?

yeah, its just the Lk tick into karakusa. same timing as a normal “blockakusa”

Did anyone know that you can link ultra 1 after a counterhit hayate cancelled s.hp ? Just did it in training mode while messing around.

I use S.lp frame trap with s.hp to HC it often do counter hit and if he block you are in advantage (You just have to do one more qcf+3p to do ultra) , so Risk-reaward is pretty good. It’s verry useful against character with no real reversal such as Claw or Boxer

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/747/v-ryu">v-ryu</a> said:</div>
<div class=“QuoteText”><br>
kara-karakusa section is here: <a href=“http://www.shoryuken.com/showthread.php?t=233829” rel=“nofollow” class=“bbcode_url”>http://www.shoryuken.com/showthread.php?t=233829</a><br>
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<b><u>Backdash recovery cancel</u></b><br>
You can cancel the recovery of makoto’s backdash with any special move. It’s useful when you avoid an attack and want to attack earlier.<br>
discussion here: <a href=“http://www.shoryuken.com/showthread.php?t=228987&page=15” rel=“nofollow” class=“bbcode_url”>http://www.shoryuken.com/showthread.php?t=228987&page=15</a><br>
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<b><u>Mixup on wakup and post-Hayate mixup</u></b><br>
refer to this thread: <a href=“http://shoryuken.com/showthread.php?t=236013” rel=“nofollow” class=“bbcode_url”>http://shoryuken.com/showthread.php?t=236013</a><br>
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<u><b>Option select</b></u><br>
<br>
See this post:<br>
<a href=“http://shoryuken.com/showthread.php?t=236013” rel=“nofollow” class=“bbcode_url”>http://shoryuken.com/showthread.php?t=236013</a><br>
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[media=youtube]N7JyIYn9UTU[/media]</div>
</blockquote>

There are some broken links in the original post by Vryu. If someone could repair them, that would be great.<br>

<div style=“font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; font-family: Arial, Verdana; line-height: normal;”><br></div><div><font size=“2”>Is mak’s super still a 0 frame cancel?  I believe that was the case in super… been awhile since I played her.   </font></div><div style=“font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; font-family: Arial, Verdana; line-height: normal;”><br></div><div style=“font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; font-family: Arial, Verdana; line-height: normal;”><br></div>

According to an app I use called “SF:AE2012 Bits” which has all the frame data in it, the super has 1 frame start-up.<br><br>If that’s not correct then I’m sorry for the misleading info.

Most of the links in the op’s post don’t work anymore.

Do the threads still exist on srk?