He's covered wars you know. The Frank West thread

Some big combos, thanks to djde for linking me.

http://www.youtube.com/user/ogty22

I wonder if there is a way to loop J.2c xx Blue Cart into combo into launcher into J.2c xx Blue cart

2f is ridiculously hard for me to air combo for a string. I get fierce non stop as a end in the air instead of 2F

I was able to do a exact 20Bill with the zombie throw, dunno how though

I haven’t had much of a chance to play anyone else yet, but what about pairing him up with a good fast anti air like Zero and using that to keep people off him kinda like how you might use commando in MVC2?

Then you can continue shenannigans with Zombies and carts etc zoning them about with spam.

On that note Batsu might make a good pairing with his AA assist.

I was goofing off with Frank yesterday against the computer and I summoned a rear zombie, and the player jumped over me to avoid the zombie. Just as he jumped, I executed a giant swing and accidentally ended up grabbing the zombie instead, and whacked the player with it on his way down. I laughed my ass off… I doubt I could ever pull that again if I tried.

Not really important, but I’m almost positive that Frank says, “Oh my gosh!” when he does his zombie moves.

You have to double jump. ie: a,a,b double jump, down c.

Anyone know how to switch sides consistently after the launch like in the vid?

Wow…Never would have guess that… I was trying everything but that.

supposely its a slight delay but i havent really tested it out yet

edit: tested it out in, order for you to get behind them you need to have them in a juggle before you launch then a slight delay then proceed and follow up and its only a corner thing, was trying it and it works

I don’t know if anyone’s posted this before
but you can reflect projectiles with the baseball bat and i think the golf club too but iam not sure on that one

Not corner only. Its doable midscreen as well!

i know there’s different versions of the zombie spree special but what’s the difference between each version?(heard from the seth killian tips/tricks segment on gamestop that there’s a difference in speed i believe)

Read the original post please.

oh ok sorry
i just never noticed that much of a difference

does anyone else feel at a disadvantage when picking frank?

yeah somewhat but its all good!

Hey F*CKTHESCENE, I found something out with the zombie combo you showed us! I’m having a hard time pulling this off over and over again on a Wii classic controller (only have a PS3 stick currently) but check it…

Assist is Yatterman 2. What I’m doing is hitting her assist right before the end of the zombie spin allowing it to combo. This actually provides enough time for Frank to use his launcher again without breaking the combo! Possible infinite!? Sorry guys, I have no way to record this but I assure you this works (corner only).

If anyone can test this out, that would be great. Like I said, having a hard time doing it consistently but I literally found this right before typing this post out. I’ve only been able to get two reps but it seems that it would be possible to repeat this over and over.

EDIT: Or can the opponent just dash out of it or attack while falling? Regardless, after relaunch it could always go into the B&B air combo to finish it off…

sounds interesting and no the opponent cant dash out of a launch if you dont follow unless im mistaken, most they can do is prolly double jump or randomly push a button while coming down but ill try it out

What I posted in the other thread.