He's in the trees! And he's flarking mad! - The Rocket Raccoon Thread

There’s plenty of use for it. Kill a character, place mad hopper, call drones + teleport is usually what I’ve been doing. Hopper will blast them into the drones and that’ll let me hit Pendulum or Net Trap into a full combo. If I include another Mad Hopper in the combo, then DHC to Dante it’s a wrap for Wolverine.

Rocket’s Mad Hopper= Vanilla Flame Carpet. The move will still come out even if you get hit, and that is A HUGE advantage.

It also creates a barrier between you and oppotent, and it’s difficult for the oppotent to overcome the move. After you recovery, and if a oppotent blocks the trap…you have MASSIVE frame advantage.

Mad hopper isn’t something I tend to throw out but I do agree with it being very useful. Sometimes when I’m going for bouldermore setup I make a MH come out by accident but no-one ever wants to tech into it so expect them to stay in the corner. Teleport :m: will push them into it if it’s close enough to them, but I highlighted that little phrase in your post because that’s an excellent tactic to employ not only with mad hopper but it works with net trap and claymore. You can usually combo off of both in some form. Claymore can be trickier depending on how soon after the pushblock they hit it, but at long range if you have bar you could either just go for a RNR or even just mix them or use the breathing space to place down a net trap or something laggy.

My main use of mad hopper is to DHC RR out or in, because either way either RR or the person DHCing in is in the vicinity of a persistent combo starter. I think I need to be a bit braver around mad hopper, particularily since you can empty jump in on it and block it. I should be waiting to mix them up as soon as they try it. Air throw might drop them on it or if not you should get a high/low or cross-up mixup off of them trying something to neutralize it.

I really like the character design for RR, but man, everytime I play one they can outplay me all day then one touch and the little bastards dead with my most noob combo. I know you’ve heard it before but it’s the same way when I play him, I’ll be rockin and then jab…death. Doods such an advanced character, so do or die.

Its gonna be a long time till this guy becomes any good believe me. People need to start using his moves to more avail though for example doing oil bomb then tk light spit fire to light the flame into medium or using standing H to light the oil cancelled into log trap, C.H cancelled into log trap to zone more… I might make a vid when I have more time

Most people who frequent these forums know exactly this. That’s his thing. He does have a lot of very good stuff and because he dies in one hit momentum is just that much more important to him, but I think with enough practice and experience he’ll be perhaps one of the most unpredictable characters in the game in terms of when and where he’s going to go for a reset/mixup.

My friend has spoken to me about this aspect of a character in terms of pulling their weight. If he can at least do x amount worth in damage or perhaps take out at least one character then he’s sort of pulling his weight. Any more is a bonus. It’s not an exact formula but it’s always going to be more difficult for RR to pull his weight because his Risk/Reward ratio is always going to be pretty skewed compared to other characters due to his pretty poor life and damage output.

N.B. I know his damage can be respectable, but he’s like viper in the fact that to get his big damage you require much more difficult combos whereas someone can pick a trenchcoat or wolverine and abcsabcs xx super you to kill in one combo without much effort or chance to drop said combo.

not just that but using rocket skate pressure from all angles

I love working this hard though

Fuck using this character(or any other char other than the usual suspects) online. I dunno how you guys do it.

With difficulty.

It’s hard enough to get the first hit against the likes of vergil, but as long as the game doesn’t drop an input mid-combo it’s actually incredibly easy to fight people for the most part. They just keep on pressing buttons. If it makes you drop combos that’s where the real annoyance is IMO…oh yeah and the game not registering me blocking the cross-up. Balls to that weird blocking not registering thing.

Edit: Fun story – Because I am at home with parents and on a different connection I went to test it out last night on UMVC3. Couldn’t even st.M into slide with hawkeye. Could barely get it to combo. My parents internet is made of treacle

So the game DOESN’T allow you to block those? I thought I was just really, really bad at blocking. I’ve not been able to block those consistently at all.

By the way, about your earlier question, the hidden missiles hit right at the end of the pressure string. If you don’t start with the light it isn’t perfectly tight but they would have to be pretty ballsy to stop pressing block and would get hit by the missiles anyway. Also the claymore does only stop lows, I’m pretty sure the attack needs to hit both the trap and Rocket on the same frame, which is why if it goes over the trap, Rocket will get hit.

Regarding Claymore: Makes sense yeah. Good find.

