Not reliable, only 3-4 f max and have to be lucky to get the timing to overlap whilst risking not blocking.
Ooo that sucks. I guess I misunderstood what pjfcs were. I thought that by canceling the pre jump frames the move became throw invincible. But if I understand you correctly you are only throw invincible for those few frames and then when the move starts you can be thrown again, making it very hard to time those few frames. Did I get that right?
Yes.
You can’t really reversal or combo a pjfc. It’s not really relliable i think
I was reading the part where FA Lvl2 -> dash gives +5 on block.
Since Makoto’s dash is about 17 frames according to the wiki, FA lvl 2 -> dash should be about 12 frames? Is that right?
What’s her FA frame data on block for lvl 1?
ok so, i think this is the proper place to post this so…i’ve been watching a whole lot of match videos, v-ryu, bigdanmul, etc…and i noticed that when they do armor cancel ultra, it’s always on wake up, because it can only be done in a reversal window right? so i got to thinking what if u did it after an air to air hit, example, makoto and ryu jump, makoto gets hit, ryu lands first, does dp, d,mk., etc. armor cancel ultra WORKS! posted a vid on youtube, but its still being processed, i’ll put it up as soon as thats done.
back to the lab!
[media=youtube]3jdIP9wa0Qw[/media]
Ohh kayy
That makes sense… so then comes the question if it’s really worth learning? it isn’t a special, great move to try and add to your makoto arsenal if you aren’t gonna use it… Especially when timing’s involved… that would take some time to practice and get down. Maybe after fine tuning everything else that is a must-need in any mak’s movelist, this can be an option.
-woo.
Whoa, wait, nice video but what inputs would that be?
2362364 kk,ppp
2k + 2p~p is a good way to make it easier plink fyi
-1 I believe
im pretty sure landing + special move from air reset would give you a reversal so the dp would break armor.
That’s what I was thinking. Besides, why not just back dash or EX Oroshi when you land or if you KNOW they’re going to attack, just Ultra instead of using an EX? I don’t think that’s a good place to use AC ultra, personally.
I think its purpose is to be an Option Select in case they are just standing next to you waiting for you to do something on your wakeup, as opposed to attacking and your life is on the line. If they sit there, you grab them. If they backdash or jump, you whiff, but don’t waste wakeup ultra (of course there are better options… you’re going to get punished anyway lol). If they attack, they eat ultra. There are VERY few situations it should be used… that is, in my opinion. But of course these situations do present themselves. Better to be prepared for the 1 time you’ll ever use it… it might be at an Evo final lol. Hey you never know…
every dash from focus attack = dash (17 for makoto) - 1 frame
so, lvl2 = 21 blockstun
21 - 16 = +5
lvl1 = 15 blockstun
=> 15 - 16 = -1
Note that you cannot cancel your focus by a dash before the first 4 startup frames.
So, MP oroshi (25hitstun on standing opponent) -> FADC = 25 - 4 - 16 = +5
resume:
to calculate FADC for makoto:
blockstun/hitstun - 20
edit:
lol, almost forgot why i came here for.
I did something strange yesterday in training mode. If someone can explain me, that would be great!
delayed Karakusa avoids some crossup…
i’ve tested against this cammy bitch:
(cammy side): backthrow -> crMP -> jump late LK crossup
if i do nothing, i get hit.
if i try to guard…makoto guards
if i delay kick button press of Karakusa (in case of cammy use jump HP, i guard it)… jumpLK whiff and cammy gets thrown. Why???
Same goes for ryu crossup tatsu…
“Note that you cannot cancel your focus by a dash before the first 4 startup frames.
So, MP oroshi (25hitstun on standing opponent) -> FADC = 25 - 4 - 16 = +5”
So, are you saying that if they block an MP Oroshi, you can focus dash cancel after the MP oroshi and have frame advantage of +5?
That makes sense because you can FADC oroshi into her stLP. I haven’t tried it with anything else, but i know you can do something like CH HP, MP Oroshi, FADC, stLP, st MP (x2 on fatties), EX oroshi for a crapload of stun… The timing is VERY awkward though… and using 3 EX bars that quickly may or may not be worth it. Hmmm, i’m going to start researching this stuff too…
This happens because the startup of karakusa changes Makoto’s hitbox and causes some stuff to whiff.
I think.
Anyway, using ex karakusa in this way also works against Akuma’s palm + sweep os, but it’s not very reliable.
st.mp also works.
But yeah, the timing is very awkward.
after a hit oroshi (i wrote 25 hitstun, not blockstun^^)
Ok so i’m trying to simplify my training and focus more on stuff like this. I need a short list of things to practice over and over until i get really good at them. So I have 2 questions:
1- What do I do with this +5? Is FADCing actually a good strategy outside of post-Hayate mixup? If so, is there a list somewhere (or if you, vryu, have a list in your head lol) of things to do when you’re +5 BESIDES st lp/mp? I guess what I want to know is what is the incentive for FADCing an Oroshi (besides looking VERY pretty), given the trade-off of losing 2 ex bars.
2- What if anything can Makoto do when she is attacking and left at 0 or -1 frames? I notice this A LOT. Many things that she can do leave her at 0 or -1, hence she can be jabbed out or thrown out of a lot of her advanced stuff. Its not a secret… i mean I KNOW when I’m going to be even or at frame disadvantage, but what do i do in those situations? block? backdash? I’m on the attack! lol. I mean, stMP -> Hayate cancel leaves you at 0 Frames disadvantage. What, if anything, can she do when she is at negative frames during her own offense?
OH and what does this mean lol?:
Ah, my mistake.