Does anyone have to good strats for going against balrog?
what about counter, i just started yama, and was under the impression that it was his best non-super, anti air.
Most people will say you shouldn’t use counters, blah blah it’s too risky… and it is, but if you want to surprise your opponent or you’re playing a scrub abusing a jumpin then why not. I stick to RC strong arm/rc dust though.
counter is risky on the ground because they can crouch attack you, but if theyre in the air with their leg out, then theres nothing they can do to stop themselves from hitting yama in the face, and getting launched across the screen.
when i play when him i do stand lp stand lk then qcb lk’mk’orhk qcb hp its an aright combo
VDO
19
HEY YO its me, its me, its RDG (RUSH DOWN GOD) VDO here, just wanna comment on this Yamazaki thing.
I feel that P-groove Yamazaki is the best cause ofcourse you have the option of parrying everything your opponents do (if you are good enogh) which will make your foe very afraid of even thinking of attackin you, their only and best bet will be to rollcancle against you. Yamazaki is a very strong character, very offensive, and has hella priority on alot of his attacks j. feirce punch, j. forward kick, s. fierce kick, c. fierce punch aswell.
HE IS A MONSTER!
k groove yama owns p groove yama.
fast meter build up.
when hes raged hes does :eek: :eek: damage.
jd is all u need:cool:
VDO
21
HEY YO I’ll take that bet anyday!
That is k- yama, against p- yama…my p- yama!
Aright I will Tell u what use what i think is best
I use C Groove Yama I use J.MK S.HK As My pokes
When i Use the Gullitine I always Think that when the Super Guage Gets BacK real Fast And some body always Jumping to Get Yama Since he always use the (QCB Hp) Serpent Slash to keep them away 5 Opitons U Can use when the Chars Are Jumping Toward u 1.Qcb Mk 2. Hcf Hk When they Kick u 3. S.HK Poke 4.Gullitine 5. U Jump MK
I have beaten Sagat Players QcB Hk Works Great.
Stand Hk Doesn’t Keep him back just takes alot of DMG
And when HE shoots the Tiget Shot just Roll Then Combo and so on
And with C groove the Air Guard Is good For him since he doesn’t Shoot a fireball Only Reflects one
Yamas 1 of my fav i will have to say the First yama Player i saw in a Video was VDO at Forgo.net and i had no idea he was that good until i started to play and He became My Top 3 and 1 thing is for sure i will not use Yama in K-Groove Too Slow! AND HE CAN NOT ROLL OR EVEN DASH!
Run is WAY better for Yama than dash, and how Is a K slower than C? And why are you reflecting fireballs, and why is this scrubby Sagat you’re playing throwing fireballs?
I do not Reflect FIreBallS Jackass and the Sagat that i play doesn’t do what u are talking about! With C Yama CAN ROLL and when yama Rolls whe is much Faster Belive me play me 1 of these days ANd i will show u my Yama!!
Anyone have some serious P Yama advice? I’m slotting him second on the team so he’ll come in w/ meter or close. I guess I’m just curious about how to make my zoning game most effective and keep them out.
I play P yama as my first character I dont depend on supers(any P player shouldnt rely on supers in my opinion)
I depend on parrying alot to get in and stuff
Parry FP, dust kick, snake arm all day
Abuse HK to zone, standing MP is a good anti air
Yamas jumping hk and lk are great to jump in with
I pretty much started on C groove and watched the DJ-B13 video as like a base but then I moved to P
p yama is a fucking turtle. no jumping allowed unless you like losing life.
shut up:lol: i jump sometimes how else would i hit you with j.hk , c.lp, c.lp, c.lp, dust kick, serpent splash

because it’s the most random thing i’ve ever seen in my life. his normal and super jump suck so who the hell is going to look for it? that and the crazy random super for no reason that will somehow connect. i swear to god you do a super when i’m on the ground and i will jump into it because i don’t know what’s happening. it’s like i lose my mind in the middle of the match. :lol:
Well stop jumping, it’s bad. P groove revolves around a solid ground game not jumping in to parry stuff, that’s what scrubs do. P Yama sucks imo, he needs run roll or both. He can’t capitalize of very many parries well unless he’s close, and he can’t keep pressure up well. j.lk sucks, why are you using it? When you do jump in use j.mk. j.hk isn’t a very good jumpin either, it’s good with low jump though because it’s an instant overhead.
jump in lk(hit kick as early as possible), land, grab super.
Because his mk and lk look so similar, you can use mk all day long to combo and then when they block mindlessly, use lk, they’ll recover by the time you land and not realize it.
But if you’re going to start a combo with a jump in, use mk.
You know guys. Checking this out, you guys say a lot. Rolling- that is the one thing i don’t get. I like K the best because I play on system. No RC for me. How sad. Anyways, I would like to hear some sane person, maybe even someone who knows what they are talking about, say whether or not K is best on console.
considering most serious players use a joystick, any groove is game (console or not)