I rank it N,C,K/P,S,A
You REALLY REALLY REALLY need running to do throw ticks with Yamazaki and to set up low forward options. Without running, you can’t use low rh to it’s maximum effectiveness.
For example, when I have him in K groove, every time I knock down or whip as anti-air, I can get some good mixups and usually free damage. C,A,P can’t do that.
JD is OK to stop RC with. Level 1 super works just as well though. N/C Yamazaki really don’t fear Blanka elec that much because of level 1 grab. Something I really wish I had when I play K-Yamazaki. You have to JD 6-7 hits to make standing up not an automatic penalty. Pretty hard when they can just switch buttons while mashing. Usually you always come out in a penalty unless you’re holding super.
You can go a long ways playing Yamazaki without low jumping too much. I can play 10 game streaks low jumping with him maybe 5 times total. It’s nice to have just to HAVE (for stupid tricks like low jump rh, land, super). It’s not like with Blanka where when you choose him in low jump groove, you use it all the time.
Roll is really nice to have. I don’t roll very much when I play N-Yamazaki simply because I’m a K groove player naturally, but you can provoke interesting responses just by rolling from the right distance. Dumb things like low jab, low jab, low forward, stand rh, roll. People tend to react poorly to patterns like that where the roll doesn’t seem to give advantage, but will when they try to poke it.
The main weakness that K groove Yamazaki has is the top 2 characters. Sagat, and A-Sakura. K Yama obviously has some issues with A-Sakura, just naturally. He’s also too big to get out of RC hurricane. If he’s in the corner and you can’t JD ALL of a hurricane, that’s GG. Against Sagat, he fails because he has no anti-air without a super. Sagat can jump in rh all day. Yamazaki’s best try at that is like…jump back forward or low jump fierce. He really doesn’t have very good fast anti-air. Sagat takes advantage of that, as does low jump groove Blanka. You start really wishing for RC strong whip just for something that works reliably.
Another main drawback with K Yamazaki is that his supers can be avoided just by keeping distance for 10 seconds. Unlike Blanka or Sagat or Cammy you can’t soften them up, time your rage and then go. Yamazaki just doesn’t work that well with that kind of thing. I turn it into an advantage by being random as hell. Whenever I have an opportunity for random super, I do it. This makes people you play with frequently very very nervous. If they know you’re random and one of the moves is a grab, they’ll bail out in many amusing ways (DP for no reason, jump straight up for no reason, run to the corner whenever you have meter). This gives you a big edge on people you play frequently. It tends not to work on people you don’t have history with. It’s definitely better to have supers you can sit on like C groove. With K you MUST be random, or watch your super get wasted pretty often.
N groove has most of the stuff that helps out, so I think it’s the best. One of the things I notice is that S,N,K Yamazaki plays very very aggressively. I corner people even known for offense with him, just because he has such priority, the other side is always on the defensive.
On the other hand, C,A,P Yamazaki turtles. A LOT. Especially P groove Yamazaki. P Yama is good but ALL turtling and lots of baiting a whiff, then fierce xx fierce whip. It’s not difficult to parry with P Yamazaki simply because you control so much space; there are only a handful of moves that can hit you from the distance the fight is fought at, so you can just sit on those, wait for it, parry, then fierce xx knife. P Yamazaki has no reversal besides super, so lots of the P groove tricks don’t work with him. Luckily, he’s rarely pressured, so it’s not an issue, but falling down near a corner with P Yamazaki and not having super means you better parry 3-4 hits or you’re almost certain to get broken by Sakura, Kyo, etc.
Depends on your playstyle. Almost all the good Yamazakis besides me play C groove. They are all notorious turtles though, and couldn’t find towards on the joystick with both hands, a flashlight and a map. I play K/N just because if I play C groove, it’s highly likely I’ll fall asleep playing.
Pick what feels best for you, although N/C are your best choices. Start there, then branch out.
–Jay Snyder
Viscant@aol.com