As far as the whole online blocking thing a lot of the time I swear I blocked a mixup properly but the game just doesn’t seem to register the input fast enough. I’ve heard this from other people. Just seems something funny from time to time when registering block directions online from time to time. I try to give the benefit of the doubt because yeah it’s online but sometimes yeah I swear I totally blocked x or y and don’t understand why I got opened up at that particular time.

Huh? He can zone amazingly well, especially with assists. Abuse your rocket skates haha, also c.H cancelled into specials is pretty dirty and hard to get around. Good assists are beams/Hawkeye arrows/Hidden Missiles etc.

I do wish he had more meter gain though.

Don’t we all.

I’d second this on the zoning side of things. I think his zoning is decent albeit a little unconventional.

Think I discovered a patch to Rocket Raccoon’s Angel Gift(Boulder Trap.) It seems to have a smaller radius or something. Before, I couldn’t do the Boulder Loop on big chars like Sent, Hulk and Tron because their size would trigger the trap immediately before you could start looping, disrupting the combo. Now they can be looped…

So at the start of the release, I was super hyped to play him. Then when it came, I got super excited for these other characters, and now just recently I finally worked my way to Rocky. That said, blah blah blah, usual complaints, no need to rant about it, we all know his weaknesses, but I really, really like this guy. Anyway, I’m stickin’ him with my Annihilation/Team Cosmic team because that makes me all warm and fuzzy inside, and I guess for starters, I’m lookin’ for some general workarounds to the usual dilly dallying.

For starters, what have you guys come up with in the way of his neutral game? Rocket Skates? Teleports? Jump :m:? What’s been best used for those situations. I tend to just free style until I die. So I guess a little solid direction would be nice. Oh, and bear trap to log trap is still gettin’ me messed up. How fast do you need to put in the inputs after they hit the ground and after they’re in the air?

In a nutshell with RR’s combos you need to be quick. You need to be inputting log trap suprisingly quick after bear trap. Just work on the timing of it and you’ll be fine. I’ll be inputting log trap very soon after RR has actually said “Bear Trap”

In general think of hit and run. You either want to be setting up some sort of annoying trap/s (ideall at full screen) or catching an air-dash with log trap or setting up a teleport crossup with the help of an assist. I know that’s pretty vague, but aim to either be at full-screen setting something up or point blank range pressuring and rushing down.

Also…Merry christmas all! Have a flarking good time all of you!!!

Merry Christmas RR users. :slight_smile:

Someone should make a matchup thread already XD.

Christmas is over here, but Merry Christmas for those of you who still have day left. Happy whatever other holiday you may be enjoying as well.

Well, it’s been a great run with RR on my main team, but I’m putting him on the side for now. However, I did develop a strong character specific vortex, done in the corner with a fast assist (i.e. Arthur Daggers).

Starting with an air series > S ending in the corner, do Bear Trap > Oil Trap > Backdash* (opponent rolls) > cr.H+Assist, f.H xx Rocket Skates.

(*Note: Do the FULL backdash animation.)

This leaves you dead in front with +frames with the opponent in the corner, from which you can:

Instant Overhead: j.S, cr.M, cr.H, f.H, S > air series > land, st.H (oil ignites) OTG, relaunch etc.

Low: (omit j.S)

Forward Throw: followed up by dash + st.H (oil ignites), OTGing them.

Hit-Confirm: If assist hits them, st.M, st.H (oil ignites), f.H xx Net Trap > x5 float-cancelled S > launch etc.

Cross-up: Cancel the blocked f.H into M Dig, proceed to IO or w/e. This will take you out of the corner.

Most of these options end with an S, in which you can repeat this vortex (Bear+Oil Trap) or go for a BnB into super. This does around 300k, so be sure your next combo breaks 700k.

However, the backdash into cr.H laser will whiff on smaller characters, including many female ones, which will make the f.H not chain. If anyone finds out a way to cover this, kudos.

Personal note: the IO j.S into cr.M is fucking unblockable to people. You should see the surprised looks on their faces when I would vortex them 4 times in a row for the lulz.

Also, you can set this up with a DHC into a Spring Trap in the corner as long as the previous super left them in a knockdown.

I’d love to see what other mix-ups can be created with assists such as Akuma Tatsu, Frank Cart, Doom Rocks, Dante Jam/Weasel, and maybe even high/low hitting assists. Instant j.L perhaps?

Merry X-Mas and Happy Holidays everyone. Cheers.

Gonna practise this, thanks!

In general, having problems with Vergil and Zero. With Zero, you pretty much have to play the lame game, lay traps and pick your moments it seems, otherwise you’re gonna get eaten alive. Can’t really mess with his normals and air control. Aside from the twins, who are you guys having issues with?